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    Searched defs:numQuads (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp 141 const int numQuads = 8;
149 for (int ndx = 0; ndx < numQuads; ndx++)
es3fShaderBuiltinVarTests.cpp 753 const int numQuads = numVertices/6 + (numVertices%6 != 0 ? 1 : 0);
754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth;
755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight;
    [all...]
es3fFragmentOutputTests.cpp 491 const int numQuads = (gridWidth-1)*(gridHeight-1);
492 const int numIndices = numQuads*6;
530 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 197 int numQuads = m_gridWidth*m_gridHeight;
198 int numIndices = numQuads*6;
200 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 365 const int numQuads = m_overdrawCount+1;
367 vector<Vec4> colors (numQuads*4);
380 vector<Vec2> positions (numQuads*4);
381 vector<deUint16> indices (numQuads*6);
393 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
433 gl.drawElements(GL_TRIANGLES, 6*(numQuads-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof(deUint16)));
437 for (int quadNdx = 1; quadNdx < numQuads; quadNdx++)
467 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp     [all...]

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