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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
      6 #define UI_COMPOSITOR_COMPOSITOR_H_
      7 
      8 #include <string>
      9 
     10 #include "base/containers/hash_tables.h"
     11 #include "base/memory/ref_counted.h"
     12 #include "base/memory/scoped_ptr.h"
     13 #include "base/observer_list.h"
     14 #include "base/single_thread_task_runner.h"
     15 #include "base/time/time.h"
     16 #include "cc/trees/layer_tree_host_client.h"
     17 #include "cc/trees/layer_tree_host_single_thread_client.h"
     18 #include "third_party/skia/include/core/SkColor.h"
     19 #include "ui/compositor/compositor_animation_observer.h"
     20 #include "ui/compositor/compositor_export.h"
     21 #include "ui/compositor/compositor_observer.h"
     22 #include "ui/compositor/layer_animator_collection.h"
     23 #include "ui/gfx/native_widget_types.h"
     24 #include "ui/gfx/size.h"
     25 #include "ui/gfx/vector2d.h"
     26 
     27 class SkBitmap;
     28 
     29 namespace base {
     30 class MessageLoopProxy;
     31 class RunLoop;
     32 }
     33 
     34 namespace cc {
     35 class ContextProvider;
     36 class Layer;
     37 class LayerTreeDebugState;
     38 class LayerTreeHost;
     39 class SharedBitmapManager;
     40 }
     41 
     42 namespace gfx {
     43 class Rect;
     44 class Size;
     45 }
     46 
     47 namespace gpu {
     48 struct Mailbox;
     49 }
     50 
     51 namespace ui {
     52 
     53 class Compositor;
     54 class CompositorVSyncManager;
     55 class Layer;
     56 class Reflector;
     57 class Texture;
     58 struct LatencyInfo;
     59 
     60 // This class abstracts the creation of the 3D context for the compositor. It is
     61 // a global object.
     62 class COMPOSITOR_EXPORT ContextFactory {
     63  public:
     64   virtual ~ContextFactory() {}
     65 
     66   // Creates an output surface for the given compositor. The factory may keep
     67   // per-compositor data (e.g. a shared context), that needs to be cleaned up
     68   // by calling RemoveCompositor when the compositor gets destroyed.
     69   virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(
     70       Compositor* compositor, bool software_fallback) = 0;
     71 
     72   // Creates a reflector that copies the content of the |mirrored_compositor|
     73   // onto |mirroing_layer|.
     74   virtual scoped_refptr<Reflector> CreateReflector(
     75       Compositor* mirrored_compositor,
     76       Layer* mirroring_layer) = 0;
     77   // Removes the reflector, which stops the mirroring.
     78   virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0;
     79 
     80   // Return a reference to a shared offscreen context provider usable from the
     81   // main thread.
     82   virtual scoped_refptr<cc::ContextProvider>
     83       SharedMainThreadContextProvider() = 0;
     84 
     85   // Destroys per-compositor data.
     86   virtual void RemoveCompositor(Compositor* compositor) = 0;
     87 
     88   // When true, the factory uses test contexts that do not do real GL
     89   // operations.
     90   virtual bool DoesCreateTestContexts() = 0;
     91 
     92   // Gets the shared bitmap manager for software mode.
     93   virtual cc::SharedBitmapManager* GetSharedBitmapManager() = 0;
     94 
     95   // Gets the compositor message loop, or NULL if not using threaded
     96   // compositing.
     97   virtual base::MessageLoopProxy* GetCompositorMessageLoop() = 0;
     98 };
     99 
    100 // This class represents a lock on the compositor, that can be used to prevent
    101 // commits to the compositor tree while we're waiting for an asynchronous
    102 // event. The typical use case is when waiting for a renderer to produce a frame
    103 // at the right size. The caller keeps a reference on this object, and drops the
    104 // reference once it desires to release the lock.
    105 // Note however that the lock is cancelled after a short timeout to ensure
    106 // responsiveness of the UI, so the compositor tree should be kept in a
    107 // "reasonable" state while the lock is held.
    108 // Don't instantiate this class directly, use Compositor::GetCompositorLock.
