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      1 // Copyright 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
      6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_
      7 
      8 #include <string>
      9 #include <vector>
     10 
     11 #include "base/basictypes.h"
     12 #include "base/memory/scoped_ptr.h"
     13 #include "cc/base/cc_export.h"
     14 #include "cc/layers/layer_lists.h"
     15 #include "cc/quads/render_pass.h"
     16 #include "cc/quads/shared_quad_state.h"
     17 #include "ui/gfx/rect.h"
     18 #include "ui/gfx/rect_f.h"
     19 #include "ui/gfx/transform.h"
     20 
     21 namespace cc {
     22 
     23 class DamageTracker;
     24 class DelegatedRendererLayerImpl;
     25 template <typename LayerType>
     26 class OcclusionTracker;
     27 class RenderPassId;
     28 class RenderPassSink;
     29 class LayerImpl;
     30 template <typename LayerType>
     31 class LayerIterator;
     32 
     33 struct AppendQuadsData;
     34 
     35 class CC_EXPORT RenderSurfaceImpl {
     36  public:
     37   explicit RenderSurfaceImpl(LayerImpl* owning_layer);
     38   virtual ~RenderSurfaceImpl();
     39 
     40   gfx::PointF ContentRectCenter() const {
     41     return gfx::RectF(content_rect_).CenterPoint();
     42   }
     43 
     44   // Returns the rect that encloses the RenderSurfaceImpl including any
     45   // reflection.
     46   gfx::RectF DrawableContentRect() const;
     47 
     48   void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
     49   float draw_opacity() const { return draw_opacity_; }
     50 
     51   void SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl* surface) {
     52     nearest_occlusion_immune_ancestor_ = surface;
     53   }
     54   const RenderSurfaceImpl* nearest_occlusion_immune_ancestor() const {
     55     return nearest_occlusion_immune_ancestor_;
     56   }
     57 
     58   void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
     59     draw_opacity_is_animating_ = draw_opacity_is_animating;
     60   }
     61   bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
     62 
     63   void SetDrawTransform(const gfx::Transform& draw_transform) {
     64     draw_transform_ = draw_transform;
     65   }
     66   const gfx::Transform& draw_transform() const { return draw_transform_; }
     67 
     68   void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
     69     screen_space_transform_ = screen_space_transform;
     70   }
     71   const gfx::Transform& screen_space_transform() const {
     72     return screen_space_transform_;
     73   }
     74 
     75   void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
     76     replica_draw_transform_ = replica_draw_transform;
     77   }
     78   const gfx::Transform& replica_draw_transform() const {
     79     return replica_draw_transform_;
     80   }
     81 
     82   void SetReplicaScreenSpaceTransform(
     83       const gfx::Transform& replica_screen_space_transform) {
     84     replica_screen_space_transform_ = replica_screen_space_transform;
     85   }
     86   const gfx::Transform& replica_screen_space_transform() const {
     87     return replica_screen_space_transform_;
     88   }
     89 
     90   void SetTargetSurfaceTransformsAreAnimating(bool animating) {
     91     target_surface_transforms_are_animating_ = animating;
     92   }
     93   bool target_surface_transforms_are_animating() const {
     94     return target_surface_transforms_are_animating_;
     95   }
     96   void SetScreenSpaceTransformsAreAnimating(bool animating) {
     97     screen_space_transforms_are_animating_ = animating;
     98   }
     99   bool screen_space_transforms_are_animating() const {
    100     return screen_space_transforms_are_animating_;
    101   }
    102 
    103   void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
    104   bool is_clipped() const { return is_clipped_; }
    105 
    106   void SetClipRect(const gfx::Rect& clip_rect);
    107   gfx::Rect clip_rect() const { return clip_rect_; }
    108 
    109   // When false, the RenderSurface does not contribute to another target
    110   // RenderSurface that is being drawn for the current frame. It could still be
    111   // drawn to as a target, but its output will not be a part of any other
    112   // surface.
    113   bool contributes_to_drawn_surface() const {
    114     return contributes_to_drawn_surface_;
    115   }
    116   void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
    117     contributes_to_drawn_surface_ = contributes_to_drawn_surface;
    118   }
    119 
    120   void SetContentRect(const gfx::Rect& content_rect);
    121   gfx::Rect content_rect() const { return content_rect_; }
    122 
    123   LayerImplList& layer_list() { return layer_list_; }
    124   void AddContributingDelegatedRenderPassLayer(LayerImpl* layer);
    125   void ClearLayerLists();
    126 
    127   int OwningLayerId() const;
    128 
    129   void ResetPropertyChangedFlag() { surface_property_changed_ = false; }
    130   bool SurfacePropertyChanged() const;
    131   bool SurfacePropertyChangedOnlyFromDescendant() const;
    132 
    133   DamageTracker* damage_tracker() const { return damage_tracker_.get(); }
    134 
    135   RenderPassId GetRenderPassId();
    136 
    137   void AppendRenderPasses(RenderPassSink* pass_sink);
    138   void AppendQuads(RenderPass* render_pass,
    139                    const OcclusionTracker<LayerImpl>& occlusion_tracker,
    140                    AppendQuadsData* append_quads_data,
    141                    bool for_replica,
    142                    RenderPassId render_pass_id);
    143 
    144  private:
    145   LayerImpl* owning_layer_;
    146 
    147   // Uses this surface's space.
    148   gfx::Rect content_rect_;
    149   bool surface_property_changed_ : 1;
    150   bool draw_opacity_is_animating_ : 1;
    151   bool target_surface_transforms_are_animating_ : 1;
    152   bool screen_space_transforms_are_animating_ : 1;
    153 
    154   bool is_clipped_ : 1;
    155   bool contributes_to_drawn_surface_ : 1;
    156 
    157   float draw_opacity_;
    158   gfx::Transform draw_transform_;
    159   gfx::Transform screen_space_transform_;
    160   gfx::Transform replica_draw_transform_;
    161   gfx::Transform replica_screen_space_transform_;
    162 
    163   // Uses the space of the surface's target surface.
    164   gfx::Rect clip_rect_;
    165 
    166   LayerImplList layer_list_;
    167   std::vector<DelegatedRendererLayerImpl*>
    168       contributing_delegated_render_pass_layer_list_;
    169 
    170   // The nearest ancestor target surface that will contain the contents of this
    171   // surface, and that ignores outside occlusion. This can point to itself.
    172   RenderSurfaceImpl* nearest_occlusion_immune_ancestor_;
    173 
    174   scoped_ptr<DamageTracker> damage_tracker_;
    175 
    176   // For LayerIteratorActions
    177   int target_render_surface_layer_index_history_;
    178   int current_layer_index_history_;
    179 
    180   friend class LayerIterator<LayerImpl>;
    181 
    182   DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl);
    183 };
    184 
    185 }  // namespace cc
    186 #endif  // CC_LAYERS_RENDER_SURFACE_IMPL_H_
    187