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      1 /*
      2  * Copyright (C) 2006 Apple Computer, Inc.
      3  * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  *
     20 */
     21 
     22 #ifndef HitTestResult_h
     23 #define HitTestResult_h
     24 
     25 #include "core/rendering/HitTestLocation.h"
     26 #include "core/rendering/HitTestRequest.h"
     27 #include "platform/geometry/FloatQuad.h"
     28 #include "platform/geometry/FloatRect.h"
     29 #include "platform/geometry/LayoutRect.h"
     30 #include "platform/heap/Handle.h"
     31 #include "platform/text/TextDirection.h"
     32 #include "wtf/Forward.h"
     33 #include "wtf/ListHashSet.h"
     34 #include "wtf/OwnPtr.h"
     35 #include "wtf/RefPtr.h"
     36 
     37 namespace blink {
     38 
     39 class Element;
     40 class LocalFrame;
     41 class HTMLMediaElement;
     42 class Image;
     43 class KURL;
     44 class Node;
     45 class RenderObject;
     46 class PositionWithAffinity;
     47 class Scrollbar;
     48 
     49 class HitTestResult {
     50     DISALLOW_ALLOCATION();
     51 public:
     52     typedef WillBeHeapListHashSet<RefPtrWillBeMember<Node> > NodeSet;
     53 
     54     HitTestResult();
     55     HitTestResult(const LayoutPoint&);
     56     // Pass positive padding values to perform a rect-based hit test.
     57     HitTestResult(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
     58     HitTestResult(const HitTestLocation&);
     59     HitTestResult(const HitTestResult&);
     60     ~HitTestResult();
     61     HitTestResult& operator=(const HitTestResult&);
     62     void trace(Visitor*);
     63 
     64     // For point-based hit tests, these accessors provide information about the node
     65     // under the point. For rect-based hit tests they are meaningless (reflect the
     66     // last candidate node observed in the rect).
     67     // FIXME: Make these less error-prone for rect-based hit tests (center point or fail).
     68     Node* innerNode() const { return m_innerNode.get(); }
     69     Node* innerPossiblyPseudoNode() const { return m_innerPossiblyPseudoNode.get(); }
     70     Element* innerElement() const;
     71     Node* innerNonSharedNode() const { return m_innerNonSharedNode.get(); }
     72     Element* URLElement() const { return m_innerURLElement.get(); }
     73     Scrollbar* scrollbar() const { return m_scrollbar.get(); }
     74     bool isOverWidget() const { return m_isOverWidget; }
     75 
     76     // Forwarded from HitTestLocation
     77     bool isRectBasedTest() const { return m_hitTestLocation.isRectBasedTest(); }
     78 
     79     // The hit-tested point in the coordinates of the main frame.
     80     const LayoutPoint& pointInMainFrame() const { return m_hitTestLocation.point(); }
     81     IntPoint roundedPointInMainFrame() const { return roundedIntPoint(pointInMainFrame()); }
     82 
     83     // The hit-tested point in the coordinates of the innerNode frame, the frame containing innerNode.
     84     const LayoutPoint& pointInInnerNodeFrame() const { return m_pointInInnerNodeFrame; }
     85     IntPoint roundedPointInInnerNodeFrame() const { return roundedIntPoint(pointInInnerNodeFrame()); }
     86     LocalFrame* innerNodeFrame() const;
     87 
     88     // The hit-tested point in the coordinates of the inner node.
     89     const LayoutPoint& localPoint() const { return m_localPoint; }
     90     void setLocalPoint(const LayoutPoint& p) { m_localPoint = p; }
     91 
     92     PositionWithAffinity position() const;
     93     RenderObject* renderer() const;
     94 
     95     void setToShadowHostIfInUserAgentShadowRoot();
     96 
     97     const HitTestLocation& hitTestLocation() const { return m_hitTestLocation; }
     98 
     99     void setInnerNode(Node*);
    100     void setInnerNonSharedNode(Node*);
    101     void setURLElement(Element*);
    102     void setScrollbar(Scrollbar*);
    103     void setIsFirstLetter(bool b) { m_isFirstLetter = b; }
    104     void setIsOverWidget(bool b) { m_isOverWidget = b; }
    105 
    106     bool isSelected() const;
    107     String spellingToolTip(TextDirection&) const;
    108     String title(TextDirection&) const;
    109     const AtomicString& altDisplayString() const;
    110     Image* image() const;
    111     IntRect imageRect() const;
    112     KURL absoluteImageURL() const;
    113     KURL absoluteMediaURL() const;
    114     KURL absoluteLinkURL() const;
    115     String textContent() const;
    116     bool isLiveLink() const;
    117     bool isMisspelled() const;
    118     bool isContentEditable() const;
    119 
    120     bool isOverLink() const;
    121     // Returns true if it is rect-based hit test and needs to continue until the rect is fully
    122     // enclosed by the boundaries of a node.
    123     bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const LayoutRect& = LayoutRect());
    124     bool addNodeToRectBasedTestResult(Node*, const HitTestRequest&, const HitTestLocation& pointInContainer, const FloatRect&);
    125     void append(const HitTestResult&);
    126 
    127     // If m_rectBasedTestResult is 0 then set it to a new NodeSet. Return *m_rectBasedTestResult. Lazy allocation makes
    128     // sense because the NodeSet is seldom necessary, and it's somewhat expensive to allocate and initialize. This method does
    129     // the same thing as mutableRectBasedTestResult(), but here the return value is const.
    130     const NodeSet& rectBasedTestResult() const;
    131 
    132     // Collapse the rect-based test result into a single target at the specified location.
    133     void resolveRectBasedTest(Node* resolvedInnerNode, const LayoutPoint& resolvedPointInMainFrame);
    134 
    135 private:
    136     NodeSet& mutableRectBasedTestResult(); // See above.
    137     HTMLMediaElement* mediaElement() const;
    138 
    139     HitTestLocation m_hitTestLocation;
    140 
    141     RefPtrWillBeMember<Node> m_innerNode;
    142     RefPtrWillBeMember<Node> m_innerPossiblyPseudoNode;
    143     RefPtrWillBeMember<Node> m_innerNonSharedNode;
    144     // FIXME: Nothing changes this to a value different from m_hitTestLocation!
    145     LayoutPoint m_pointInInnerNodeFrame; // The hit-tested point in innerNode frame coordinates.
    146     LayoutPoint m_localPoint; // A point in the local coordinate space of m_innerNonSharedNode's renderer. Allows us to efficiently
    147                               // determine where inside the renderer we hit on subsequent operations.
    148     RefPtrWillBeMember<Element> m_innerURLElement;
    149     RefPtr<Scrollbar> m_scrollbar;
    150     bool m_isOverWidget; // Returns true if we are over a widget (and not in the border/padding area of a RenderWidget for example).
    151     bool m_isFirstLetter;
    152 
    153     mutable OwnPtrWillBeMember<NodeSet> m_rectBasedTestResult;
    154 };
    155 
    156 } // namespace blink
    157 
    158 #endif // HitTestResult_h
    159