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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <GLES2/gl2.h>
     20 #include <GLES2/gl2ext.h>
     21 
     22 #include <utils/Log.h>
     23 
     24 #include "GLUtils.h"
     25 
     26 namespace android {
     27 namespace uirenderer {
     28 
     29 void GLUtils::dumpGLErrors() {
     30     GLenum status = GL_NO_ERROR;
     31     while ((status = glGetError()) != GL_NO_ERROR) {
     32         switch (status) {
     33         case GL_INVALID_ENUM:
     34             ALOGE("GL error:  GL_INVALID_ENUM");
     35             break;
     36         case GL_INVALID_VALUE:
     37             ALOGE("GL error:  GL_INVALID_VALUE");
     38             break;
     39         case GL_INVALID_OPERATION:
     40             ALOGE("GL error:  GL_INVALID_OPERATION");
     41             break;
     42         case GL_OUT_OF_MEMORY:
     43             ALOGE("GL error:  Out of memory!");
     44             break;
     45         default:
     46             ALOGE("GL error: 0x%x", status);
     47         }
     48     }
     49 }
     50 
     51 }; // namespace uirenderer
     52 }; // namespace android
     53