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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #include "web/LinkHighlight.h"
     29 
     30 #include "SkMatrix44.h"
     31 #include "core/dom/Node.h"
     32 #include "core/frame/FrameView.h"
     33 #include "core/frame/LocalFrame.h"
     34 #include "core/rendering/RenderLayer.h"
     35 #include "core/rendering/RenderLayerModelObject.h"
     36 #include "core/rendering/RenderObject.h"
     37 #include "core/rendering/RenderPart.h"
     38 #include "core/rendering/RenderView.h"
     39 #include "core/rendering/compositing/CompositedLayerMapping.h"
     40 #include "core/rendering/style/ShadowData.h"
     41 #include "platform/graphics/Color.h"
     42 #include "public/platform/Platform.h"
     43 #include "public/platform/WebCompositorAnimationCurve.h"
     44 #include "public/platform/WebCompositorSupport.h"
     45 #include "public/platform/WebFloatAnimationCurve.h"
     46 #include "public/platform/WebFloatPoint.h"
     47 #include "public/platform/WebRect.h"
     48 #include "public/platform/WebSize.h"
     49 #include "public/web/WebKit.h"
     50 #include "web/WebLocalFrameImpl.h"
     51 #include "web/WebSettingsImpl.h"
     52 #include "web/WebViewImpl.h"
     53 #include "wtf/CurrentTime.h"
     54 
     55 namespace blink {
     56 
     57 class WebViewImpl;
     58 
     59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningWebViewImpl)
     60 {
     61     return adoptPtr(new LinkHighlight(node, owningWebViewImpl));
     62 }
     63 
     64 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl)
     65     : m_node(node)
     66     , m_owningWebViewImpl(owningWebViewImpl)
     67     , m_currentGraphicsLayer(0)
     68     , m_geometryNeedsUpdate(false)
     69     , m_isAnimating(false)
     70     , m_startTime(monotonicallyIncreasingTime())
     71 {
     72     ASSERT(m_node);
     73     ASSERT(owningWebViewImpl);
     74     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
     75     m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this));
     76     m_clipLayer = adoptPtr(compositorSupport->createLayer());
     77     m_clipLayer->setTransformOrigin(WebFloatPoint3D());
     78     m_clipLayer->addChild(m_contentLayer->layer());
     79     m_contentLayer->layer()->setAnimationDelegate(this);
     80     m_contentLayer->layer()->setDrawsContent(true);
     81     m_contentLayer->layer()->setOpacity(1);
     82     m_geometryNeedsUpdate = true;
     83     updateGeometry();
     84 }
     85 
     86 LinkHighlight::~LinkHighlight()
     87 {
     88     clearGraphicsLayerLinkHighlightPointer();
     89     releaseResources();
     90 }
     91 
     92 WebContentLayer* LinkHighlight::contentLayer()
     93 {
     94     return m_contentLayer.get();
     95 }
     96 
     97 WebLayer* LinkHighlight::clipLayer()
     98 {
     99     return m_clipLayer.get();
    100 }
    101 
    102 void LinkHighlight::releaseResources()
    103 {
    104     m_node.clear();
    105 }
    106 
    107 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
    108 {
    109     if (!m_node || !m_node->renderer())
    110         return 0;
    111 
    112     // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    113     // to find a suitable layer.
    114     RenderObject* renderer = m_node->renderer();
    115     RenderLayer* renderLayer;
    116     do {
    117         renderLayer = renderer->enclosingLayer()->enclosingLayerForPaintInvalidation();
    118         if (!renderLayer) {
    119             renderer = renderer->frame()->ownerRenderer();
    120             if (!renderer)
    121                 return 0;
    122         }
    123     } while (!renderLayer);
    124 
    125     ASSERT(renderLayer->compositingState() != NotComposited);
    126 
    127     GraphicsLayer* newGraphicsLayer = renderLayer->graphicsLayerBacking();
    128     if (!newGraphicsLayer->drawsContent()) {
    129         newGraphicsLayer = renderLayer->graphicsLayerBackingForScrolling();
    130     }
    131 
    132     m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor));
    133 
    134     if (m_currentGraphicsLayer != newGraphicsLayer) {
    135         if (m_currentGraphicsLayer)
    136             clearGraphicsLayerLinkHighlightPointer();
    137 
    138         m_currentGraphicsLayer = newGraphicsLayer;
    139         m_currentGraphicsLayer->addLinkHighlight(this);
    140     }
    141 
    142     return renderLayer;
    143 }
    144 
    145 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& compositedSpaceQuad)
    146 {
    147     ASSERT(targetRenderer);
    148     ASSERT(compositedRenderer);
    149 
    150     for (unsigned i = 0; i < 4; ++i) {
    151         IntPoint point;
    152         switch (i) {
    153         case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break;
    154         case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break;
    155         case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break;
    156         case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break;
    157         }
    158 
    159         point = targetRenderer->frame()->view()->contentsToWindow(point);
    160         point = compositedRenderer->frame()->view()->windowToContents(point);
    161         FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTransforms);
    162 
    163         switch (i) {
    164         case 0: compositedSpaceQuad.setP1(floatPoint); break;
    165         case 1: compositedSpaceQuad.setP2(floatPoint); break;
    166         case 2: compositedSpaceQuad.setP3(floatPoint); break;
    167         case 3: compositedSpaceQuad.setP4(floatPoint); break;
    168         }
    169     }
    170 }
    171 
    172 static void addQuadToPath(const FloatQuad& quad, Path& path)
    173 {
    174     // FIXME: Make this create rounded quad-paths, just like the axis-aligned case.
