1 /* 2 * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2008 Eric Seidel <eric (at) webkit.org> 4 * Copyright (C) 2007-2008 Torch Mobile, Inc. 5 * Copyright (C) 2013 Google, Inc. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #ifndef Pattern_h 30 #define Pattern_h 31 32 #include "SkShader.h" 33 #include "platform/PlatformExport.h" 34 #include "platform/graphics/Image.h" 35 #include "platform/transforms/AffineTransform.h" 36 37 #include "wtf/PassRefPtr.h" 38 #include "wtf/RefCounted.h" 39 #include "wtf/RefPtr.h" 40 41 namespace blink { 42 43 class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { 44 public: 45 enum RepeatMode { 46 RepeatModeX = 1 << 0, 47 RepeatModeY = 1 << 1, 48 49 RepeatModeNone = 0, 50 RepeatModeXY = RepeatModeX | RepeatModeY 51 }; 52 53 static PassRefPtr<Pattern> createBitmapPattern(PassRefPtr<Image> tileImage, 54 RepeatMode = RepeatModeXY); 55 ~Pattern(); 56 57 SkShader* shader(); 58 59 void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation); 60 61 private: 62 Pattern(PassRefPtr<Image>, RepeatMode); 63 64 RefPtr<NativeImageSkia> m_tileImage; 65 RepeatMode m_repeatMode; 66 AffineTransform m_patternSpaceTransformation; 67 RefPtr<SkShader> m_pattern; 68 int m_externalMemoryAllocated; 69 }; 70 71 } // namespace blink 72 73 #endif 74