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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrGLProgramDesc_DEFINED
      9 #define GrGLProgramDesc_DEFINED
     10 
     11 #include "GrGLEffect.h"
     12 #include "GrDrawState.h"
     13 #include "GrGLShaderBuilder.h"
     14 #include "GrGpu.h"
     15 
     16 class GrGpuGL;
     17 
     18 #ifdef SK_DEBUG
     19   // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
     20   // execute the code.
     21   #define GR_GL_EXPERIMENTAL_GS 1
     22 #else
     23   #define GR_GL_EXPERIMENTAL_GS 0
     24 #endif
     25 
     26 
     27 /** This class describes a program to generate. It also serves as a program cache key. Very little
     28     of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
     29     of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
     30     to be API-neutral then so could this class. */
     31 class GrGLProgramDesc {
     32 public:
     33     GrGLProgramDesc() : fInitialized(false) {}
     34     GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
     35 
     36     // Returns this as a uint32_t array to be used as a key in the program cache.
     37     const uint32_t* asKey() const {
     38         SkASSERT(fInitialized);
     39         return reinterpret_cast<const uint32_t*>(fKey.get());
     40     }
     41 
     42     // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
     43     // keys the size of either key can be used with memcmp() since the lengths themselves begin the
     44     // keys and thus the memcmp will exit early if the keys are of different lengths.
     45     uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
     46 
     47     // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
     48     uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
     49 
     50     // For unit testing.
     51     void setRandom(SkRandom*,
     52                    const GrGpuGL* gpu,
     53                    const GrRenderTarget* dummyDstRenderTarget,
     54                    const GrTexture* dummyDstCopyTexture,
     55                    const GrEffectStage* stages[],
     56                    int numColorStages,
     57                    int numCoverageStages,
     58                    int currAttribIndex);
     59 
     60     /**
     61      * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
     62      * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
     63      * outputs the color and coverage stages referenced by the generated descriptor. This may
     64      * not contain all stages from the draw state and coverage stages from the drawState may
     65      * be treated as color stages in the output.
     66      */
     67     static void Build(const GrDrawState&,
     68                       GrGpu::DrawType drawType,
     69                       GrDrawState::BlendOptFlags,
     70                       GrBlendCoeff srcCoeff,
     71                       GrBlendCoeff dstCoeff,
     72                       const GrGpuGL* gpu,
     73                       const GrDeviceCoordTexture* dstCopy,
     74                       SkTArray<const GrEffectStage*, true>* outColorStages,
     75                       SkTArray<const GrEffectStage*, true>* outCoverageStages,
     76                       GrGLProgramDesc* outDesc);
     77 
     78     int numColorEffects() const {
     79         SkASSERT(fInitialized);
     80         return this->getHeader().fColorEffectCnt;
     81     }
     82 
     83     int numCoverageEffects() const {
     84         SkASSERT(fInitialized);
     85         return this->getHeader().fCoverageEffectCnt;
     86     }
     87 
     88     int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
     89 
     90     GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
     91 
     92     bool operator== (const GrGLProgramDesc& other) const {
     93         SkASSERT(fInitialized && other.fInitialized);
     94         // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
     95         return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
     96     }
     97 
     98     bool operator!= (const GrGLProgramDesc& other) const {
     99         return !(*this == other);
    100     }
    101 
    102     static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
    103         return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
    104     }
    105 
    106 private:
    107     // Specifies where the initial color comes from before the stages are applied.
    108     enum ColorInput {
    109         kSolidWhite_ColorInput,
    110         kTransBlack_ColorInput,
    111         kAttribute_ColorInput,
    112         kUniform_ColorInput,
    113 
    114         kColorInputCnt
    115     };
    116 
    117     enum CoverageOutput {
    118         // modulate color and coverage, write result as the color output.
    119         kModulate_CoverageOutput,
    120         // Writes color*coverage as the primary color output and also writes coverage as the
    121         // secondary output. Only set if dual source blending is supported.
