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      1 //
      2 // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #ifndef _SYMBOL_TABLE_INCLUDED_
      8 #define _SYMBOL_TABLE_INCLUDED_
      9 
     10 //
     11 // Symbol table for parsing.  Has these design characteristics:
     12 //
     13 // * Same symbol table can be used to compile many shaders, to preserve
     14 //   effort of creating and loading with the large numbers of built-in
     15 //   symbols.
     16 //
     17 // * Name mangling will be used to give each function a unique name
     18 //   so that symbol table lookups are never ambiguous.  This allows
     19 //   a simpler symbol table structure.
     20 //
     21 // * Pushing and popping of scope, so symbol table will really be a stack
     22 //   of symbol tables.  Searched from the top, with new inserts going into
     23 //   the top.
     24 //
     25 // * Constants:  Compile time constant symbols will keep their values
     26 //   in the symbol table.  The parser can substitute constants at parse
     27 //   time, including doing constant folding and constant propagation.
     28 //
     29 // * No temporaries:  Temporaries made from operations (+, --, .xy, etc.)
     30 //   are tracked in the intermediate representation, not the symbol table.
     31 //
     32 
     33 #include <assert.h>
     34 
     35 #include "common/angleutils.h"
     36 #include "compiler/translator/InfoSink.h"
     37 #include "compiler/translator/IntermNode.h"
     38 
     39 // Symbol base class. (Can build functions or variables out of these...)
     40 class TSymbol
     41 {
     42   public:
     43     POOL_ALLOCATOR_NEW_DELETE();
     44     TSymbol(const TString *n)
     45         : uniqueId(0),
     46           name(n)
     47     {
     48     }
     49     virtual ~TSymbol()
     50     {
     51         // don't delete name, it's from the pool
     52     }
     53 
     54     const TString &getName() const
     55     {
     56         return *name;
     57     }
     58     virtual const TString &getMangledName() const
     59     {
     60         return getName();
     61     }
     62     virtual bool isFunction() const
     63     {
     64         return false;
     65     }
     66     virtual bool isVariable() const
     67     {
     68         return false;
     69     }
     70     void setUniqueId(int id)
     71     {
     72         uniqueId = id;
     73     }
     74     int getUniqueId() const
     75     {
     76         return uniqueId;
     77     }
     78     void relateToExtension(const TString &ext)
     79     {
     80         extension = ext;
     81     }
     82     const TString &getExtension() const
     83     {
     84         return extension;
     85     }
     86 
     87   private:
     88     DISALLOW_COPY_AND_ASSIGN(TSymbol);
     89 
     90     int uniqueId; // For real comparing during code generation
     91     const TString *name;
     92     TString extension;
     93 };
     94 
     95 // Variable class, meaning a symbol that's not a function.
     96 //
     97 // There could be a separate class heirarchy for Constant variables;
     98 // Only one of int, bool, or float, (or none) is correct for
     99 // any particular use, but it's easy to do this way, and doesn't
    100 // seem worth having separate classes, and "getConst" can't simply return
    101 // different values for different types polymorphically, so this is
    102 // just simple and pragmatic.
    103 class TVariable : public TSymbol
    104 {
    105   public:
    106     TVariable(const TString *name, const TType &t, bool uT = false)
    107         : TSymbol(name),
    108           type(t),
    109           userType(uT),
    110           unionArray(0)
    111     {
    112     }
    113     virtual ~TVariable()
    114     {
    115     }
    116     virtual bool isVariable() const
    117     {
    118         return true;
    119     }
    120     TType &getType()
    121     {
    122         return type;
    123     }
    124     const TType &getType() const
    125     {
    126         return type;
    127     }
    128     bool isUserType() const
    129     {
    130         return userType;
    131     }
    132     void setQualifier(TQualifier qualifier)
    133     {
    134         type.setQualifier(qualifier);
    135     }
    136 
    137     ConstantUnion *getConstPointer()
    138     {
    139         if (!unionArray)
    140             unionArray = new ConstantUnion[type.getObjectSize()];
    141 
    142         return unionArray;
    143     }
    144 
    145     ConstantUnion *getConstPointer() const
    146     {
    147         return unionArray;
    148     }
    149 
    150     void shareConstPointer(ConstantUnion *constArray)
    151     {
    152         if (unionArray == constArray)
    153             return;
    154 
    155         delete[] unionArray;
    156         unionArray = constArray;
    157     }
    158 
    159   private:
    160     DISALLOW_COPY_AND_ASSIGN(TVariable);
    161 
    162     TType type;
    163     bool userType;
    164     // we are assuming that Pool Allocator will free the memory
    165     // allocated to unionArray when this object is destroyed.
