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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
     14  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
     15  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
     17  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     18  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     19  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     20  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     21  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     22  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
     23  * THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "bindings/core/v8/V8Initializer.h"
     28 
     29 #include "bindings/core/v8/DOMWrapperWorld.h"
     30 #include "bindings/core/v8/ScriptCallStackFactory.h"
     31 #include "bindings/core/v8/ScriptController.h"
     32 #include "bindings/core/v8/ScriptProfiler.h"
     33 #include "bindings/core/v8/V8Binding.h"
     34 #include "bindings/core/v8/V8DOMException.h"
     35 #include "bindings/core/v8/V8ErrorEvent.h"
     36 #include "bindings/core/v8/V8ErrorHandler.h"
     37 #include "bindings/core/v8/V8GCController.h"
     38 #include "bindings/core/v8/V8History.h"
     39 #include "bindings/core/v8/V8Location.h"
     40 #include "bindings/core/v8/V8PerContextData.h"
     41 #include "bindings/core/v8/V8Window.h"
     42 #include "core/dom/Document.h"
     43 #include "core/dom/ExceptionCode.h"
     44 #include "core/frame/ConsoleTypes.h"
     45 #include "core/frame/LocalDOMWindow.h"
     46 #include "core/frame/LocalFrame.h"
     47 #include "core/frame/csp/ContentSecurityPolicy.h"
     48 #include "core/inspector/ScriptCallStack.h"
     49 #include "platform/EventDispatchForbiddenScope.h"
     50 #include "platform/TraceEvent.h"
     51 #include "public/platform/Platform.h"
     52 #include "wtf/RefPtr.h"
     53 #include "wtf/text/WTFString.h"
     54 #include <v8-debug.h>
     55 
     56 namespace blink {
     57 
     58 static LocalFrame* findFrame(v8::Local<v8::Object> host, v8::Local<v8::Value> data, v8::Isolate* isolate)
     59 {
     60     const WrapperTypeInfo* type = WrapperTypeInfo::unwrap(data);
     61 
     62     if (V8Window::wrapperTypeInfo.equals(type)) {
     63         v8::Handle<v8::Object> windowWrapper = V8Window::findInstanceInPrototypeChain(host, isolate);
     64         if (windowWrapper.IsEmpty())
     65             return 0;
     66         return V8Window::toImpl(windowWrapper)->frame();
     67     }
     68 
     69     if (V8History::wrapperTypeInfo.equals(type))
     70         return V8History::toImpl(host)->frame();
     71 
     72     if (V8Location::wrapperTypeInfo.equals(type))
     73         return V8Location::toImpl(host)->frame();
     74 
     75     // This function can handle only those types listed above.
     76     ASSERT_NOT_REACHED();
     77     return 0;
     78 }
     79 
     80 static void reportFatalErrorInMainThread(const char* location, const char* message)
     81 {
     82     int memoryUsageMB = blink::Platform::current()->actualMemoryUsageMB();
     83     printf("V8 error: %s (%s).  Current memory usage: %d MB\n", message, location, memoryUsageMB);
     84     CRASH();
     85 }
     86 
     87 static void messageHandlerInMainThread(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
     88 {
     89     ASSERT(isMainThread());
     90     // It's possible that messageHandlerInMainThread() is invoked while we're initializing a window.
     91     // In that half-baked situation, we don't have a valid context nor a valid world,
     92     // so just return immediately.
     93     if (DOMWrapperWorld::windowIsBeingInitialized())
     94         return;
     95 
     96     v8::Isolate* isolate = v8::Isolate::GetCurrent();
     97     // If called during context initialization, there will be no entered window.
     98     LocalDOMWindow* enteredWindow = enteredDOMWindow(isolate);
     99     if (!enteredWindow || !enteredWindow->isCurrentlyDisplayedInFrame())
    100         return;
    101 
    102     String errorMessage = toCoreString(message->Get());
    103 
    104     v8::Handle<v8::StackTrace> stackTrace = message->GetStackTrace();
    105     RefPtrWillBeRawPtr<ScriptCallStack> callStack = nullptr;
    106     int scriptId = message->GetScriptOrigin().ScriptID()->Value();
    107     // Currently stack trace is only collected when inspector is open.
