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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_LAYER_H_
      6 #define UI_COMPOSITOR_LAYER_H_
      7 
      8 #include <string>
      9 #include <vector>
     10 
     11 #include "base/compiler_specific.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "base/message_loop/message_loop.h"
     15 #include "cc/animation/animation_events.h"
     16 #include "cc/animation/layer_animation_event_observer.h"
     17 #include "cc/base/scoped_ptr_vector.h"
     18 #include "cc/layers/content_layer_client.h"
     19 #include "cc/layers/layer_client.h"
     20 #include "cc/layers/texture_layer_client.h"
     21 #include "cc/resources/texture_mailbox.h"
     22 #include "cc/surfaces/surface_id.h"
     23 #include "third_party/skia/include/core/SkColor.h"
     24 #include "third_party/skia/include/core/SkRegion.h"
     25 #include "ui/compositor/compositor.h"
     26 #include "ui/compositor/layer_animation_delegate.h"
     27 #include "ui/compositor/layer_delegate.h"
     28 #include "ui/compositor/layer_type.h"
     29 #include "ui/gfx/rect.h"
     30 #include "ui/gfx/transform.h"
     31 
     32 class SkCanvas;
     33 
     34 namespace cc {
     35 class ContentLayer;
     36 class CopyOutputRequest;
     37 class DelegatedFrameProvider;
     38 class DelegatedRendererLayer;
     39 class Layer;
     40 class NinePatchLayer;
     41 class ResourceUpdateQueue;
     42 class SolidColorLayer;
     43 class SurfaceLayer;
     44 class TextureLayer;
     45 struct ReturnedResource;
     46 typedef std::vector<ReturnedResource> ReturnedResourceArray;
     47 }
     48 
     49 namespace ui {
     50 
     51 class Compositor;
     52 class LayerAnimator;
     53 class LayerOwner;
     54 
     55 // Layer manages a texture, transform and a set of child Layers. Any View that
     56 // has enabled layers ends up creating a Layer to manage the texture.
     57 // A Layer can also be created without a texture, in which case it renders
     58 // nothing and is simply used as a node in a hierarchy of layers.
     59 // Coordinate system used in layers is DIP (Density Independent Pixel)
     60 // coordinates unless explicitly mentioned as pixel coordinates.
     61 //
     62 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
     63 // delete a Layer and it has children, the parent of each child Layer is set to
     64 // NULL, but the children are not deleted.
     65 class COMPOSITOR_EXPORT Layer
     66     : public LayerAnimationDelegate,
     67       NON_EXPORTED_BASE(public cc::ContentLayerClient),
     68       NON_EXPORTED_BASE(public cc::TextureLayerClient),
     69       NON_EXPORTED_BASE(public cc::LayerClient),
     70       NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
     71  public:
     72   Layer();
     73   explicit Layer(LayerType type);
     74   virtual ~Layer();
     75 
     76   static bool UsingPictureLayer();
     77 
     78   // Retrieves the Layer's compositor. The Layer will walk up its parent chain
     79   // to locate it. Returns NULL if the Layer is not attached to a compositor.
     80   Compositor* GetCompositor();
     81 
     82   // Called by the compositor when the Layer is set as its root Layer. This can
     83   // only ever be called on the root layer.
     84   void SetCompositor(Compositor* compositor);
     85 
     86   LayerDelegate* delegate() { return delegate_; }
     87   void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
     88 
     89   LayerOwner* owner() { return owner_; }
     90 
     91   // Adds a new Layer to this Layer.
     92   void Add(Layer* child);
     93 
     94   // Removes a Layer from this Layer.
     95   void Remove(Layer* child);
     96 
     97   // Stacks |child| above all other children.
     98   void StackAtTop(Layer* child);
     99 
    100   // Stacks |child| directly above |other|.  Both must be children of this
    101   // layer.  Note that if |child| is initially stacked even higher, calling this
    102   // method will result in |child| being lowered in the stacking order.
    103   void StackAbove(Layer* child, Layer* other);
    104 
    105   // Stacks |child| below all other children.
