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      1 /*
      2 **
      3 ** Copyright 2012, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H
     19     #error This header file should only be included from AudioFlinger.h
     20 #endif
     21 
     22 //--- Audio Effect Management
     23 
     24 // EffectModule and EffectChain classes both have their own mutex to protect
     25 // state changes or resource modifications. Always respect the following order
     26 // if multiple mutexes must be acquired to avoid cross deadlock:
     27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
     28 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
     29 // startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
     30 // to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
     31 // call AudioFlinger thus locking the same mutexes in the reverse order.
     32 
     33 // The EffectModule class is a wrapper object controlling the effect engine implementation
     34 // in the effect library. It prevents concurrent calls to process() and command() functions
     35 // from different client threads. It keeps a list of EffectHandle objects corresponding
     36 // to all client applications using this effect and notifies applications of effect state,
     37 // control or parameter changes. It manages the activation state machine to send appropriate
     38 // reset, enable, disable commands to effect engine and provide volume
     39 // ramping when effects are activated/deactivated.
     40 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
     41 // the attached track(s) to accumulate their auxiliary channel.
     42 class EffectModule : public RefBase {
     43 public:
     44     EffectModule(ThreadBase *thread,
     45                     const wp<AudioFlinger::EffectChain>& chain,
     46                     effect_descriptor_t *desc,
     47                     int id,
     48                     int sessionId);
     49     virtual ~EffectModule();
     50 
     51     enum effect_state {
     52         IDLE,
     53         RESTART,
     54         STARTING,
     55         ACTIVE,
     56         STOPPING,
     57         STOPPED,
     58         DESTROYED
     59     };
     60 
     61     int         id() const { return mId; }
     62     void process();
     63     void updateState();
     64     status_t command(uint32_t cmdCode,
     65                      uint32_t cmdSize,
     66                      void *pCmdData,
     67                      uint32_t *replySize,
     68                      void *pReplyData);
     69 
     70     void reset_l();
     71     status_t configure();
     72     status_t init();
     73     effect_state state() const {
     74         return mState;
     75     }
     76     uint32_t status() {
     77         return mStatus;
     78     }
     79     int sessionId() const {
     80         return mSessionId;
     81     }
     82     status_t    setEnabled(bool enabled);
     83     status_t    setEnabled_l(bool enabled);
     84     bool isEnabled() const;
     85     bool isProcessEnabled() const;
     86 
     87     void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
     88     int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
     89     void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
     90     int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
     91     void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
     92     void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
     93     const wp<ThreadBase>& thread() { return mThread; }
     94 
     95     status_t addHandle(EffectHandle *handle);
     96     size_t disconnect(EffectHandle *handle, bool unpinIfLast);
     97     size_t removeHandle(EffectHandle *handle);
     98 
     99     const effect_descriptor_t& desc() const { return mDescriptor; }
    100     wp<EffectChain>&     chain() { return mChain; }
    101 
    102     status_t         setDevice(audio_devices_t device);
    103     status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
    104     status_t         setMode(audio_mode_t mode);
    105     status_t         setAudioSource(audio_source_t source);
    106     status_t         start();
    107     status_t         stop();
    108     void             setSuspended(bool suspended);
    109     bool             suspended() const;
    110 
    111     EffectHandle*    controlHandle_l();
    112 
    113     bool             isPinned() const { return mPinned; }
    114     void             unPin() { mPinned = false; }
    115     bool             purgeHandles();
    116     void             lock() { mLock.lock(); }
    117     void             unlock() { mLock.unlock(); }
    118     bool             isOffloadable() const
    119                         { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
    120     status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
    121     bool             isOffloaded() const;
    122     void             addEffectToHal_l();
    123 
    124     void             dump(int fd, const Vector<String16>& args);
    125 
    126 protected:
    127     friend class AudioFlinger;      // for mHandles
    128     bool                mPinned;
    129 
    130     // Maximum time allocated to effect engines to complete the turn off sequence
    131     static const uint32_t MAX_DISABLE_TIME_MS = 10000;
    132 
    133     EffectModule(const EffectModule&);
    134     EffectModule& operator = (const EffectModule&);
    135 
    136     status_t start_l();
    137     status_t stop_l();
    138     status_t remove_effect_from_hal_l();
    139 
    140 mutable Mutex               mLock;      // mutex for process, commands and handles list protection
    141     wp<ThreadBase>      mThread;    // parent thread
    142     wp<EffectChain>     mChain;     // parent effect chain
    143     const int           mId;        // this instance unique ID
    144     const int           mSessionId; // audio session ID
    145     const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
    146     effect_config_t     mConfig;    // input and output audio configuration
    147     effect_handle_t  mEffectInterface; // Effect module C API
    148     status_t            mStatus;    // initialization status
    149     effect_state        mState;     // current activation state
    150     Vector<EffectHandle *> mHandles;    // list of client handles
    151                 // First handle in mHandles has highest priority and controls the effect module
    152     uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
    153                                     // sending disable command.
