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Searched
defs:allocateTexture
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/libs/hwui/
Layer.cpp
142
allocateTexture
();
229
void Layer::
allocateTexture
() {
/frameworks/base/libs/hwui/font/
CacheTexture.cpp
183
void CacheTexture::
allocateTexture
() {
/external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java
34
* requesting parties via
allocateTexture
(). However, the texture data itself is not immediately
72
public Texture
allocateTexture
(int resourceID) {
83
Texture texture =
allocateTexture
(resourceID);
Game.java
169
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
171
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
173
hud.setFadeTexture(longTermTextureLibrary.
allocateTexture
(R.drawable.black));
175
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
177
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
179
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
181
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
183
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
185
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
187
new DrawableBitmap(longTermTextureLibrary.
allocateTexture
(
[
all
...]
/external/deqp/modules/glshared/
glsMemoryStressCase.cpp
451
void
allocateTexture
(de::Random& rnd);
510
allocateTexture
(rnd);
522
allocateTexture
(rnd);
580
void MemObjectAllocator::
allocateTexture
(de::Random& rnd)
Completed in 4659 milliseconds