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Searched
defs:numIndices
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp
101
int
numIndices
= gridSizeX * gridSizeY * numIndicesPerQuad;
102
dst.resize(
numIndices
);
261
GLsizei
numIndices
= (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY);
266
gl.drawElements(GL_TRIANGLES,
numIndices
, GL_UNSIGNED_SHORT, DE_NULL);
glsRandomShaderCase.cpp
198
int
numIndices
= numQuads*6;
199
m_indices.resize(
numIndices
);
/external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp
446
int
numIndices
= getNumIndices();
448
DE_ASSERT(
numIndices
> 0);
450
DE_ASSERT(m_endWithRestart || getIndex(
numIndices
-1) != restartIndex); // We don't want restarts at end unless the case is a special case.
453
for (int i = 1; i <
numIndices
; i++)
556
int
numIndices
= getNumIndices();
557
for (int i = 0; i <
numIndices
; i++)
602
int
numIndices
= getNumIndices();
604
DE_ASSERT(
numIndices
>= 0);
608
for (int indexArrayNdx = 0; indexArrayNdx <=
numIndices
; indexArrayNdx++) // \note Goes one "too far" in order to detect end of array as well.
610
if (indexArrayNdx >=
numIndices
|| getIndex(indexArrayNdx) == restartIndex) // \note Handle end of array the same way as a restart (…)
[
all
...]
es3fFragmentOutputTests.cpp
492
const int
numIndices
= numQuads*6;
497
vector<deUint16> indices (
numIndices
);
751
gl.drawElements(GL_TRIANGLES,
numIndices
, GL_UNSIGNED_SHORT, &indices[0]);
[
all
...]
/cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java
204
int[]
numIndices
= mSpheres[i].getNumIndices();
208
for (int j = 0; j <
numIndices
.length; j++) {
212
numIndices
[j], GLES20.GL_UNSIGNED_SHORT,
216
for (int j = 0; j <
numIndices
.length; j++) {
218
numIndices
[j], GLES20.GL_UNSIGNED_SHORT,
408
int[]
numIndices
= mSpheres[i].getNumIndices();
411
for (int j = 0; j <
numIndices
.length; j++) {
Completed in 292 milliseconds