    108     if (!stackTrace.IsEmpty() && stackTrace->GetFrameCount() > 0) {
    109         callStack = createScriptCallStack(stackTrace, ScriptCallStack::maxCallStackSizeToCapture, isolate);
    110         bool success = false;
    111         int topScriptId = callStack->at(0).scriptId().toInt(&success);
    112         if (success && topScriptId == scriptId)
    113             scriptId = 0;
    114     } else {
    115         Vector<ScriptCallFrame> callFrames;
    116         callStack = ScriptCallStack::create(callFrames);
    117     }
    118 
    119     v8::Handle<v8::Value> resourceName = message->GetScriptOrigin().ResourceName();
    120     bool shouldUseDocumentURL = resourceName.IsEmpty() || !resourceName->IsString();
    121     String resource = shouldUseDocumentURL ? enteredWindow->document()->url() : toCoreString(resourceName.As<v8::String>());
    122     AccessControlStatus corsStatus = message->IsSharedCrossOrigin() ? SharableCrossOrigin : NotSharableCrossOrigin;
    123 
    124     ScriptState* scriptState = ScriptState::current(isolate);
    125     RefPtrWillBeRawPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, resource, message->GetLineNumber(), message->GetStartColumn() + 1, &scriptState->world());
    126     if (V8DOMWrapper::isDOMWrapper(data)) {
    127         v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(data);
    128         const WrapperTypeInfo* type = toWrapperTypeInfo(obj);
    129         if (V8DOMException::wrapperTypeInfo.isSubclass(type)) {
    130             DOMException* exception = V8DOMException::toImpl(obj);
    131             if (exception && !exception->messageForConsole().isEmpty())
    132                 event->setUnsanitizedMessage("Uncaught " + exception->toStringForConsole());
    133         }
    134     }
    135 
    136     // This method might be called while we're creating a new context. In this case, we
    137     // avoid storing the exception object, as we can't create a wrapper during context creation.
    138     // FIXME: Can we even get here during initialization now that we bail out when GetEntered returns an empty handle?
    139     LocalFrame* frame = enteredWindow->document()->frame();
    140     if (frame && frame->script().existingWindowProxy(scriptState->world())) {
    141         V8ErrorHandler::storeExceptionOnErrorEventWrapper(event.get(), data, scriptState->context()->Global(), isolate);
    142     }
    143 
    144     if (scriptState->world().isPrivateScriptIsolatedWorld()) {
    145         // We allow a private script to dispatch error events even in a EventDispatchForbiddenScope scope.
    146         // Without having this ability, it's hard to debug the private script because syntax errors
    147         // in the private script are not reported to console (the private script just crashes silently).
    148         // Allowing error events in private scripts is safe because error events don't propagate to
    149         // other isolated worlds (which means that the error events won't fire any event listeners
    150         // in user's scripts).
    151         EventDispatchForbiddenScope::AllowUserAgentEvents allowUserAgentEvents;
    152         enteredWindow->document()->reportException(event.release(), scriptId, callStack, corsStatus);
    153     } else {
    154         enteredWindow->document()->reportException(event.release(), scriptId, callStack, corsStatus);
    155     }
    156 }
    157 
    158 static void failedAccessCheckCallbackInMainThread(v8::Local<v8::Object> host, v8::AccessType type, v8::Local<v8::Value> data)
    159 {
    160     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    161     LocalFrame* target = findFrame(host, data, isolate);
    162     if (!target)
    163         return;
    164     LocalDOMWindow* targetWindow = target->domWindow();
    165 
    166     // FIXME: We should modify V8 to pass in more contextual information (context, property, and object).