    154     uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
    155     bool     mSuspended;            // effect is suspended: temporarily disabled by framework
    156     bool     mOffloaded;            // effect is currently offloaded to the audio DSP
    157     wp<AudioFlinger>    mAudioFlinger;
    158 };
    159 
    160 // The EffectHandle class implements the IEffect interface. It provides resources
    161 // to receive parameter updates, keeps track of effect control
    162 // ownership and state and has a pointer to the EffectModule object it is controlling.
    163 // There is one EffectHandle object for each application controlling (or using)
    164 // an effect module.
    165 // The EffectHandle is obtained by calling AudioFlinger::createEffect().
    166 class EffectHandle: public android::BnEffect {
    167 public:
    168 
    169     EffectHandle(const sp<EffectModule>& effect,
    170             const sp<AudioFlinger::Client>& client,
    171             const sp<IEffectClient>& effectClient,
    172             int32_t priority);
    173     virtual ~EffectHandle();
    174     virtual status_t initCheck();
    175 
    176     // IEffect
    177     virtual status_t enable();
    178     virtual status_t disable();
    179     virtual status_t command(uint32_t cmdCode,
    180                              uint32_t cmdSize,
    181                              void *pCmdData,
    182                              uint32_t *replySize,
    183                              void *pReplyData);
    184     virtual void disconnect();
    185 private:
    186             void disconnect(bool unpinIfLast);
    187 public:
    188     virtual sp<IMemory> getCblk() const { return mCblkMemory; }
    189     virtual status_t onTransact(uint32_t code, const Parcel& data,
    190             Parcel* reply, uint32_t flags);
    191 
    192 
    193     // Give or take control of effect module
    194     // - hasControl: true if control is given, false if removed
    195     // - signal: true client app should be signaled of change, false otherwise
    196     // - enabled: state of the effect when control is passed
    197     void setControl(bool hasControl, bool signal, bool enabled);
    198     void commandExecuted(uint32_t cmdCode,
    199                          uint32_t cmdSize,
    200                          void *pCmdData,
    201                          uint32_t replySize,
    202                          void *pReplyData);
    203     void setEnabled(bool enabled);
    204     bool enabled() const { return mEnabled; }
    205 
    206     // Getters
    207     int id() const { return mEffect->id(); }
    208     int priority() const { return mPriority; }
    209     bool hasControl() const { return mHasControl; }
    210     sp<EffectModule> effect() const { return mEffect; }
    211     // destroyed_l() must be called with the associated EffectModule mLock held
    212     bool destroyed_l() const { return mDestroyed; }
    213 
    214     void dumpToBuffer(char* buffer, size_t size);
    215 
    216 protected:
    217     friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
    218     EffectHandle(const EffectHandle&);
    219     EffectHandle& operator =(const EffectHandle&);
    220 
    221     sp<EffectModule> mEffect;           // pointer to controlled EffectModule
    222     sp<IEffectClient> mEffectClient;    // callback interface for client notifications
    223     /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
    224     sp<IMemory>         mCblkMemory;    // shared memory for control block
    225     effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
    226                                         // shared memory
    227     uint8_t*            mBuffer;        // pointer to parameter area in shared memory
    228     int mPriority;                      // client application priority to control the effect
    229     bool mHasControl;                   // true if this handle is controlling the effect
    230     bool mEnabled;                      // cached enable state: needed when the effect is
    231                                         // restored after being suspended
    232     bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
    233                                         // mLock held
    234 };
    235 
    236 // the EffectChain class represents a group of effects associated to one audio session.
    237 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
    238 // The EffecChain with session ID 0 contains global effects applied to the output mix.
    239 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
    240 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
    241 // order corresponding in the effect process order. When attached to a track (session ID != 0),
    242 // it also provide it's own input buffer used by the track as accumulation buffer.
    243 class EffectChain : public RefBase {
    244 public:
    245     EffectChain(const wp<ThreadBase>& wThread, int sessionId);
    246     EffectChain(ThreadBase *thread, int sessionId);
    247     virtual ~EffectChain();
    248 
    249     // special key used for an entry in mSuspendedEffects keyed vector
    250     // corresponding to a suspend all request.
