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    Searched defs:VertexAttribState (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLVertexArrayObjectOES.h 50 class VertexAttribState FINAL {
53 VertexAttribState()
88 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; }
107 WillBeHeapVector<VertexAttribState> m_vertexAttribState;
115 struct VectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> : SimpleClassVectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> {
116 // Specialization needed as the VertexAttribState's struct fields
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 66 } VertexAttribState;
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
186 VertexAttribState *m_states;
227 const VertexAttribState *vertexAttrib = getState(index);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
287 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
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  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 66 } VertexAttribState;
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
180 VertexAttribState *m_states;
221 const VertexAttribState *vertexAttrib = getState(index);
269 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
287 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
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