    166     ConstantUnion *unionArray;
    167 };
    168 
    169 // The function sub-class of symbols and the parser will need to
    170 // share this definition of a function parameter.
    171 struct TParameter
    172 {
    173     TString *name;
    174     TType *type;
    175 };
    176 
    177 // The function sub-class of a symbol.
    178 class TFunction : public TSymbol
    179 {
    180   public:
    181     TFunction(TOperator o)
    182         : TSymbol(0),
    183           returnType(TType(EbtVoid, EbpUndefined)),
    184           op(o),
    185           defined(false)
    186     {
    187     }
    188     TFunction(const TString *name, const TType &retType, TOperator tOp = EOpNull)
    189         : TSymbol(name),
    190           returnType(retType),
    191           mangledName(TFunction::mangleName(*name)),
    192           op(tOp),
    193           defined(false)
    194     {
    195     }
    196     virtual ~TFunction();
    197     virtual bool isFunction() const
    198     {
    199         return true;
    200     }
    201 
    202     static TString mangleName(const TString &name)
    203     {
    204         return name + '(';
    205     }
    206     static TString unmangleName(const TString &mangledName)
    207     {
    208         return TString(mangledName.c_str(), mangledName.find_first_of('('));
    209     }
    210 
    211     void addParameter(TParameter &p)
    212     {
    213         parameters.push_back(p);
    214         mangledName = mangledName + p.type->getMangledName();
    215     }
    216 
    217     const TString &getMangledName() const
    218     {
    219         return mangledName;
    220     }
    221     const TType &getReturnType() const
    222     {
    223         return returnType;
    224     }
    225 
    226     void relateToOperator(TOperator o)
    227     {
    228         op = o;
    229     }
    230     TOperator getBuiltInOp() const
    231     {
    232         return op;
    233     }
    234 
    235     void setDefined()
    236     {
    237         defined = true;
    238     }
    239     bool isDefined()
    240     {
    241         return defined;
    242     }
    243 
    244     size_t getParamCount() const
    245     {
    246         return parameters.size();
    247     }
    248     const TParameter &getParam(size_t i) const
    249     {
    250         return parameters[i];
    251     }
    252 
    253   private:
    254     DISALLOW_COPY_AND_ASSIGN(TFunction);
    255 
    256     typedef TVector<TParameter> TParamList;
    257     TParamList parameters;
    258     TType returnType;
    259     TString mangledName;
    260     TOperator op;
    261     bool defined;
    262 };
    263 
    264 // Interface block name sub-symbol
    265 class TInterfaceBlockName : public TSymbol
    266 {
    267   public:
    268     TInterfaceBlockName(const TString *name)
    269         : TSymbol(name)
    270     {
    271     }
    272 
    273     virtual ~TInterfaceBlockName()
    274     {
    275     }
    276 };
    277 
    278 class TSymbolTableLevel
    279 {
    280   public:
    281     typedef TMap<TString, TSymbol *> tLevel;
    282     typedef tLevel::const_iterator const_iterator;
    283     typedef const tLevel::value_type tLevelPair;
    284     typedef std::pair<tLevel::iterator, bool> tInsertResult;
    285 
    286     TSymbolTableLevel()
    287     {
    288     }
    289     ~TSymbolTableLevel();
    290 
    291     bool insert(TSymbol *symbol);
    292 
    293     TSymbol *find(const TString &name) const;
    294 
    295     void relateToOperator(const char *name, TOperator op);
    296     void relateToExtension(const char *name, const TString &ext);
    297 
    298   protected:
    299     tLevel level;
    300 };
    301 
    302 enum ESymbolLevel
    303 {
    304     COMMON_BUILTINS = 0,
    305     ESSL1_BUILTINS = 1,
    306     ESSL3_BUILTINS = 2,
    307     LAST_BUILTIN_LEVEL = ESSL3_BUILTINS,
    308     GLOBAL_LEVEL = 3
    309 };
    310 
    311 class TSymbolTable
    312 {
    313   public:
    314     TSymbolTable()
    315     {
    316         // The symbol table cannot be used until push() is called, but
    317         // the lack of an initial call to push() can be used to detect
    318         // that the symbol table has not been preloaded with built-ins.