    251     static const int        kKeyForSuspendAll = 0;
    252 
    253     // minimum duration during which we force calling effect process when last track on
    254     // a session is stopped or removed to allow effect tail to be rendered
    255     static const int        kProcessTailDurationMs = 1000;
    256 
    257     void process_l();
    258 
    259     void lock() {
    260         mLock.lock();
    261     }
    262     void unlock() {
    263         mLock.unlock();
    264     }
    265 
    266     status_t addEffect_l(const sp<EffectModule>& handle);
    267     size_t removeEffect_l(const sp<EffectModule>& handle);
    268 
    269     int sessionId() const { return mSessionId; }
    270     void setSessionId(int sessionId) { mSessionId = sessionId; }
    271 
    272     sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
    273     sp<EffectModule> getEffectFromId_l(int id);
    274     sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
    275     // FIXME use float to improve the dynamic range
    276     bool setVolume_l(uint32_t *left, uint32_t *right);
    277     void setDevice_l(audio_devices_t device);
    278     void setMode_l(audio_mode_t mode);
    279     void setAudioSource_l(audio_source_t source);
    280 
    281     void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
    282         mInBuffer = buffer;
    283         mOwnInBuffer = ownsBuffer;
    284     }
    285     int16_t *inBuffer() const {
    286         return mInBuffer;
    287     }
    288     void setOutBuffer(int16_t *buffer) {
    289         mOutBuffer = buffer;
    290     }
    291     int16_t *outBuffer() const {
    292         return mOutBuffer;
    293     }
    294 
    295     void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
    296     void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
    297     int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
    298 
    299     void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
    300                                mTailBufferCount = mMaxTailBuffers; }
    301     void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
    302     int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
    303 
    304     uint32_t strategy() const { return mStrategy; }
    305     void setStrategy(uint32_t strategy)
    306             { mStrategy = strategy; }
    307 
    308     // suspend effect of the given type
    309     void setEffectSuspended_l(const effect_uuid_t *type,
    310                               bool suspend);
    311     // suspend all eligible effects
    312     void setEffectSuspendedAll_l(bool suspend);
    313     // check if effects should be suspend or restored when a given effect is enable or disabled
    314     void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
    315                                           bool enabled);
    316 
    317     void clearInputBuffer();
    318 
    319     // At least one non offloadable effect in the chain is enabled
    320     bool isNonOffloadableEnabled();
    321 
    322     // use release_cas because we don't care about the observed value, just want to make sure the
    323     // new value is observable.
    324     void forceVolume() { android_atomic_release_cas(false, true, &mForceVolume); }
    325     // use acquire_cas because we are interested in the observed value and
    326     // we are the only observers.
    327     bool isVolumeForced() { return (android_atomic_acquire_cas(true, false, &mForceVolume) == 0); }
    328 
    329     void syncHalEffectsState();
    330 
    331     void dump(int fd, const Vector<String16>& args);
    332 
    333 protected:
    334     friend class AudioFlinger;  // for mThread, mEffects
    335     EffectChain(const EffectChain&);
    336     EffectChain& operator =(const EffectChain&);
    337 
    338     class SuspendedEffectDesc : public RefBase {
    339     public:
    340         SuspendedEffectDesc() : mRefCount(0) {}
    341 
    342         int mRefCount;
    343         effect_uuid_t mType;
    344         wp<EffectModule> mEffect;
    345     };
    346 
    347     // get a list of effect modules to suspend when an effect of the type
    348     // passed is enabled.
    349     void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
    350 
    351     // get an effect module if it is currently enable
    352     sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
    353     // true if the effect whose descriptor is passed can be suspended
    354     // OEMs can modify the rules implemented in this method to exclude specific effect
    355     // types or implementations from the suspend/restore mechanism.
    356     bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
    357 
    358     void clearInputBuffer_l(sp<ThreadBase> thread);
    359 
    360     void setThread(const sp<ThreadBase>& thread);
    361 
    362     wp<ThreadBase> mThread;     // parent mixer thread
    363     Mutex mLock;                // mutex protecting effect list
    364     Vector< sp<EffectModule> > mEffects; // list of effect modules
    365     int mSessionId;             // audio session ID
    366     int16_t *mInBuffer;         // chain input buffer
    367     int16_t *mOutBuffer;        // chain output buffer
    368 
    369     // 'volatile' here means these are accessed with atomic operations instead of mutex
    370     volatile int32_t mActiveTrackCnt;    // number of active tracks connected
    371     volatile int32_t mTrackCnt;          // number of tracks connected
    372 
    373     int32_t mTailBufferCount;   // current effect tail buffer count
    374     int32_t mMaxTailBuffers;    // maximum effect tail buffers
    375     bool mOwnInBuffer;          // true if the chain owns its input buffer
    376     int mVolumeCtrlIdx;         // index of insert effect having control over volume
    377     uint32_t mLeftVolume;       // previous volume on left channel
    378     uint32_t mRightVolume;      // previous volume on right channel
    379     uint32_t mNewLeftVolume;       // new volume on left channel
    380     uint32_t mNewRightVolume;      // new volume on right channel
    381     uint32_t mStrategy; // strategy for this effect chain
    382     // mSuspendedEffects lists all effects currently suspended in the chain.
    383     // Use effect type UUID timelow field as key. There is no real risk of identical
    384     // timeLow fields among effect type UUIDs.
    385     // Updated by updateSuspendedSessions_l() only.
    386     KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
    387     volatile int32_t mForceVolume; // force next volume command because a new effect was enabled
    388 };
    389