/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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/external/mesa3d/src/gallium/state_trackers/vega/ |
shader.c | 52 struct matrix modelview; member in struct:shader 362 &shader->modelview, 397 shader->modelview = *mat;
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/external/chromium_org/mojo/examples/sample_app/ |
spinning_cube.cc | 462 ESMatrix modelview; local 463 modelview.LoadIdentity(); 464 modelview.Translate(0.0, 0.0, -2.0); 465 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); 467 state_->mvp_matrix_.Multiply(&modelview, &perspective);
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/external/chromium_org/ppapi/examples/compositor/ |
spinning_cube.cc | 453 ESMatrix modelview; local 454 modelview.LoadIdentity(); 455 modelview.Translate(0.0, 0.0, -2.0); 456 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); 458 state_->mvp_matrix_.Multiply(&modelview, &perspective);
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/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
spinning_cube.cc | 460 ESMatrix modelview; local 461 modelview.LoadIdentity(); 462 modelview.Translate(0.0, 0.0, -2.0); 463 modelview.Rotate(state_->angle_ * direction_, 1.0, 0.0, 1.0); 465 state_->mvp_matrix_.Multiply(&modelview, &perspective);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 58 float4x4 modelview; member in struct:cbuf_t 282 void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) 286 float4x4 m2 = modelview; 290 cbd.modelview = m2;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 509 GLint s0, /* modelview, projection, etc */ 732 struct ureg modelview[4]; local 738 0, modelview ); 740 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); 744 STATE_MATRIX_TRANSPOSE, modelview ); 746 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); 761 struct ureg modelview[4]; local 766 0, modelview ); 768 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); [all...] |
/frameworks/native/opengl/libagl/ |
context.h | 486 MODELVIEW = 0x01, 495 matrix_stack_t modelview; member in struct:android::gl::transform_state_t 499 // modelview * projection 505 // full modelview inverse transpose
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