HomeSort by relevance Sort by last modified time
    Searched defs:numIndices (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad;
102 dst.resize(numIndices);
261 GLsizei numIndices = (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY);
266 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, DE_NULL);
glsRandomShaderCase.cpp 198 int numIndices = numQuads*6;
199 m_indices.resize(numIndices);
  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 446 int numIndices = getNumIndices();
448 DE_ASSERT(numIndices > 0);
450 DE_ASSERT(m_endWithRestart || getIndex(numIndices-1) != restartIndex); // We don't want restarts at end unless the case is a special case.
453 for (int i = 1; i < numIndices; i++)
556 int numIndices = getNumIndices();
557 for (int i = 0; i < numIndices; i++)
602 int numIndices = getNumIndices();
604 DE_ASSERT(numIndices >= 0);
608 for (int indexArrayNdx = 0; indexArrayNdx <= numIndices; indexArrayNdx++) // \note Goes one "too far" in order to detect end of array as well.
610 if (indexArrayNdx >= numIndices || getIndex(indexArrayNdx) == restartIndex) // \note Handle end of array the same way as a restart (…)
    [all...]
es3fFragmentOutputTests.cpp 492 const int numIndices = numQuads*6;
497 vector<deUint16> indices (numIndices);
751 gl.drawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, &indices[0]);
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 204 int[] numIndices = mSpheres[i].getNumIndices();
208 for (int j = 0; j < numIndices.length; j++) {
212 numIndices[j], GLES20.GL_UNSIGNED_SHORT,
216 for (int j = 0; j < numIndices.length; j++) {
218 numIndices[j], GLES20.GL_UNSIGNED_SHORT,
408 int[] numIndices = mSpheres[i].getNumIndices();
411 for (int j = 0; j < numIndices.length; j++) {

Completed in 292 milliseconds