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    Searched defs:diffuse (Results 1 - 17 of 17) sorted by null

  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 138 static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; local
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
navier-stokes.js 175 function diffuse(b, x, x0, dt)
298 diffuse(0, x0, x, dt );
  /external/chromium_org/v8/benchmarks/
navier-stokes.js 157 function diffuse(b, x, x0, dt)
280 diffuse(0, x0, x, dt );
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 60 float4 diffuse; member in struct:cbuf_t
291 cbd.diffuse = gears[i].color;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 60 float4 diffuse; member in struct:cbuf_t
291 cbd.diffuse = gears[i].color;
498 //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TestAppRS.java 140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse");
169 mDiffuseF = createFromResource(R.raw.diffuse, false, camParamType);
225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null); local
240 mActiveScene.assignRenderStateToMaterial(diffuse, "lambert2$");
  /external/chromium_org/native_client_sdk/src/examples/demo/earth_simd/
earth.cc 288 // Light position, ambient and diffuse settings. Do not change these
438 const f32x4_t diffuse = {diffuse_r_, diffuse_g_, diffuse_b_, 0.0f}; local
505 f32x4_t p = diffuse * broadcast(d) + ambient;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ffvertex_prog.c 1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local
1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local
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  /external/chromium_org/third_party/skia/src/effects/
SkLightingImageFilter.cpp 1512 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); local
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  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 1186 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); local
1241 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); local
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  /external/skia/src/effects/
SkLightingImageFilter.cpp 1410 const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLightingEffect>(); local
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  /frameworks/native/opengl/libagl/
context.h 288 vec4_t diffuse; member in struct:android::gl::light_t
308 vec4_t diffuse; member in struct:android::gl::material_t
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/include/
svga3d_reg.h 449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
1282 float diffuse[4]; member in struct:__anon18626
1592 float diffuse[4]; member in struct:__anon18649
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  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_reg.h 449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
1282 float diffuse[4]; member in struct:__anon32023
1592 float diffuse[4]; member in struct:__anon32046
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dtypes.h 490 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL::__anon49536
515 D3DCOLORVALUE diffuse; member in union:_D3DMATERIAL7::__anon49541
1283 D3DDP_PTRSTRIDE diffuse; member in struct:_D3DDRAWPRIMITIVESTRIDEDDATA
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