1 /* 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "bindings/core/v8/V8NodeFilterCondition.h" 33 34 #include "bindings/core/v8/ScriptController.h" 35 #include "bindings/core/v8/V8HiddenValue.h" 36 #include "bindings/core/v8/V8Node.h" 37 #include "core/dom/Node.h" 38 #include "core/dom/NodeFilter.h" 39 #include "wtf/OwnPtr.h" 40 41 namespace blink { 42 43 V8NodeFilterCondition::V8NodeFilterCondition(v8::Handle<v8::Value> filter, v8::Handle<v8::Object> owner, ScriptState* scriptState) 44 : m_scriptState(scriptState) 45 { 46 // ..acceptNode(..) will only dispatch m_filter if m_filter->IsObject(). 47 // We'll make sure m_filter is either usable by acceptNode or empty. 48 // (See the fast/dom/node-filter-gc test for a case where 'empty' happens.) 49 if (!filter.IsEmpty() && filter->IsObject()) { 50 V8HiddenValue::setHiddenValue(scriptState->isolate(), owner, V8HiddenValue::condition(scriptState->isolate()), filter); 51 m_filter.set(scriptState->isolate(), filter); 52 m_filter.setWeak(this, &setWeakCallback); 53 } 54 } 55 56 V8NodeFilterCondition::~V8NodeFilterCondition() 57 { 58 } 59 60 short V8NodeFilterCondition::acceptNode(Node* node, ExceptionState& exceptionState) const 61 { 62 v8::Isolate* isolate = m_scriptState->isolate(); 63 ASSERT(!m_scriptState->context().IsEmpty()); 64 v8::HandleScope handleScope(isolate); 65 v8::Handle<v8::Value> filter = m_filter.newLocal(isolate); 66 67 ASSERT(filter.IsEmpty() || filter->IsObject()); 68 if (filter.IsEmpty()) 69 return NodeFilter::FILTER_ACCEPT; 70 71 v8::TryCatch exceptionCatcher; 72 73 v8::Handle<v8::Function> callback; 74 if (filter->IsFunction()) { 75 callback = v8::Handle<v8::Function>::Cast(filter); 76 } else { 77 v8::Local<v8::Value> value = filter->ToObject()->Get(v8AtomicString(isolate, "acceptNode")); 78 if (value.IsEmpty() || !value->IsFunction()) { 79 exceptionState.throwTypeError("NodeFilter object does not have an acceptNode function"); 80 return NodeFilter::FILTER_REJECT; 81 } 82 callback = v8::Handle<v8::Function>::Cast(value); 83 } 84 85 OwnPtr<v8::Handle<v8::Value>[]> info = adoptArrayPtr(new v8::Handle<v8::Value>[1]); 86 v8::Handle<v8::Object> context = m_scriptState->context()->Global(); 87 info[0] = toV8(node, context, isolate); 88 89 v8::Handle<v8::Value> result = ScriptController::callFunction(m_scriptState->executionContext(), callback, context, 1, info.get(), isolate); 90 91 if (exceptionCatcher.HasCaught()) { 92 exceptionState.rethrowV8Exception(exceptionCatcher.Exception()); 93 return NodeFilter::FILTER_REJECT; 94 } 95 96 ASSERT(!result.IsEmpty()); 97 98 return result->Int32Value(); 99 } 100 101 void V8NodeFilterCondition::setWeakCallback(const v8::WeakCallbackData<v8::Value, V8NodeFilterCondition>& data) 102 { 103 data.GetParameter()->m_filter.clear(); 104 } 105 106 } // namespace blink 107