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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
      6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
      7 
      8 #include "base/memory/shared_memory.h"
      9 #include "build/build_config.h"
     10 #include "ui/gfx/gfx_export.h"
     11 
     12 #if defined(USE_X11)
     13 #include "ui/gfx/x/x11_types.h"
     14 #endif
     15 
     16 namespace gfx {
     17 
     18 enum GpuMemoryBufferType {
     19   EMPTY_BUFFER,
     20   SHARED_MEMORY_BUFFER,
     21   IO_SURFACE_BUFFER,
     22   ANDROID_NATIVE_BUFFER,
     23   SURFACE_TEXTURE_BUFFER,
     24   X11_PIXMAP_BUFFER,
     25   OZONE_NATIVE_BUFFER,
     26   GPU_MEMORY_BUFFER_TYPE_LAST = OZONE_NATIVE_BUFFER
     27 };
     28 
     29 // TODO(alexst): Merge this with GpuMemoryBufferId as part of switchover to
     30 // the new API for GpuMemoryBuffer allocation when it's done.
     31 #if defined(OS_ANDROID)
     32 struct SurfaceTextureId {
     33   SurfaceTextureId() : primary_id(0), secondary_id(0) {}
     34   SurfaceTextureId(int32 primary_id, int32 secondary_id)
     35       : primary_id(primary_id), secondary_id(secondary_id) {}
     36   int32 primary_id;
     37   int32 secondary_id;
     38 };
     39 #endif
     40 
     41 struct GpuMemoryBufferId {
     42   GpuMemoryBufferId() : primary_id(0), secondary_id(0) {}
     43   GpuMemoryBufferId(int32 primary_id, int32 secondary_id)
     44       : primary_id(primary_id), secondary_id(secondary_id) {}
     45   int32 primary_id;
     46   int32 secondary_id;
     47 };
     48 
     49 struct GFX_EXPORT GpuMemoryBufferHandle {
     50   GpuMemoryBufferHandle();
     51   bool is_null() const { return type == EMPTY_BUFFER; }
     52   GpuMemoryBufferType type;
     53   base::SharedMemoryHandle handle;
     54   GpuMemoryBufferId global_id;
     55 #if defined(OS_MACOSX)
     56   uint32 io_surface_id;
     57 #endif
     58 #if defined(OS_ANDROID)
     59   long buffer_id;
     60   SurfaceTextureId surface_texture_id;
     61 #endif
     62 #if defined(USE_X11)
     63   XID pixmap;
     64 #endif
     65 };
     66 
     67 // This interface typically correspond to a type of shared memory that is also
     68 // shared with the GPU. A GPU memory buffer can be written to directly by
     69 // regular CPU code, but can also be read by the GPU.
     70 class GFX_EXPORT GpuMemoryBuffer {
     71  public:
     72   GpuMemoryBuffer();
     73   virtual ~GpuMemoryBuffer();
     74 
     75   // Maps the buffer into the client's address space so it can be written to by
     76   // the CPU. This call may block, for instance if the GPU needs to finish
     77   // accessing the buffer or if CPU caches need to be synchronized. Returns NULL
     78   // on failure.
     79   virtual void* Map() = 0;
     80 
     81   // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
     82   // this has been called.
     83   virtual void Unmap() = 0;
     84 
     85   // Returns true iff the buffer is mapped.
     86   virtual bool IsMapped() const = 0;
     87 
     88   // Returns the stride in bytes for the buffer.
     89   virtual uint32 GetStride() const = 0;
     90 
     91   // Returns a platform specific handle for this buffer.
     92   virtual GpuMemoryBufferHandle GetHandle() const = 0;
     93 };
     94 
     95 }  // namespace gfx
     96 
     97 #endif  // UI_GFX_GPU_MEMORY_BUFFER_H_
     98