    167     ExceptionState exceptionState(ExceptionState::UnknownContext, 0, 0, isolate->GetCurrentContext()->Global(), isolate);
    168     exceptionState.throwSecurityError(targetWindow->sanitizedCrossDomainAccessErrorMessage(callingDOMWindow(isolate)), targetWindow->crossDomainAccessErrorMessage(callingDOMWindow(isolate)));
    169     exceptionState.throwIfNeeded();
    170 }
    171 
    172 static bool codeGenerationCheckCallbackInMainThread(v8::Local<v8::Context> context)
    173 {
    174     if (ExecutionContext* executionContext = toExecutionContext(context)) {
    175         if (ContentSecurityPolicy* policy = toDocument(executionContext)->contentSecurityPolicy())
    176             return policy->allowEval(ScriptState::from(context));
    177     }
    178     return false;
    179 }
    180 
    181 static void timerTraceProfilerInMainThread(const char* name, int status)
    182 {
    183     if (!status) {
    184         TRACE_EVENT_BEGIN0("v8", name);
    185     } else {
    186         TRACE_EVENT_END0("v8", name);
    187     }
    188 }
    189 
    190 static void initializeV8Common(v8::Isolate* isolate)
    191 {
    192     v8::V8::AddGCPrologueCallback(V8GCController::gcPrologue);
    193     v8::V8::AddGCEpilogueCallback(V8GCController::gcEpilogue);
    194 
    195     v8::Debug::SetLiveEditEnabled(isolate, false);
    196 
    197     isolate->SetAutorunMicrotasks(false);
    198 }
    199 
    200 void V8Initializer::initializeMainThreadIfNeeded()
    201 {
    202     ASSERT(isMainThread());
    203 
    204     static bool initialized = false;
    205     if (initialized)
    206         return;
    207     initialized = true;
    208 
    209     gin::IsolateHolder::Initialize(gin::IsolateHolder::kNonStrictMode, v8ArrayBufferAllocator());
    210 
    211     v8::Isolate* isolate = V8PerIsolateData::initialize();
    212 
    213     initializeV8Common(isolate);
    214 
    215     v8::V8::SetFatalErrorHandler(reportFatalErrorInMainThread);
    216     v8::V8::AddMessageListener(messageHandlerInMainThread);
    217     v8::V8::SetFailedAccessCheckCallbackFunction(failedAccessCheckCallbackInMainThread);
    218     v8::V8::SetAllowCodeGenerationFromStringsCallback(codeGenerationCheckCallbackInMainThread);
    219 
    220     isolate->SetEventLogger(timerTraceProfilerInMainThread);
    221 
    222     ScriptProfiler::initialize();
    223 }
    224 
    225 static void reportFatalErrorInWorker(const char* location, const char* message)
    226 {
    227     // FIXME: We temporarily deal with V8 internal error situations such as out-of-memory by crashing the worker.
    228     CRASH();
    229 }
    230 
    231 static void messageHandlerInWorker(v8::Handle<v8::Message> message, v8::Handle<v8::Value> data)
    232 {
    233     static bool isReportingException = false;
    234     // Exceptions that occur in error handler should be ignored since in that case
    235     // WorkerGlobalScope::reportException will send the exception to the worker object.
    236     if (isReportingException)
    237         return;
    238     isReportingException = true;
    239 
    240     v8::Isolate* isolate = v8::Isolate::GetCurrent();
    241     ScriptState* scriptState = ScriptState::current(isolate);
    242     // During the frame teardown, there may not be a valid context.
    243     if (ExecutionContext* context = scriptState->executionContext()) {
    244         String errorMessage = toCoreString(message->Get());
    245         TOSTRING_VOID(V8StringResource<>, sourceURL, message->GetScriptOrigin().ResourceName());
    246         int scriptId = message->GetScriptOrigin().ScriptID()->Value();
    247 
    248         RefPtrWillBeRawPtr<ErrorEvent> event = ErrorEvent::create(errorMessage, sourceURL, message->GetLineNumber(), message->GetStartColumn() + 1, &DOMWrapperWorld::current(isolate));
    249         AccessControlStatus corsStatus = message->IsSharedCrossOrigin() ? SharableCrossOrigin : NotSharableCrossOrigin;
    250 
    251         // If execution termination has been triggered as part of constructing
    252         // the error event from the v8::Message, quietly leave.
    253         if (!v8::V8::IsExecutionTerminating(isolate)) {
    254             V8ErrorHandler::storeExceptionOnErrorEventWrapper(event.get(), data, scriptState->context()->Global(), isolate);
    255             context->reportException(event.release(), scriptId, nullptr, corsStatus);
    256         }
    257     }
    258 
    259     isReportingException = false;
    260 }
    261 
    262 static const int kWorkerMaxStackSize = 500 * 1024;
    263 
    264 void V8Initializer::initializeWorker(v8::Isolate* isolate)
    265 {
    266     initializeV8Common(isolate);
    267 
    268     v8::V8::AddMessageListener(messageHandlerInWorker);
    269     v8::V8::SetFatalErrorHandler(reportFatalErrorInWorker);
    270 
    271     uint32_t here;
    272     isolate->SetStackLimit(reinterpret_cast<uintptr_t>(&here - kWorkerMaxStackSize / sizeof(uint32_t*)));
    273 }
    274 
    275 } // namespace blink
    276