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    Searched defs:near (Results 1 - 25 of 35) sorted by null

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  /external/chromium_org/third_party/angle/src/common/
platform.h 63 # undef near macro
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 139 float near = 1.0f; local
142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp 108 float near = 8.0f; local
111 return Matrix::newFrustum(left, right, bottom, top, near, far);
  /cts/suite/cts/deviceTests/opengl/test/
MatrixTest.cpp 173 float near = 1.0f; local
176 Matrix* m = Matrix::newFrustum(left, right, bottom, top, near, far);
  /external/chromium_org/third_party/angle/src/compiler/translator/
Initialize.cpp 562 TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc); local
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  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 106 float near = 8.0f; local
109 return Matrix::newFrustum(left, right, bottom, top, near, far);
  /external/ceres-solver/internal/ceres/
rotation_test.cc 92 bool near = true; local
95 near = false;
100 if (near) {
104 near = true;
107 near = false;
112 if (near) {
551 // Takes a bunch of random axis/angle values near zero, converts them
651 // near singularity points.
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  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 382 const float near = 0.0f; local
391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f);
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 382 const float near = 0.0f; local
391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f);
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ColladaParser.java 462 float near = getFloat(camera, "znear"); local
467 sceneCamera.setNear(near);
  /frameworks/native/opengl/libagl/
matrix.cpp 702 GLfloat near = c->transforms.vpt.zNear; local
704 GLfloat A = div2f(far - near);
705 GLfloat B = div2f(far + near);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 867 float near = msg.getArgs(0).getFloatValue(0); local
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
windef.h 69 #undef near macro
73 #define near macro
93 #undef NEAR
95 #define NEAR
  /prebuilts/sdk/renderscript/lib/
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  /external/robolectric/lib/main/
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  /external/chromium_org/third_party/libaddressinput/src/java/
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