    175     path.moveTo(quad.p1());
    176     path.addLineTo(quad.p2());
    177     path.addLineTo(quad.p3());
    178     path.addLineTo(quad.p4());
    179     path.closeSubpath();
    180 }
    181 
    182 void LinkHighlight::computeQuads(RenderObject& renderer, Vector<FloatQuad>& outQuads) const
    183 {
    184     // For inline elements, absoluteQuads will return a line box based on the line-height
    185     // and font metrics, which is technically incorrect as replaced elements like images
    186     // should use their intristic height and expand the linebox  as needed. To get an
    187     // appropriately sized highlight we descend into the children and have them add their
    188     // boxes.
    189     if (renderer.isRenderInline()) {
    190         for (RenderObject* child = renderer.slowFirstChild(); child; child = child->nextSibling())
    191             computeQuads(*child, outQuads);
    192     } else {
    193         renderer.absoluteQuads(outQuads);
    194     }
    195 }
    196 
    197 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositingLayer)
    198 {
    199     if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer)
    200         return false;
    201 
    202     ASSERT(compositingLayer);
    203 
    204     // Get quads for node in absolute coordinates.
    205     Vector<FloatQuad> quads;
    206     computeQuads(*m_node->renderer(), quads);
    207     ASSERT(quads.size());
    208 
    209     // Adjust for offset between target graphics layer and the node's renderer.
    210     FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRenderer());
    211 
    212     Path newPath;
    213     for (size_t quadIndex = 0; quadIndex < quads.size(); ++quadIndex) {
    214         FloatQuad absoluteQuad = quads[quadIndex];
    215         absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y());
    216 
    217         // Transform node quads in target absolute coords to local coordinates in the compositor layer.
    218         FloatQuad transformedQuad;
    219         convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer(), compositingLayer->renderer(), transformedQuad);
    220 
    221         // FIXME: for now, we'll only use rounded paths if we have a single node quad. The reason for this is that
    222         // we may sometimes get a chain of adjacent boxes (e.g. for text nodes) which end up looking like sausage
    223         // links: these should ideally be merged into a single rect before creating the path, but that's
    224         // another CL.
    225         if (quads.size() == 1 && transformedQuad.isRectilinear()
    226             && !m_owningWebViewImpl->settingsImpl()->mockGestureTapHighlightsEnabled()) {
    227             FloatSize rectRoundingRadii(3, 3);
    228             newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRadii);
    229         } else
    230             addQuadToPath(transformedQuad, newPath);
    231     }
    232 
    233     FloatRect boundingRect = newPath.boundingRect();
    234     newPath.translate(-toFloatSize(boundingRect.location()));
    235 
    236     bool pathHasChanged = !(newPath == m_path);
    237     if (pathHasChanged) {
    238         m_path = newPath;
    239         m_contentLayer->layer()->setBounds(enclosingIntRect(boundingRect).size());
    240     }
    241 
    242     m_contentLayer->layer()->setPosition(boundingRect.location());
    243 
    244     return pathHasChanged;
    245 }
    246 
    247 void LinkHighlight::paintContents(WebCanvas* canvas, const WebRect& webClipRect, bool, WebContentLayerClient::GraphicsContextStatus contextStatus)
    248 {
    249     if (!m_node || !m_node->renderer())
    250         return;
    251 
    252     GraphicsContext gc(canvas,
    253         contextStatus == WebContentLayerClient::GraphicsContextEnabled ? GraphicsContext::NothingDisabled : GraphicsContext::FullyDisabled);
    254     IntRect clipRect(IntPoint(webClipRect.x, webClipRect.y), IntSize(webClipRect.width, webClipRect.height));
    255     gc.clip(clipRect);
    256     gc.setFillColor(m_node->renderer()->style()->tapHighlightColor());
    257     gc.fillPath(m_path);
    258 }
    259 
    260 void LinkHighlight::startHighlightAnimationIfNeeded()
    261 {
    262     if (m_isAnimating)
    263         return;
    264 
    265     m_isAnimating = true;
    266     const float startOpacity = 1;
    267     // FIXME: Should duration be configurable?
