/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 95 int m_numLayers; 102 , m_numLayers (1) 297 std::vector<tcu::Surface> renderedLayers (m_numLayers); 300 for (int ndx = 0; ndx < m_numLayers; ++ndx) 322 for (int ndx = 0; ndx < m_numLayers; ++ndx)
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/external/deqp/modules/gles3/functional/ |
es3fTextureFormatTests.cpp | 439 int m_numLayers; 454 , m_numLayers (numLayers) 468 , m_numLayers (numLayers) 483 ? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Implicit internal format. 484 : new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit internal format. [all...] |
es3fTextureFilteringTests.cpp | 677 const int m_numLayers; 718 , m_numLayers (numLayers) 742 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); 743 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); 760 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 777 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 779 const deUint32 step = 0x00ffffff / (numLevels*m_numLayers - 1); 794 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); 795 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2( 0.2f, 0.175f), tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); 796 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2(-0.8f, -2.3f ), tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers)+0.5f, -0.5f))) [all...] |
es3fTextureShadowTests.cpp | 715 const int m_numLayers; 759 , m_numLayers (numLayers) 784 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); 785 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); 849 const float maxLayer = (float)m_numLayers; [all...] |
es3fTextureSpecificationTests.cpp | 432 int m_numLayers; 442 , m_numLayers (numLayers) 474 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) 763 levelData.setSize(levelW, levelH, m_numLayers); 766 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); [all...] |
/external/deqp/framework/common/ |
tcuTexture.hpp | 823 int getNumLayers (void) const { return m_numLayers; } 844 int m_numLayers; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | [all...] |