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      1 /*
      2  * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
      3  * Copyright (C) 2014 Google Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "core/rendering/compositing/GraphicsLayerUpdater.h"
     29 
     30 #include "core/html/HTMLMediaElement.h"
     31 #include "core/inspector/InspectorTraceEvents.h"
     32 #include "core/rendering/RenderLayer.h"
     33 #include "core/rendering/RenderLayerReflectionInfo.h"
     34 #include "core/rendering/RenderPart.h"
     35 #include "core/rendering/compositing/CompositedLayerMapping.h"
     36 #include "core/rendering/compositing/RenderLayerCompositor.h"
     37 #include "platform/TraceEvent.h"
     38 
     39 namespace blink {
     40 
     41 class GraphicsLayerUpdater::UpdateContext {
     42 public:
     43     UpdateContext()
     44         : m_compositingStackingContext(0)
     45         , m_compositingAncestor(0)
     46     {
     47     }
     48 
     49     UpdateContext(const UpdateContext& other, const RenderLayer& layer)
     50         : m_compositingStackingContext(other.m_compositingStackingContext)
     51         , m_compositingAncestor(other.compositingContainer(layer))
     52     {
     53         CompositingState compositingState = layer.compositingState();
     54         if (compositingState != NotComposited && compositingState != PaintsIntoGroupedBacking) {
     55             m_compositingAncestor = &layer;
     56             if (layer.stackingNode()->isStackingContext())
     57                 m_compositingStackingContext = &layer;
     58         }
     59     }
     60 
     61     const RenderLayer* compositingContainer(const RenderLayer& layer) const
     62     {
     63         return layer.stackingNode()->isNormalFlowOnly() ? m_compositingAncestor : m_compositingStackingContext;
     64     }
     65 
     66     const RenderLayer* compositingStackingContext() const
     67     {
     68         return m_compositingStackingContext;
     69     }
     70 
     71 private:
     72     const RenderLayer* m_compositingStackingContext;
     73     const RenderLayer* m_compositingAncestor;
     74 };
     75 
     76 GraphicsLayerUpdater::GraphicsLayerUpdater()
     77     : m_needsRebuildTree(false)
     78 {
     79 }
     80 
     81 GraphicsLayerUpdater::~GraphicsLayerUpdater()
     82 {
     83 }
     84 
     85 void GraphicsLayerUpdater::update(RenderLayer& layer, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
     86 {
     87     TRACE_EVENT0("blink", "GraphicsLayerUpdater::update");
     88     updateRecursive(layer, DoNotForceUpdate, UpdateContext(), layersNeedingPaintInvalidation);
     89     layer.compositor()->updateRootLayerPosition();
     90 }
     91 
     92 void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType updateType, const UpdateContext& context, Vector<RenderLayer*>& layersNeedingPaintInvalidation)
     93 {
     94     if (layer.hasCompositedLayerMapping()) {
     95         CompositedLayerMapping* mapping = layer.compositedLayerMapping();
     96 
     97         if (updateType == ForceUpdate || mapping->needsGraphicsLayerUpdate()) {
     98             const RenderLayer* compositingContainer = context.compositingContainer(layer);
     99             ASSERT(compositingContainer == layer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf));
    100 
    101             if (mapping->updateRequiresOwnBackingStoreForAncestorReasons(compositingContainer)) {
    102                 TRACE_LAYER_INVALIDATION(&layer, InspectorLayerInvalidationTrackingEvent::AncestorRequiresNewLayer);
    103                 layersNeedingPaintInvalidation.append(&layer);
    104                 updateType = ForceUpdate;
    105             }
    106 
    107             if (mapping->updateGraphicsLayerConfiguration())
    108                 m_needsRebuildTree = true;
    109 
    110             mapping->updateGraphicsLayerGeometry(compositingContainer, context.compositingStackingContext(), layersNeedingPaintInvalidation);
    111 
    112             if (mapping->hasUnpositionedOverflowControlsLayers())
    113                 layer.scrollableArea()->positionOverflowControls(IntSize());
    114 
    115             updateType = mapping->updateTypeForChildren(updateType);
    116             mapping->clearNeedsGraphicsLayerUpdate();
    117         }
    118     }
    119 
    120     UpdateContext childContext(context, layer);
    121     for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
    122         updateRecursive(*child, updateType, childContext, layersNeedingPaintInvalidation);
    123 }
    124 
    125 #if ENABLE(ASSERT)
    126 
    127 void GraphicsLayerUpdater::assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer& layer)
    128 {
    129     if (layer.hasCompositedLayerMapping())
    130         layer.compositedLayerMapping()->assertNeedsToUpdateGraphicsLayerBitsCleared();
    131 
    132     for (RenderLayer* child = layer.firstChild(); child; child = child->nextSibling())
    133         assertNeedsToUpdateGraphicsLayerBitsCleared(*child);
    134 }
    135 
    136 #endif
    137 
    138 } // namespace blink
    139