OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:Texture1D
(Results
1 - 7
of
7
) sorted by null
/external/deqp/framework/opengl/
gluTexture.hpp
42
class
Texture1D
45
Texture1D
(const RenderContext& context, deUint32 format, deUint32 dataType, int width);
46
Texture1D
(const RenderContext& context, deUint32 internalFormat, int width);
47
~
Texture1D
(void);
49
tcu::
Texture1D
& getRefTexture (void) { return m_refTexture; }
50
const tcu::
Texture1D
& getRefTexture (void) const { return m_refTexture; }
56
Texture1D
(const
Texture1D
& other); // Not allowed!
57
Texture1D
& operator= (const
Texture1D
& other); // Not allowed
[
all
...]
gluTexture.cpp
50
//
Texture1D
52
Texture1D
::
Texture1D
(const RenderContext& context, deUint32 format, deUint32 dataType, int width)
63
Texture1D
::
Texture1D
(const RenderContext& context, deUint32 sizedFormat, int width)
74
Texture1D
::~
Texture1D
(void)
80
void
Texture1D
::upload (void)
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1.h
215
D3D10_TEX1D_SRV
Texture1D
;
[
all
...]
d3d11.h
662
D3D11_TEX1D_UAV
Texture1D
;
771
D3D11_TEX1D_DSV
Texture1D
;
800
D3D11_TEX1D_RTV
Texture1D
;
868
D3D11_TEX1D_SRV
Texture1D
;
[
all
...]
d3d10.h
949
D3D10_TEX1D_DSV
Texture1D
;
1005
D3D10_TEX1D_RTV
Texture1D
;
1059
D3D10_TEX1D_SRV
Texture1D
;
[
all
...]
/external/deqp/framework/common/
tcuTexture.hpp
558
class
Texture1D
: private TextureLevelPyramid
561
Texture1D
(const TextureFormat& format, int width);
562
Texture1D
(const
Texture1D
& other);
563
~
Texture1D
(void);
580
Texture1D
& operator= (const
Texture1D
& other);
589
inline Vec4
Texture1D
::sample (const Sampler& sampler, float s, float lod) const
594
inline Vec4
Texture1D
::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
[
all
...]
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp
136
class
Texture1D
: public Texture
139
Texture1D
(deUint32 name = 0);
140
virtual ~
Texture1D
(void);
796
void setTex1DBinding (int unit, rc::
Texture1D
* tex1D);
[
all
...]
Completed in 278 milliseconds