    109 class COMPOSITOR_EXPORT CompositorLock
    110     : public base::RefCounted<CompositorLock>,
    111       public base::SupportsWeakPtr<CompositorLock> {
    112  private:
    113   friend class base::RefCounted<CompositorLock>;
    114   friend class Compositor;
    115 
    116   explicit CompositorLock(Compositor* compositor);
    117   ~CompositorLock();
    118 
    119   void CancelLock();
    120 
    121   Compositor* compositor_;
    122   DISALLOW_COPY_AND_ASSIGN(CompositorLock);
    123 };
    124 
    125 // Compositor object to take care of GPU painting.
    126 // A Browser compositor object is responsible for generating the final
    127 // displayable form of pixels comprising a single widget's contents. It draws an
    128 // appropriately transformed texture for each transformed view in the widget's
    129 // view hierarchy.
    130 class COMPOSITOR_EXPORT Compositor
    131     : NON_EXPORTED_BASE(public cc::LayerTreeHostClient),
    132       NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient) {
    133  public:
    134   Compositor(gfx::AcceleratedWidget widget,
    135              ui::ContextFactory* context_factory,
    136              scoped_refptr<base::SingleThreadTaskRunner> task_runner);
    137   virtual ~Compositor();
    138 
    139   ui::ContextFactory* context_factory() { return context_factory_; }
    140 
    141   // Schedules a redraw of the layer tree associated with this compositor.
    142   void ScheduleDraw();
    143 
    144   // Sets the root of the layer tree drawn by this Compositor. The root layer
    145   // must have no parent. The compositor's root layer is reset if the root layer
    146   // is destroyed. NULL can be passed to reset the root layer, in which case the
    147   // compositor will stop drawing anything.
    148   // The Compositor does not own the root layer.
    149   const Layer* root_layer() const { return root_layer_; }
    150   Layer* root_layer() { return root_layer_; }
    151   void SetRootLayer(Layer* root_layer);
    152 
    153   // Called when we need the compositor to preserve the alpha channel in the
    154   // output for situations when we want to render transparently atop something
    155   // else, e.g. Aero glass.
    156   void SetHostHasTransparentBackground(bool host_has_transparent_background);
    157 
    158   // The scale factor of the device that this compositor is
    159   // compositing layers on.
    160   float device_scale_factor() const { return device_scale_factor_; }
    161 
    162   // Draws the scene created by the layer tree and any visual effects.
    163   void Draw();
    164 
    165   // Where possible, draws are scissored to a damage region calculated from
    166   // changes to layer properties.  This bypasses that and indicates that
    167   // the whole frame needs to be drawn.
    168   void ScheduleFullRedraw();
    169 
    170   // Schedule redraw and append damage_rect to the damage region calculated
    171   // from changes to layer properties.
    172   void ScheduleRedrawRect(const gfx::Rect& damage_rect);
    173 
    174   // Finishes all outstanding rendering on the GPU.
    175   void FinishAllRendering();
    176 
    177   void SetLatencyInfo(const LatencyInfo& latency_info);
    178 
    179   // Sets the compositor's device scale factor and size.
    180   void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel);
    181 
    182   // Returns the size of the widget that is being drawn to in pixel coordinates.
    183   const gfx::Size& size() const { return size_; }
    184 
    185   // Sets the background color used for areas that aren't covered by
    186   // the |root_layer|.
    187   void SetBackgroundColor(SkColor color);
    188 
    189   // Set the visibility of the underlying compositor.
    190   void SetVisible(bool visible);
    191 
    192   // Returns the widget for this compositor.
    193   gfx::AcceleratedWidget widget() const { return widget_; }
    194 
    195   // Returns the vsync manager for this compositor.
    196   scoped_refptr<CompositorVSyncManager> vsync_manager() const;
    197 
    198   // Returns the main thread task runner this compositor uses. Users of the
    199   // compositor generally shouldn't use this.
    200   scoped_refptr<base::SingleThreadTaskRunner> task_runner() const {
    201     return task_runner_;
    202   }
    203 
    204   // Compositor does not own observers. It is the responsibility of the
    205   // observer to remove itself when it is done observing.
    206   void AddObserver(CompositorObserver* observer);
    207   void RemoveObserver(CompositorObserver* observer);
    208   bool HasObserver(CompositorObserver* observer);
    209 
    210   void AddAnimationObserver(CompositorAnimationObserver* observer);
    211   void RemoveAnimationObserver(CompositorAnimationObserver* observer);
    212   bool HasAnimationObserver(CompositorAnimationObserver* observer);
    213 
    214   // Creates a compositor lock. Returns NULL if it is not possible to lock at
    215   // this time (i.e. we're waiting to complete a previous unlock).