    106   void StackAtBottom(Layer* child);
    107 
    108   // Stacks |child| directly below |other|.  Both must be children of this
    109   // layer.
    110   void StackBelow(Layer* child, Layer* other);
    111 
    112   // Returns the child Layers.
    113   const std::vector<Layer*>& children() const { return children_; }
    114 
    115   // The parent.
    116   const Layer* parent() const { return parent_; }
    117   Layer* parent() { return parent_; }
    118 
    119   LayerType type() const { return type_; }
    120 
    121   // Returns true if this Layer contains |other| somewhere in its children.
    122   bool Contains(const Layer* other) const;
    123 
    124   // The layer's animator is responsible for causing automatic animations when
    125   // properties are set. It also manages a queue of pending animations and
    126   // handles blending of animations. The layer takes ownership of the animator.
    127   void SetAnimator(LayerAnimator* animator);
    128 
    129   // Returns the layer's animator. Creates a default animator of one has not
    130   // been set. Will not return NULL.
    131   LayerAnimator* GetAnimator();
    132 
    133   // The transform, relative to the parent.
    134   void SetTransform(const gfx::Transform& transform);
    135   gfx::Transform transform() const;
    136 
    137   // Return the target transform if animator is running, or the current
    138   // transform otherwise.
    139   gfx::Transform GetTargetTransform() const;
    140 
    141   // The bounds, relative to the parent.
    142   void SetBounds(const gfx::Rect& bounds);
    143   const gfx::Rect& bounds() const { return bounds_; }
    144 
    145   // The offset from our parent (stored in bounds.origin()) is an integer but we
    146   // may need to be at a fractional pixel offset to align properly on screen.
    147   void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
    148   const gfx::Vector2dF& subpixel_position_offset() const {
    149     return subpixel_position_offset_;
    150   }
    151 
    152   // Return the target bounds if animator is running, or the current bounds
    153   // otherwise.
    154   gfx::Rect GetTargetBounds() const;
    155 
    156   // Sets/gets whether or not drawing of child layers should be clipped to the
    157   // bounds of this layer.
    158   void SetMasksToBounds(bool masks_to_bounds);
    159   bool GetMasksToBounds() const;
    160 
    161   // The opacity of the layer. The opacity is applied to each pixel of the
    162   // texture (resulting alpha = opacity * alpha).
    163   float opacity() const;
    164   void SetOpacity(float opacity);
    165 
    166   // Returns the actual opacity, which the opacity of this layer multipled by
    167   // the combined opacity of the parent.
    168   float GetCombinedOpacity() const;
    169 
    170   // Blur pixels by this amount in anything below the layer and visible through
    171   // the layer.
    172   int background_blur() const { return background_blur_radius_; }
    173   void SetBackgroundBlur(int blur_radius);
    174 
    175   // Saturate all pixels of this layer by this amount.
    176   // This effect will get "combined" with the inverted,
    177   // brightness and grayscale setting.
    178   float layer_saturation() const { return layer_saturation_; }
    179   void SetLayerSaturation(float saturation);
    180 
    181   // Change the brightness of all pixels from this layer by this amount.
    182   // This effect will get "combined" with the inverted, saturate
    183   // and grayscale setting.
    184   float layer_brightness() const { return layer_brightness_; }
    185   void SetLayerBrightness(float brightness);
    186 
    187   // Return the target brightness if animator is running, or the current
    188   // brightness otherwise.
    189   float GetTargetBrightness() const;
    190 
    191   // Change the grayscale of all pixels from this layer by this amount.
    192   // This effect will get "combined" with the inverted, saturate
    193   // and brightness setting.
    194   float layer_grayscale() const { return layer_grayscale_; }
    195   void SetLayerGrayscale(float grayscale);
    196 
    197   // Return the target grayscale if animator is running, or the current
    198   // grayscale otherwise.
    199   float GetTargetGrayscale() const;
    200 
    201   // Zoom the background by a factor of |zoom|. The effect is blended along the
    202   // edge across |inset| pixels.
    203   void SetBackgroundZoom(float zoom, int inset);
    204 
    205   // Set the shape of this layer.
