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    Searched defs:mesh (Results 1 - 22 of 22) sorted by null

  /frameworks/rs/driver/runtime/
rs_mesh.c 8 * Mesh
12 Mesh_t *mesh = (Mesh_t *)m.p; local
13 if (mesh == NULL) {
16 return mesh->mHal.state.vertexBuffersCount;
21 Mesh_t *mesh = (Mesh_t *)m.p; local
22 if (mesh == NULL) {
25 return mesh->mHal.state.primitivesCount;
30 Mesh_t *mesh = (Mesh_t *)m.p; local
31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount)
41 Mesh_t *mesh = (Mesh_t *)m.p; local
52 Mesh_t *mesh = (Mesh_t *)m.p; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 80 struct mesh struct
90 mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, function in struct:mesh
126 ~mesh()
157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
172 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
181 mesh* quad;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 80 struct mesh struct
90 mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, function in struct:mesh
126 ~mesh()
157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
172 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
181 mesh* quad;
  /frameworks/base/libs/hwui/
PatchCache.cpp 184 * Sets the mesh's offsets and copies its associated vertices into
185 * the mesh buffer (VBO).
198 // Find a block where we can fit the mesh
202 // The mesh fits
219 // Copy the 9patch mesh in the VBO
246 const Patch* mesh = mCache.get(description); local
248 if (!mesh) {
273 return mesh;
LayerRenderer.cpp 132 if (mLayer->mesh) {
133 delete[] mLayer->mesh;
134 mLayer->mesh = NULL;
153 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
154 delete[] mLayer->mesh;
155 mLayer->mesh = NULL;
158 if (!mLayer->mesh) {
159 mLayer->mesh = new TextureVertex[count * 4];
167 TextureVertex* mesh = mLayer->mesh; local
    [all...]
FontRenderer.cpp 294 if (!cacheTexture->mesh()) {
517 TextureVertex* mesh = texture->mesh(); local
518 caches.bindPositionVertexPointer(force, &mesh[0].x);
519 caches.bindTexCoordsVertexPointer(force, &mesh[0].u);
Layer.h 319 * If the layer can be rendered as a mesh, this is non-null.
321 TextureVertex* mesh; member in class:android::uirenderer::Layer
OpenGLRenderer.cpp 1128 TextureVertex* mesh = mCaches.getRegionMesh(); local
1290 Vertex mesh[count * 4]; local
2046 Vector<ColorTextureVertex> mesh; \/\/ TODO: use C++11 unique_ptr local
2244 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(), local
2950 TextureVertex* mesh = &layer->mesh[0]; local
3189 Vertex mesh[count]; local
    [all...]
  /frameworks/rs/
rsMesh.cpp 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
38 Mesh::Mesh(Context *rsc,
62 Mesh::~Mesh() {
64 mRSC->mHal.funcs.mesh.destroy(mRSC, this);
75 void Mesh::init() {
77 mRSC->mHal.funcs.mesh.init(mRSC, this);
81 void Mesh::serialize(Context *rsc, OStream *stream) const
147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local
    [all...]
rs_hal.h 44 class Mesh;
278 bool (*init)(const Context *rsc, const Mesh *m);
279 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
280 void (*destroy)(const Context *rsc, const Mesh *m);
281 } mesh; member in struct:android::renderscript::__anon39974
  /external/chromium_org/third_party/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
    [all...]
  /external/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
    [all...]
  /frameworks/base/libs/hwui/font/
CacheTexture.h 141 TextureVertex* mesh() const { function in class:android::uirenderer::CacheTexture
161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; local
162 TextureVertex::set(mesh++, x2, y2, u2, v2);
163 TextureVertex::set(mesh++, x3, y3, u3, v3);
164 TextureVertex::set(mesh++, x1, y1, u1, v1);
165 TextureVertex::set(mesh++, x4, y4, u4, v4);
  /frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
FBOSyncRS.java 135 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
145 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
146 Mesh mesh = entry.getMesh(); local
147 mMeshes.set_mMesh(i, mesh, false);
148 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
FBOTestRS.java 134 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
144 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
145 Mesh mesh = entry.getMesh(); local
146 mMeshes.set_mMesh(i, mesh, false);
147 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SimpleModelRS.java 133 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
143 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
144 Mesh mesh = entry.getMesh(); local
145 mMeshes.set_mMesh(i, mesh, false);
146 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
ShadersTestRS.java 25 import android.renderscript.Mesh;
146 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
156 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
157 Mesh mesh = entry.getMesh(); local
158 mMeshes.set_mMesh(i, mesh, false);
159 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 47 struct mesh* mesh; member in struct:gear
86 static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
230 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
297 gears[i].mesh->bind_and_draw(ctx);
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 47 struct mesh* mesh; member in struct:gear
86 static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
230 return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
297 gears[i].mesh->bind_and_draw(ctx);
516 gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
517 gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
518 gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rs_hal.h 44 class Mesh;
257 bool (*init)(const Context *rsc, const Mesh *m);
258 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
259 void (*destroy)(const Context *rsc, const Mesh *m);
260 } mesh; member in struct:android::renderscript::__anon74743
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rs_hal.h 44 class Mesh;
257 bool (*init)(const Context *rsc, const Mesh *m);
258 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
259 void (*destroy)(const Context *rsc, const Mesh *m);
260 } mesh; member in struct:android::renderscript::__anon75272
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rs_hal.h 44 class Mesh;
257 bool (*init)(const Context *rsc, const Mesh *m);
258 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
259 void (*destroy)(const Context *rsc, const Mesh *m);
260 } mesh; member in struct:android::renderscript::__anon75803

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