    319     }
    320 
    321     ~TSymbolTable();
    322 
    323     // When the symbol table is initialized with the built-ins, there should
    324     // 'push' calls, so that built-ins are at level 0 and the shader
    325     // globals are at level 1.
    326     bool isEmpty() const
    327     {
    328         return table.empty();
    329     }
    330     bool atBuiltInLevel() const
    331     {
    332         return currentLevel() <= LAST_BUILTIN_LEVEL;
    333     }
    334     bool atGlobalLevel() const
    335     {
    336         return currentLevel() <= GLOBAL_LEVEL;
    337     }
    338     void push()
    339     {
    340         table.push_back(new TSymbolTableLevel);
    341         precisionStack.push_back(new PrecisionStackLevel);
    342     }
    343 
    344     void pop()
    345     {
    346         delete table.back();
    347         table.pop_back();
    348 
    349         delete precisionStack.back();
    350         precisionStack.pop_back();
    351     }
    352 
    353     bool declare(TSymbol *symbol)
    354     {
    355         return insert(currentLevel(), symbol);
    356     }
    357 
    358     bool insert(ESymbolLevel level, TSymbol *symbol)
    359     {
    360         return table[level]->insert(symbol);
    361     }
    362 
    363     bool insertConstInt(ESymbolLevel level, const char *name, int value)
    364     {
    365         TVariable *constant = new TVariable(
    366             NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
    367         constant->getConstPointer()->setIConst(value);
    368         return insert(level, constant);
    369     }
    370 
    371     void insertBuiltIn(ESymbolLevel level, TType *rvalue, const char *name,
    372                        TType *ptype1, TType *ptype2 = 0, TType *ptype3 = 0,
    373                        TType *ptype4 = 0, TType *ptype5 = 0);
    374 
    375     TSymbol *find(const TString &name, int shaderVersion,
    376                   bool *builtIn = NULL, bool *sameScope = NULL) const;
    377     TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
    378 
    379     TSymbolTableLevel *getOuterLevel()
    380     {
    381         assert(currentLevel() >= 1);
    382         return table[currentLevel() - 1];
    383     }
    384 
    385     void relateToOperator(ESymbolLevel level, const char *name, TOperator op)
    386     {
    387         table[level]->relateToOperator(name, op);
    388     }
    389     void relateToExtension(ESymbolLevel level, const char *name, const TString &ext)
    390     {
    391         table[level]->relateToExtension(name, ext);
    392     }
    393     void dump(TInfoSink &infoSink) const;
    394 
    395     bool setDefaultPrecision(const TPublicType &type, TPrecision prec)
    396     {
    397         if (!SupportsPrecision(type.type))
    398             return false;
    399         if (type.isAggregate())
    400             return false; // Not allowed to set for aggregate types
    401         int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
    402         // Uses map operator [], overwrites the current value
    403         (*precisionStack[indexOfLastElement])[type.type] = prec;
    404         return true;
    405     }
    406 
    407     // Searches down the precisionStack for a precision qualifier
    408     // for the specified TBasicType
    409     TPrecision getDefaultPrecision(TBasicType type) const;
    410 
    411     static int nextUniqueId()
    412     {
    413         return ++uniqueIdCounter;
    414     }
    415 
    416   private:
    417     ESymbolLevel currentLevel() const
    418     {
    419         return static_cast<ESymbolLevel>(table.size() - 1);
    420     }
    421 
    422     std::vector<TSymbolTableLevel *> table;
    423     typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
    424     std::vector< PrecisionStackLevel *> precisionStack;
    425 
    426     static int uniqueIdCounter;
    427 };
    428 
    429 #endif // _SYMBOL_TABLE_INCLUDED_
    430