    206   SkRegion* alpha_shape() const { return alpha_shape_.get(); }
    207   void SetAlphaShape(scoped_ptr<SkRegion> region);
    208 
    209   // Invert the layer.
    210   bool layer_inverted() const { return layer_inverted_; }
    211   void SetLayerInverted(bool inverted);
    212 
    213   // Return the target opacity if animator is running, or the current opacity
    214   // otherwise.
    215   float GetTargetOpacity() const;
    216 
    217   // Set a layer mask for a layer.
    218   // Note the provided layer mask can neither have a layer mask itself nor can
    219   // it have any children. The ownership of |layer_mask| will not be
    220   // transferred with this call.
    221   // Furthermore: A mask layer can only be set to one layer.
    222   void SetMaskLayer(Layer* layer_mask);
    223   Layer* layer_mask_layer() { return layer_mask_; }
    224 
    225   // Sets the visibility of the Layer. A Layer may be visible but not
    226   // drawn. This happens if any ancestor of a Layer is not visible.
    227   void SetVisible(bool visible);
    228   bool visible() const { return visible_; }
    229 
    230   // Returns the target visibility if the animator is running. Otherwise, it
    231   // returns the current visibility.
    232   bool GetTargetVisibility() const;
    233 
    234   // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
    235   // are visible.
    236   bool IsDrawn() const;
    237 
    238   // Returns true if this layer can have a texture (has_texture_ is true)
    239   // and is not completely obscured by a child.
    240   bool ShouldDraw() const;
    241 
    242   // Converts a point from the coordinates of |source| to the coordinates of
    243   // |target|. Necessarily, |source| and |target| must inhabit the same Layer
    244   // tree.
    245   static void ConvertPointToLayer(const Layer* source,
    246                                   const Layer* target,
    247                                   gfx::Point* point);
    248 
    249   // Converts a transform to be relative to the given |ancestor|. Returns
    250   // whether success (that is, whether the given ancestor was really an
    251   // ancestor of this layer).
    252   bool GetTargetTransformRelativeTo(const Layer* ancestor,
    253                                     gfx::Transform* transform) const;
    254 
    255   // See description in View for details
    256   void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
    257   bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
    258 
    259   // Set to true if this layer always paints completely within its bounds. If so
    260   // we can omit an unnecessary clear, even if the layer is transparent.
    261   void SetFillsBoundsCompletely(bool fills_bounds_completely);
    262 
    263   const std::string& name() const { return name_; }
    264   void set_name(const std::string& name) { name_ = name; }
    265 
    266   // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
    267   // shared memory resource or an actual mailbox for a texture.
    268   void SetTextureMailbox(const cc::TextureMailbox& mailbox,
    269                          scoped_ptr<cc::SingleReleaseCallback> release_callback,
    270                          gfx::Size texture_size_in_dip);
    271   void SetTextureSize(gfx::Size texture_size_in_dip);
    272 
    273   // Begins showing delegated frames from the |frame_provider|.
    274   void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
    275                                gfx::Size frame_size_in_dip);
    276 
    277   // Begins showing content from a surface with a particular id.
    278   void SetShowSurface(cc::SurfaceId id, gfx::Size frame_size_in_dip);
    279 
    280   bool has_external_content() {
    281     return texture_layer_.get() || delegated_renderer_layer_.get() ||
    282            surface_layer_.get();
    283   }
    284 
    285   void SetShowPaintedContent();
    286 
    287   // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
    288   void SetColor(SkColor color);
    289 
    290   // Updates the nine patch layer's bitmap, aperture and border. May only be
    291   // called for LAYER_NINE_PATCH.
    292   void UpdateNinePatchLayerBitmap(const SkBitmap& bitmap);
    293   void UpdateNinePatchLayerAperture(const gfx::Rect& aperture);
    294   void UpdateNinePatchLayerBorder(const gfx::Rect& border);
    295 
    296   // Adds |invalid_rect| to the Layer's pending invalid rect and calls
    297   // ScheduleDraw(). Returns false if the paint request is ignored.
