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    Searched defs:modelview (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shader.c 52 struct matrix modelview; member in struct:shader
362 &shader->modelview,
397 shader->modelview = *mat;
  /external/mesa3d/src/gallium/state_trackers/vega/
shader.c 52 struct matrix modelview; member in struct:shader
362 &shader->modelview,
397 shader->modelview = *mat;
  /external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc 462 ESMatrix modelview; local
463 modelview.LoadIdentity();
464 modelview.Translate(0.0, 0.0, -2.0);
465 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
467 state_->mvp_matrix_.Multiply(&modelview, &perspective);
  /external/chromium_org/ppapi/examples/compositor/
spinning_cube.cc 453 ESMatrix modelview; local
454 modelview.LoadIdentity();
455 modelview.Translate(0.0, 0.0, -2.0);
456 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
458 state_->mvp_matrix_.Multiply(&modelview, &perspective);
  /external/chromium_org/ppapi/examples/gles2_spinning_cube/
spinning_cube.cc 460 ESMatrix modelview; local
461 modelview.LoadIdentity();
462 modelview.Translate(0.0, 0.0, -2.0);
463 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0);
465 state_->mvp_matrix_.Multiply(&modelview, &perspective);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 58 float4x4 modelview; member in struct:cbuf_t
282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
286 float4x4 m2 = modelview;
290 cbd.modelview = m2;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 58 float4x4 modelview; member in struct:cbuf_t
282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
286 float4x4 m2 = modelview;
290 cbd.modelview = m2;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ffvertex_prog.c 509 GLint s0, /* modelview, projection, etc */
732 struct ureg modelview[4]; local
738 0, modelview );
740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
744 STATE_MATRIX_TRANSPOSE, modelview );
746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
761 struct ureg modelview[4]; local
766 0, modelview );
768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
    [all...]
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 509 GLint s0, /* modelview, projection, etc */
732 struct ureg modelview[4]; local
738 0, modelview );
740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
744 STATE_MATRIX_TRANSPOSE, modelview );
746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
761 struct ureg modelview[4]; local
766 0, modelview );
768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
    [all...]
  /frameworks/native/opengl/libagl/
context.h 486 MODELVIEW = 0x01,
495 matrix_stack_t modelview; member in struct:android::gl::transform_state_t
499 // modelview * projection
505 // full modelview inverse transpose

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