/external/apache-xml/src/main/java/org/apache/xpath/axes/ |
PathComponent.java | 21 package org.apache.xpath.axes;
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RTFIterator.java | 28 package org.apache.xpath.axes;
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SubContextList.java | 21 package org.apache.xpath.axes;
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AttributeIterator.java | 21 package org.apache.xpath.axes; 28 * attribute axes patterns. 29 * @see org.apache.xpath.axes#ChildTestIterator
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ChildIterator.java | 21 package org.apache.xpath.axes; 32 * @see org.apache.xpath.axes.LocPathIterator
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HasPositionalPredChecker.java | 21 package org.apache.xpath.axes;
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IteratorPool.java | 21 package org.apache.xpath.axes;
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OneStepIteratorForward.java | 21 package org.apache.xpath.axes; 34 * @see org.apache.xpath.axes#ChildTestIterator 63 * Create a OneStepIterator object that will just traverse the self axes.
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SelfIteratorNoPredicate.java | 21 package org.apache.xpath.axes; 29 * "." patterns, that is, the self axes without any predicates. 30 * @see org.apache.xpath.axes.LocPathIterator
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ChildTestIterator.java | 21 package org.apache.xpath.axes; 32 * @see org.apache.xpath.axes.BasicTestIterator
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ContextNodeList.java | 21 package org.apache.xpath.axes;
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WalkingIteratorSorted.java | 21 package org.apache.xpath.axes;
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BasicTestIterator.java | 21 package org.apache.xpath.axes;
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ReverseAxesWalker.java | 21 package org.apache.xpath.axes; 28 * Walker for a reverse axes. 70 * Get the next node in document order on the axes. 72 * @return the next node in document order on the axes, or null. 92 * Tells if this is a reverse axes. Overrides AxesWalker#isReverseAxes. 113 * reverse axes count, for the moment this re-searches the axes
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UnionChildIterator.java | 21 package org.apache.xpath.axes; 30 * tests along the child axes. If the conditions are right, it is
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FilterExprIterator.java | 21 package org.apache.xpath.axes;
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MatchPatternIterator.java | 21 package org.apache.xpath.axes;
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/external/chromium_org/content/browser/gamepad/ |
gamepad_platform_data_fetcher_android.cc | 119 std::vector<float> axes; local 120 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); 122 // Set WebGamepad axeslength to total number of axes on the gamepad device. 125 pad.axesLength = std::min(static_cast<int>(axes.size()), 128 // Copy axes state to the WebGamepad axes[]. 130 pad.axes[i] = static_cast<double>(axes[i]); 136 // Set WebGamepad buttonslength to total number of axes on the gamepad
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/external/qemu/distrib/sdl-1.2.15/src/joystick/ |
SDL_sysjoystick.h | 34 Sint16 *axes; /* Current axis states */ member in struct:_SDL_Joystick
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/external/chromium_org/ppapi/c/ |
ppb_gamepad.h | 35 * Number of valid elements in the |axes| array. 39 * Normalized values for the axes, indices valid up to |axes_length|-1. Axis 42 float axes[16]; member in struct:PP_GamepadSampleData
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/external/chromium_org/third_party/WebKit/public/platform/ |
WebGamepad.h | 83 // Number of valid entries in the axes array. 86 // Normalized values representing axes, in the range [-1..1]. 87 double axes[axesLengthCap]; member in class:blink::WebGamepad
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/external/chromium_org/ppapi/shared_impl/ |
ppb_gamepad_shared.h | 43 // Number of valid entries in the axes array. 46 // Normalized values representing axes, in the range [-1..1]. 47 double axes[kAxesLengthCap]; member in struct:ppapi::WebKitGamepad
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/external/chromium_org/third_party/WebKit/Source/modules/gamepad/ |
GamepadCommon.h | 56 const DoubleVector& axes() const { return m_axes; } function in class:blink::GamepadCommon
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/external/qemu/distrib/sdl-1.2.15/src/joystick/beos/ |
SDL_bejoystick.cc | 122 /* Get the number of buttons, hats, and axes on the joystick */ 163 int16 *axes; local 169 axes = joystick->hwdata->new_axes; 174 stick->GetAxisValues(axes); 180 change = ((int32)axes[i] - joystick->axes[i]); 182 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
TransformOperationsTest.cpp | 228 // We can handle rotations about a single axis. If the axes are different, 278 // axes to ensure sane behavior. 315 float axes[][3] = { local 353 for (size_t i = 0; i < WTF_ARRAY_LENGTH(axes); ++i) { 356 float x = axes[i][0]; 357 float y = axes[i][1]; 358 float z = axes[i][2];
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