    298   bool SchedulePaint(const gfx::Rect& invalid_rect);
    299 
    300   // Schedules a redraw of the layer tree at the compositor.
    301   // Note that this _does not_ invalidate any region of this layer; use
    302   // SchedulePaint() for that.
    303   void ScheduleDraw();
    304 
    305   // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
    306   // |cc_layer_|.
    307   void SendDamagedRects();
    308 
    309   const SkRegion& damaged_region() const { return damaged_region_; }
    310 
    311   void CompleteAllAnimations();
    312 
    313   // Suppresses painting the content by disconnecting |delegate_|.
    314   void SuppressPaint();
    315 
    316   // Notifies the layer that the device scale factor has changed.
    317   void OnDeviceScaleFactorChanged(float device_scale_factor);
    318 
    319   // Notifies the layer that one of its children has received a new
    320   // delegated frame.
    321   void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip);
    322 
    323   // Requets a copy of the layer's output as a texture or bitmap.
    324   void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
    325 
    326   // ContentLayerClient
    327   virtual void PaintContents(
    328       SkCanvas* canvas,
    329       const gfx::Rect& clip,
    330       ContentLayerClient::GraphicsContextStatus gc_status) OVERRIDE;
    331   virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
    332   virtual bool FillsBoundsCompletely() const OVERRIDE;
    333 
    334   cc::Layer* cc_layer() { return cc_layer_; }
    335 
    336   // TextureLayerClient
    337   virtual bool PrepareTextureMailbox(
    338       cc::TextureMailbox* mailbox,
    339       scoped_ptr<cc::SingleReleaseCallback>* release_callback,
    340       bool use_shared_memory) OVERRIDE;
    341 
    342   float device_scale_factor() const { return device_scale_factor_; }
    343 
    344   // Forces a render surface to be used on this layer. This has no positive
    345   // impact, and is only used for benchmarking/testing purpose.
    346   void SetForceRenderSurface(bool force);
    347   bool force_render_surface() const { return force_render_surface_; }
    348 
    349   // LayerClient
    350   virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
    351       TakeDebugInfo() OVERRIDE;
    352 
    353   // LayerAnimationEventObserver
    354   virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
    355 
    356   // Whether this layer has animations waiting to get sent to its cc::Layer.
    357   bool HasPendingThreadedAnimations() {
    358     return pending_threaded_animations_.size() != 0;
    359   }
    360 
    361   // Triggers a call to SwitchToLayer.
    362   void SwitchCCLayerForTest();
    363 
    364  private:
    365   friend class LayerOwner;
    366 
    367   void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
    368 
    369   // Stacks |child| above or below |other|.  Helper method for StackAbove() and
    370   // StackBelow().
    371   void StackRelativeTo(Layer* child, Layer* other, bool above);
    372 
    373   bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
    374   bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
    375 
    376   // Implementation of LayerAnimatorDelegate
    377   virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
    378   virtual void SetTransformFromAnimation(
    379       const gfx::Transform& transform) OVERRIDE;
    380   virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
    381   virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
    382   virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
    383   virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
    384   virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
    385   virtual void ScheduleDrawForAnimation() OVERRIDE;
    386   virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
    387   virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
    388   virtual float GetOpacityForAnimation() const OVERRIDE;
    389   virtual bool GetVisibilityForAnimation() const OVERRIDE;
    390   virtual float GetBrightnessForAnimation() const OVERRIDE;
    391   virtual float GetGrayscaleForAnimation() const OVERRIDE;
    392   virtual SkColor GetColorForAnimation() const OVERRIDE;
    393   virtual float GetDeviceScaleFactor() const OVERRIDE;
    394   virtual void AddThreadedAnimation(
    395       scoped_ptr<cc::Animation> animation) OVERRIDE;
    396   virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
    397   virtual LayerAnimatorCollection* GetLayerAnimatorCollection() OVERRIDE;
    398 
    399   // Creates a corresponding composited layer for |type_|.
    400   void CreateWebLayer();
    401 
    402   // Recomputes and sets to |cc_layer_|.
