1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ 6 #define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ 7 8 #include "base/memory/ref_counted.h" 9 #include "base/memory/scoped_ptr.h" 10 #include "base/message_loop/message_loop_proxy.h" 11 #include "cc/layers/video_frame_provider.h" 12 #include "gpu/command_buffer/common/mailbox.h" 13 #include "ui/gfx/size.h" 14 15 namespace gpu { 16 namespace gles2 { 17 class GLES2Interface; 18 } // namespace gles2 19 } // namespace gpu 20 21 namespace content { 22 23 // The proxy class for the gpu thread to notify the compositor thread 24 // when a new video frame is available. 25 class StreamTextureProxy { 26 public: 27 virtual ~StreamTextureProxy() {} 28 29 // Initialize and bind to the loop, which becomes the thread that 30 // a connected client will receive callbacks on. This can be called 31 // on any thread, but must be called with the same loop every time. 32 virtual void BindToLoop(int32 stream_id, 33 cc::VideoFrameProvider::Client* client, 34 scoped_refptr<base::MessageLoopProxy> loop) = 0; 35 36 // Causes this instance to be deleted on the thread it is bound to. 37 virtual void Release() = 0; 38 39 struct Deleter { 40 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); } 41 }; 42 }; 43 44 typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter> 45 ScopedStreamTextureProxy; 46 47 class StreamTextureFactoryContextObserver { 48 public: 49 virtual ~StreamTextureFactoryContextObserver() {} 50 virtual void ResetStreamTextureProxy() = 0; 51 }; 52 53 // Factory class for managing stream textures. 54 class StreamTextureFactory : public base::RefCounted<StreamTextureFactory> { 55 public: 56 // Create the StreamTextureProxy object. 57 virtual StreamTextureProxy* CreateProxy() = 0; 58 59 // Send an IPC message to the browser process to request a java surface 60 // object for the given stream_id. After the the surface is created, 61 // it will be passed back to the WebMediaPlayerAndroid object identified by 62 // the player_id. 63 virtual void EstablishPeer(int32 stream_id, int player_id) = 0; 64 65 // Creates a StreamTexture and returns its id. Sets |*texture_id| to the 66 // client-side id of the StreamTexture. The texture is produced into 67 // a mailbox so it can be shipped in a VideoFrame. 68 virtual unsigned CreateStreamTexture(unsigned texture_target, 69 unsigned* texture_id, 70 gpu::Mailbox* texture_mailbox) = 0; 71 72 // Set the streamTexture size for the given stream Id. 73 virtual void SetStreamTextureSize(int32 texture_id, 74 const gfx::Size& size) = 0; 75 76 virtual gpu::gles2::GLES2Interface* ContextGL() = 0; 77 78 virtual void AddObserver(StreamTextureFactoryContextObserver* obs) = 0; 79 virtual void RemoveObserver(StreamTextureFactoryContextObserver* obs) = 0; 80 81 protected: 82 friend class base::RefCounted<StreamTextureFactory>; 83 virtual ~StreamTextureFactory() {} 84 }; 85 86 } // namespace content 87 88 #endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_H_ 89