    122         kSecondaryCoverage_CoverageOutput,
    123         // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
    124         // as the secondary output. Only set if dual source blending is supported.
    125         kSecondaryCoverageISA_CoverageOutput,
    126         // Writes color*coverage as the primary color output and also writes coverage *
    127         // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
    128         kSecondaryCoverageISC_CoverageOutput,
    129         // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
    130         // can only be set if fDstReadKey is non-zero.
    131         kCombineWithDst_CoverageOutput,
    132 
    133         kCoverageOutputCnt
    134     };
    135 
    136     static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
    137         switch (co) {
    138             case kSecondaryCoverage_CoverageOutput: //  fallthru
    139             case kSecondaryCoverageISA_CoverageOutput:
    140             case kSecondaryCoverageISC_CoverageOutput:
    141                 return true;
    142             default:
    143                 return false;
    144         }
    145     }
    146 
    147     struct KeyHeader {
    148         GrGLShaderBuilder::DstReadKey fDstReadKey;      // set by GrGLShaderBuilder if there
    149                                                         // are effects that must read the dst.
    150                                                         // Otherwise, 0.
    151         GrGLShaderBuilder::FragPosKey fFragPosKey;      // set by GrGLShaderBuilder if there are
    152                                                         // effects that read the fragment position.
    153                                                         // Otherwise, 0.
    154 
    155         ColorInput                  fColorInput : 8;
    156         ColorInput                  fCoverageInput : 8;
    157         CoverageOutput              fCoverageOutput : 8;
    158 
    159         SkBool8                     fHasVertexCode;
    160         SkBool8                     fEmitsPointSize;
    161 
    162         // To enable experimental geometry shader code (not for use in
    163         // production)
    164 #if GR_GL_EXPERIMENTAL_GS
    165         SkBool8                     fExperimentalGS;
    166 #endif
    167 
    168         int8_t                      fPositionAttributeIndex;
    169         int8_t                      fLocalCoordAttributeIndex;
    170         int8_t                      fColorAttributeIndex;
    171         int8_t                      fCoverageAttributeIndex;
    172 
    173         int8_t                      fColorEffectCnt;
    174         int8_t                      fCoverageEffectCnt;
    175     };
    176 
    177     // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then
    178     // the effect keys. Everything is fixed length except the effect key array.
    179     enum {
    180         kLengthOffset = 0,
    181         kChecksumOffset = kLengthOffset + sizeof(uint32_t),
    182         kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
    183         kHeaderSize = SkAlign4(sizeof(KeyHeader)),
    184         kEffectKeyOffset = kHeaderOffset + kHeaderSize,
    185     };
    186 
    187     template<typename T, size_t OFFSET> T* atOffset() {
    188         return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
    189     }
    190 
    191     template<typename T, size_t OFFSET> const T* atOffset() const {
    192         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
    193     }
    194 
    195     typedef GrGLEffect::EffectKey EffectKey;
    196 
    197     uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); }
    198     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
    199     EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
    200 
    201     const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
    202     const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
    203 
    204     static size_t KeyLength(int effectCnt) {
    205         GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3));
    206         return kEffectKeyOffset + effectCnt * sizeof(EffectKey);
    207     }
    208 
    209     enum {
    210         kMaxPreallocEffects = 16,
    211         kPreAllocSize = kEffectKeyOffset +  kMaxPreallocEffects * sizeof(EffectKey),
    212     };
    213 
    214     SkAutoSMalloc<kPreAllocSize> fKey;
    215     bool fInitialized;
    216 
    217     // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all
    218     // code generation to GrGLShaderBuilder (and maybe add getters rather than friending).
    219     friend class GrGLProgram;
    220     friend class GrGLShaderBuilder;
    221     friend class GrGLFullShaderBuilder;
    222     friend class GrGLFragmentOnlyShaderBuilder;
    223 };
    224 
    225 #endif
    226