    403   void RecomputeDrawsContentAndUVRect();
    404   void RecomputePosition();
    405 
    406   // Set all filters which got applied to the layer.
    407   void SetLayerFilters();
    408 
    409   // Set all filters which got applied to the layer background.
    410   void SetLayerBackgroundFilters();
    411 
    412   // Cleanup |cc_layer_| and replaces it with |new_layer|.
    413   void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
    414 
    415   // We cannot send animations to our cc_layer_ until we have been added to a
    416   // layer tree. Instead, we hold on to these animations in
    417   // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
    418   // be called once we have been added to a tree.
    419   void SendPendingThreadedAnimations();
    420 
    421   void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
    422   void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
    423 
    424   // Returns whether the layer has an animating LayerAnimator.
    425   bool IsAnimating() const;
    426 
    427   const LayerType type_;
    428 
    429   Compositor* compositor_;
    430 
    431   Layer* parent_;
    432 
    433   // This layer's children, in bottom-to-top stacking order.
    434   std::vector<Layer*> children_;
    435 
    436   gfx::Rect bounds_;
    437   gfx::Vector2dF subpixel_position_offset_;
    438 
    439   // Visibility of this layer. See SetVisible/IsDrawn for more details.
    440   bool visible_;
    441 
    442   bool force_render_surface_;
    443 
    444   bool fills_bounds_opaquely_;
    445   bool fills_bounds_completely_;
    446 
    447   // Union of damaged rects, in pixel coordinates, to be used when
    448   // compositor is ready to paint the content.
    449   SkRegion damaged_region_;
    450 
    451   int background_blur_radius_;
    452 
    453   // Several variables which will change the visible representation of
    454   // the layer.
    455   float layer_saturation_;
    456   float layer_brightness_;
    457   float layer_grayscale_;
    458   bool layer_inverted_;
    459 
    460   // The associated mask layer with this layer.
    461   Layer* layer_mask_;
    462   // The back link from the mask layer to it's associated masked layer.
    463   // We keep this reference for the case that if the mask layer gets deleted
    464   // while attached to the main layer before the main layer is deleted.
    465   Layer* layer_mask_back_link_;
    466 
    467   // The zoom factor to scale the layer by.  Zooming is disabled when this is
    468   // set to 1.
    469   float zoom_;
    470 
    471   // Width of the border in pixels, where the scaling is blended.
    472   int zoom_inset_;
    473 
    474   // Shape of the window.
    475   scoped_ptr<SkRegion> alpha_shape_;
    476 
    477   std::string name_;
    478 
    479   LayerDelegate* delegate_;
    480 
    481   LayerOwner* owner_;
    482 
    483   scoped_refptr<LayerAnimator> animator_;
    484 
    485   // Animations that are passed to AddThreadedAnimation before this layer is
    486   // added to a tree.
    487   cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
    488 
    489   // Ownership of the layer is held through one of the strongly typed layer
    490   // pointers, depending on which sort of layer this is.
    491   scoped_refptr<cc::Layer> content_layer_;
    492   scoped_refptr<cc::NinePatchLayer> nine_patch_layer_;
    493   scoped_refptr<cc::TextureLayer> texture_layer_;
    494   scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
    495   scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
    496   scoped_refptr<cc::SurfaceLayer> surface_layer_;
    497   cc::Layer* cc_layer_;
    498 
    499   // A cached copy of |Compositor::device_scale_factor()|.
    500   float device_scale_factor_;
    501 
    502   // The mailbox used by texture_layer_.
    503   cc::TextureMailbox mailbox_;
    504 
    505   // The callback to release the mailbox. This is only set after
    506   // SetTextureMailbox is called, before we give it to the TextureLayer.
    507   scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
    508 
    509   // The size of the frame or texture in DIP, set when SetShowDelegatedContent
    510   // or SetTextureMailbox was called.
    511   gfx::Size frame_size_in_dip_;
    512 
    513   DISALLOW_COPY_AND_ASSIGN(Layer);
    514 };
    515 
    516 }  // namespace ui
    517 
    518 #endif  // UI_COMPOSITOR_LAYER_H_
    519