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Searched
defs:RenderThread
(Results
1 - 13
of
13
) sorted by null
/external/chromium_org/content/public/renderer/
render_thread.cc
12
// Keep the global
RenderThread
in a TLS slot so it is impossible to access
14
static base::LazyInstance<base::ThreadLocalPointer<
RenderThread
> > lazy_tls =
17
RenderThread
*
RenderThread
::Get() {
21
RenderThread
::
RenderThread
() {
25
RenderThread
::~
RenderThread
() {
render_thread.h
44
class CONTENT_EXPORT
RenderThread
: public IPC::Sender {
48
static
RenderThread
* Get();
50
RenderThread
();
51
virtual ~
RenderThread
();
90
//
RenderThread
::Get()->RecordAction(
/sdk/emulator/opengl/host/libs/libOpenglRender/
RenderThread.h
24
class
RenderThread
: public osUtils::Thread
27
static
RenderThread
*create(IOStream *p_stream);
28
virtual ~
RenderThread
();
32
RenderThread
();
RenderThread.cpp
16
#include "
RenderThread
.h"
28
RenderThread
::
RenderThread
() :
35
RenderThread
::~
RenderThread
()
40
RenderThread
*
RenderThread
::create(IOStream *p_stream)
42
RenderThread
*rt = new
RenderThread
();
52
int
RenderThread
::Main(
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/external/deqp/framework/platform/android/
tcuAndroidRenderActivity.cpp
47
MESSAGE_QUEUE_SIZE = 8 //!< Length of
RenderThread
message queue.
70
//
RenderThread
72
RenderThread
::
RenderThread
(NativeActivity& activity)
84
RenderThread
::~
RenderThread
(void)
88
void
RenderThread
::start (void)
94
void
RenderThread
::stop (void)
105
void
RenderThread
::enqueue (const Message& message)
112
void
RenderThread
::pause (void
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tcuAndroidRenderActivity.hpp
120
class
RenderThread
: private de::Thread
123
RenderThread
(NativeActivity& activity);
124
~
RenderThread
(void);
185
void setThread (
RenderThread
* thread);
191
RenderThread
* m_thread;
/frameworks/base/libs/hwui/renderthread/
RenderThread.h
41
namespace
renderthread
{
namespace in namespace:android::uirenderer
72
class ANDROID_API
RenderThread
: public Thread, protected Singleton<
RenderThread
> {
74
//
RenderThread
takes complete ownership of tasks that are queued
96
friend class Singleton<
RenderThread
>;
100
RenderThread
();
101
virtual ~
RenderThread
();
137
} /* namespace
renderthread
*/
RenderThread.cpp
17
#include "
RenderThread
.h"
31
using namespace uirenderer::
renderthread
;
32
ANDROID_SINGLETON_STATIC_INSTANCE(
RenderThread
);
35
namespace
renderthread
{
namespace in namespace:android::uirenderer
130
RenderThread
* mRenderThread;
132
DispatchFrameCallbacks(
RenderThread
* rt) : mRenderThread(rt) {}
139
RenderThread
::
RenderThread
() : Thread(true), Singleton<
RenderThread
>()
149
run("
RenderThread
");
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
BlockingGLTextureView.java
40
private
RenderThread
mRenderThread;
51
mRenderThread = new
RenderThread
(renderer);
307
private static class
RenderThread
extends Thread {
325
public
RenderThread
(Renderer renderer) {
326
super("
RenderThread
");
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java
55
private
RenderThread
mRenderThread;
92
mRenderThread = new
RenderThread
(getResources(), surface);
120
Log.e(
RenderThread
.LOG_TAG, "Could not wait for render thread");
129
private static class
RenderThread
extends Thread {
147
RenderThread
(Resources resources, SurfaceTexture surface) {
/packages/apps/Gallery2/src/com/android/photos/views/
BlockingGLTextureView.java
40
private
RenderThread
mRenderThread;
51
mRenderThread = new
RenderThread
(renderer);
307
private static class
RenderThread
extends Thread {
325
public
RenderThread
(Renderer renderer) {
326
super("
RenderThread
");
/packages/apps/Launcher3/WallpaperPicker/src/com/android/photos/views/
BlockingGLTextureView.java
40
private
RenderThread
mRenderThread;
51
mRenderThread = new
RenderThread
(renderer);
307
private static class
RenderThread
extends Thread {
325
public
RenderThread
(Renderer renderer) {
326
super("
RenderThread
");
/packages/apps/FMRadio/src/com/android/fmradio/
FmService.java
412
mRenderThread = new
RenderThread
();
454
class
RenderThread
extends Thread {
484
Log.e(TAG, "
RenderThread
read data from AudioRecord "
513
Log.d(TAG, "
RenderThread
.run, thread is interrupted, need exit thread");
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