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      1 /*
      2     Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
      3 
      4     This library is free software; you can redistribute it and/or
      5     modify it under the terms of the GNU Library General Public
      6     License as published by the Free Software Foundation; either
      7     version 2 of the License, or (at your option) any later version.
      8 
      9     This library is distributed in the hope that it will be useful,
     10     but WITHOUT ANY WARRANTY; without even the implied warranty of
     11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12     Library General Public License for more details.
     13 
     14     You should have received a copy of the GNU Library General Public License
     15     along with this library; see the file COPYING.LIB.  If not, write to
     16     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17     Boston, MA 02110-1301, USA.
     18 */
     19 
     20 #ifndef PlatformTouchPoint_h
     21 #define PlatformTouchPoint_h
     22 
     23 #include "platform/geometry/FloatPoint.h"
     24 
     25 namespace blink {
     26 
     27 class PlatformTouchPoint {
     28 public:
     29     enum State {
     30         TouchReleased,
     31         TouchPressed,
     32         TouchMoved,
     33         TouchStationary,
     34         TouchCancelled,
     35         TouchStateEnd // Placeholder: must remain the last item.
     36     };
     37 
     38     // This is necessary for us to be able to build synthetic events.
     39     PlatformTouchPoint()
     40         : m_id(0)
     41         , m_rotationAngle(0)
     42         , m_force(0)
     43     {
     44     }
     45 
     46     unsigned id() const { return m_id; }
     47     State state() const { return m_state; }
     48     FloatPoint screenPos() const { return m_screenPos; }
     49     FloatPoint pos() const { return m_pos; }
     50     FloatSize radius() const { return m_radius; }
     51     float rotationAngle() const { return m_rotationAngle; }
     52     float force() const { return m_force; }
     53 
     54 protected:
     55     unsigned m_id;
     56     State m_state;
     57     FloatPoint m_screenPos;
     58     FloatPoint m_pos;
     59     FloatSize m_radius;
     60     float m_rotationAngle;
     61     float m_force;
     62 };
     63 
     64 }
     65 
     66 #endif // PlatformTouchPoint_h
     67