    268     const float fadeDuration = 0.1f;
    269     const float minPreFadeDuration = 0.1f;
    270 
    271     m_contentLayer->layer()->setOpacity(startOpacity);
    272 
    273     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
    274 
    275     OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(compositorSupport->createFloatAnimationCurve());
    276 
    277     curve->add(WebFloatKeyframe(0, startOpacity));
    278     // Make sure we have displayed for at least minPreFadeDuration before starting to fade out.
    279     float extraDurationRequired = std::max(0.f, minPreFadeDuration - static_cast<float>(monotonicallyIncreasingTime() - m_startTime));
    280     if (extraDurationRequired)
    281         curve->add(WebFloatKeyframe(extraDurationRequired, startOpacity));
    282     // For layout tests we don't fade out.
    283     curve->add(WebFloatKeyframe(fadeDuration + extraDurationRequired, layoutTestMode() ? startOpacity : 0));
    284 
    285     OwnPtr<WebCompositorAnimation> animation = adoptPtr(compositorSupport->createAnimation(*curve, WebCompositorAnimation::TargetPropertyOpacity));
    286 
    287     m_contentLayer->layer()->setDrawsContent(true);
    288     m_contentLayer->layer()->addAnimation(animation.leakPtr());
    289 
    290     invalidate();
    291     m_owningWebViewImpl->scheduleAnimation();
    292 }
    293 
    294 void LinkHighlight::clearGraphicsLayerLinkHighlightPointer()
    295 {
    296     if (m_currentGraphicsLayer) {
    297         m_currentGraphicsLayer->removeLinkHighlight(this);
    298         m_currentGraphicsLayer = 0;
    299     }
    300 }
    301 
    302 void LinkHighlight::notifyAnimationStarted(double, WebCompositorAnimation::TargetProperty)
    303 {
    304 }
    305 
    306 void LinkHighlight::notifyAnimationFinished(double, WebCompositorAnimation::TargetProperty)
    307 {
    308     // Since WebViewImpl may hang on to us for a while, make sure we
    309     // release resources as soon as possible.
    310     clearGraphicsLayerLinkHighlightPointer();
    311     releaseResources();
    312 }
    313 
    314 void LinkHighlight::updateGeometry()
    315 {
    316     // To avoid unnecessary updates (e.g. other entities have requested animations from our WebViewImpl),
    317     // only proceed if we actually requested an update.
    318     if (!m_geometryNeedsUpdate)
    319         return;
    320 
    321     m_geometryNeedsUpdate = false;
    322 
    323     RenderLayer* compositingLayer = computeEnclosingCompositingLayer();
    324     if (compositingLayer && computeHighlightLayerPathAndPosition(compositingLayer)) {
    325         // We only need to invalidate the layer if the highlight size has changed, otherwise
    326         // we can just re-position the layer without needing to repaint.
    327         m_contentLayer->layer()->invalidate();
    328 
    329         if (m_currentGraphicsLayer)
    330             m_currentGraphicsLayer->addRepaintRect(FloatRect(layer()->position().x, layer()->position().y, layer()->bounds().width, layer()->bounds().height));
    331     } else if (!m_node || !m_node->renderer()) {
    332         clearGraphicsLayerLinkHighlightPointer();
    333         releaseResources();
    334     }
    335 }
    336 
    337 void LinkHighlight::clearCurrentGraphicsLayer()
    338 {
    339     m_currentGraphicsLayer = 0;
    340     m_geometryNeedsUpdate = true;
    341 }
    342 
    343 void LinkHighlight::invalidate()
    344 {
    345     // Make sure we update geometry on the next callback from WebViewImpl::layout().
    346     m_geometryNeedsUpdate = true;
    347 }
    348 
    349 WebLayer* LinkHighlight::layer()
    350 {
    351     return clipLayer();
    352 }
    353 
    354 } // namespace blink
    355