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      1 //===-- llvm/CodeGen/Spiller.cpp -  Spiller -------------------------------===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 
     10 #include "Spiller.h"
     11 #include "llvm/CodeGen/LiveIntervalAnalysis.h"
     12 #include "llvm/CodeGen/LiveRangeEdit.h"
     13 #include "llvm/CodeGen/LiveStackAnalysis.h"
     14 #include "llvm/CodeGen/MachineFrameInfo.h"
     15 #include "llvm/CodeGen/MachineFunction.h"
     16 #include "llvm/CodeGen/MachineInstrBuilder.h"
     17 #include "llvm/CodeGen/MachineLoopInfo.h"
     18 #include "llvm/CodeGen/MachineRegisterInfo.h"
     19 #include "llvm/CodeGen/VirtRegMap.h"
     20 #include "llvm/Support/CommandLine.h"
     21 #include "llvm/Support/Debug.h"
     22 #include "llvm/Support/ErrorHandling.h"
     23 #include "llvm/Support/raw_ostream.h"
     24 #include "llvm/Target/TargetInstrInfo.h"
     25 #include "llvm/Target/TargetMachine.h"
     26 
     27 using namespace llvm;
     28 
     29 #define DEBUG_TYPE "spiller"
     30 
     31 namespace {
     32   enum SpillerName { trivial, inline_ };
     33 }
     34 
     35 static cl::opt<SpillerName>
     36 spillerOpt("spiller",
     37            cl::desc("Spiller to use: (default: standard)"),
     38            cl::Prefix,
     39            cl::values(clEnumVal(trivial,   "trivial spiller"),
     40                       clEnumValN(inline_,  "inline", "inline spiller"),
     41                       clEnumValEnd),
     42            cl::init(trivial));
     43 
     44 // Spiller virtual destructor implementation.
     45 Spiller::~Spiller() {}
     46 
     47 namespace {
     48 
     49 /// Utility class for spillers.
     50 class SpillerBase : public Spiller {
     51 protected:
     52   MachineFunctionPass *pass;
     53   MachineFunction *mf;
     54   VirtRegMap *vrm;
     55   LiveIntervals *lis;
     56   MachineFrameInfo *mfi;
     57   MachineRegisterInfo *mri;
     58   const TargetInstrInfo *tii;
     59   const TargetRegisterInfo *tri;
     60 
     61   /// Construct a spiller base.
     62   SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
     63     : pass(&pass), mf(&mf), vrm(&vrm)
     64   {
     65     lis = &pass.getAnalysis<LiveIntervals>();
     66     mfi = mf.getFrameInfo();
     67     mri = &mf.getRegInfo();
     68     tii = mf.getTarget().getInstrInfo();
     69     tri = mf.getTarget().getRegisterInfo();
     70   }
     71 
     72   /// Add spill ranges for every use/def of the live interval, inserting loads
     73   /// immediately before each use, and stores after each def. No folding or
     74   /// remat is attempted.
     75   void trivialSpillEverywhere(LiveRangeEdit& LRE) {
     76     LiveInterval* li = &LRE.getParent();
     77 
     78     DEBUG(dbgs() << "Spilling everywhere " << *li << "\n");
     79 
     80     assert(li->weight != llvm::huge_valf &&
     81            "Attempting to spill already spilled value.");
     82 
     83     assert(!TargetRegisterInfo::isStackSlot(li->reg) &&
     84            "Trying to spill a stack slot.");
     85 
     86     DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
     87 
     88     const TargetRegisterClass *trc = mri->getRegClass(li->reg);
     89     unsigned ss = vrm->assignVirt2StackSlot(li->reg);
     90 
     91     // Iterate over reg uses/defs.
     92     for (MachineRegisterInfo::reg_instr_iterator
     93          regItr = mri->reg_instr_begin(li->reg);
     94          regItr != mri->reg_instr_end();) {
     95 
     96       // Grab the use/def instr.
     97       MachineInstr *mi = &*regItr;
     98 
     99       DEBUG(dbgs() << "  Processing " << *mi);
    100 
    101       // Step regItr to the next use/def instr.
    102       ++regItr;
    103 
    104       // Collect uses & defs for this instr.
    105       SmallVector<unsigned, 2> indices;
    106       bool hasUse = false;
    107       bool hasDef = false;
    108       for (unsigned i = 0; i != mi->getNumOperands(); ++i) {
    109         MachineOperand &op = mi->getOperand(i);
    110         if (!op.isReg() || op.getReg() != li->reg)
    111           continue;
    112         hasUse |= mi->getOperand(i).isUse();
    113         hasDef |= mi->getOperand(i).isDef();
    114         indices.push_back(i);
    115       }
    116 
    117       // Create a new virtual register for the load and/or store.
    118       unsigned NewVReg = LRE.create();
    119 
    120       // Update the reg operands & kill flags.
    121       for (unsigned i = 0; i < indices.size(); ++i) {
    122         unsigned mopIdx = indices[i];
    123         MachineOperand &mop = mi->getOperand(mopIdx);
    124         mop.setReg(NewVReg);
    125         if (mop.isUse() && !mi->isRegTiedToDefOperand(mopIdx)) {
    126           mop.setIsKill(true);
    127         }
    128       }
    129       assert(hasUse || hasDef);
    130 
    131       // Insert reload if necessary.
    132       MachineBasicBlock::iterator miItr(mi);
    133       if (hasUse) {
    134         MachineInstrSpan MIS(miItr);
    135 
    136         tii->loadRegFromStackSlot(*mi->getParent(), miItr, NewVReg, ss, trc,
    137                                   tri);
    138         lis->InsertMachineInstrRangeInMaps(MIS.begin(), miItr);
    139       }
    140 
    141       // Insert store if necessary.
    142       if (hasDef) {
    143         MachineInstrSpan MIS(miItr);
    144 
    145         tii->storeRegToStackSlot(*mi->getParent(), std::next(miItr), NewVReg,
    146                                  true, ss, trc, tri);
    147         lis->InsertMachineInstrRangeInMaps(std::next(miItr), MIS.end());
    148       }
    149     }
    150   }
    151 };
    152 
    153 } // end anonymous namespace
    154 
    155 namespace {
    156 
    157 /// Spills any live range using the spill-everywhere method with no attempt at
    158 /// folding.
    159 class TrivialSpiller : public SpillerBase {
    160 public:
    161 
    162   TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf,
    163                  VirtRegMap &vrm)
    164     : SpillerBase(pass, mf, vrm) {}
    165 
    166   void spill(LiveRangeEdit &LRE) override {
    167     // Ignore spillIs - we don't use it.
    168     trivialSpillEverywhere(LRE);
    169   }
    170 };
    171 
    172 } // end anonymous namespace
    173 
    174 void Spiller::anchor() { }
    175 
    176 llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
    177                                    MachineFunction &mf,
    178                                    VirtRegMap &vrm) {
    179   switch (spillerOpt) {
    180   case trivial: return new TrivialSpiller(pass, mf, vrm);
    181   case inline_: return createInlineSpiller(pass, mf, vrm);
    182   }
    183   llvm_unreachable("Invalid spiller optimization");
    184 }
    185