    216   scoped_refptr<CompositorLock> GetCompositorLock();
    217 
    218   // Internal functions, called back by command-buffer contexts on swap buffer
    219   // events.
    220 
    221   // Signals swap has been posted.
    222   void OnSwapBuffersPosted();
    223 
    224   // Signals swap has completed.
    225   void OnSwapBuffersComplete();
    226 
    227   // Signals swap has aborted (e.g. lost context).
    228   void OnSwapBuffersAborted();
    229 
    230   // LayerTreeHostClient implementation.
    231   virtual void WillBeginMainFrame(int frame_id) OVERRIDE {}
    232   virtual void DidBeginMainFrame() OVERRIDE {}
    233   virtual void BeginMainFrame(const cc::BeginFrameArgs& args) OVERRIDE;
    234   virtual void Layout() OVERRIDE;
    235   virtual void ApplyViewportDeltas(
    236       const gfx::Vector2d& scroll_delta,
    237       float page_scale,
    238       float top_controls_delta) OVERRIDE {}
    239   virtual void RequestNewOutputSurface(bool fallback) OVERRIDE;
    240   virtual void DidInitializeOutputSurface() OVERRIDE {}
    241   virtual void WillCommit() OVERRIDE {}
    242   virtual void DidCommit() OVERRIDE;
    243   virtual void DidCommitAndDrawFrame() OVERRIDE;
    244   virtual void DidCompleteSwapBuffers() OVERRIDE;
    245 
    246   // cc::LayerTreeHostSingleThreadClient implementation.
    247   virtual void ScheduleComposite() OVERRIDE;
    248   virtual void ScheduleAnimation() OVERRIDE;
    249   virtual void DidPostSwapBuffers() OVERRIDE;
    250   virtual void DidAbortSwapBuffers() OVERRIDE;
    251 
    252   int last_started_frame() { return last_started_frame_; }
    253   int last_ended_frame() { return last_ended_frame_; }
    254 
    255   bool IsLocked() { return compositor_lock_ != NULL; }
    256 
    257   const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
    258   void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
    259 
    260   LayerAnimatorCollection* layer_animator_collection() {
    261     return &layer_animator_collection_;
    262   }
    263 
    264  private:
    265   friend class base::RefCounted<Compositor>;
    266   friend class CompositorLock;
    267 
    268   // Called by CompositorLock.
    269   void UnlockCompositor();
    270 
    271   // Called to release any pending CompositorLock
    272   void CancelCompositorLock();
    273 
    274   // Notifies the compositor that compositing is complete.
    275   void NotifyEnd();
    276 
    277   gfx::Size size_;
    278 
    279   ui::ContextFactory* context_factory_;
    280 
    281   // The root of the Layer tree drawn by this compositor.
    282   Layer* root_layer_;
    283 
    284   ObserverList<CompositorObserver> observer_list_;
    285   ObserverList<CompositorAnimationObserver> animation_observer_list_;
    286 
    287   gfx::AcceleratedWidget widget_;
    288   scoped_refptr<cc::Layer> root_web_layer_;
    289   scoped_ptr<cc::LayerTreeHost> host_;
    290   scoped_refptr<base::MessageLoopProxy> compositor_thread_loop_;
    291   scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
    292 
    293   // The manager of vsync parameters for this compositor.
    294   scoped_refptr<CompositorVSyncManager> vsync_manager_;
    295 
    296   // The device scale factor of the monitor that this compositor is compositing
    297   // layers on.
    298   float device_scale_factor_;
    299 
    300   int last_started_frame_;
    301   int last_ended_frame_;
    302 
    303   bool disable_schedule_composite_;
    304 
    305   CompositorLock* compositor_lock_;
    306 
    307   // Prevent more than one draw from being scheduled.
    308   bool defer_draw_scheduling_;
    309 
    310   // Used to prevent Draw()s while a composite is in progress.
    311   bool waiting_on_compositing_end_;
    312   bool draw_on_compositing_end_;
    313   enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED };
    314   SwapState swap_state_;
    315 
    316   LayerAnimatorCollection layer_animator_collection_;
    317 
    318   base::WeakPtrFactory<Compositor> schedule_draw_factory_;
    319 
    320   DISALLOW_COPY_AND_ASSIGN(Compositor);
    321 };
    322 
    323 }  // namespace ui
    324 
    325 #endif  // UI_COMPOSITOR_COMPOSITOR_H_
    326