HomeSort by relevance Sort by last modified time
    Searched defs:perspective (Results 1 - 25 of 28) sorted by null

1 2

  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
PerspectiveTransformOperation.h 40 double perspective() const { return m_p; } function in class:blink::PerspectiveTransformOperation
48 virtual OperationType type() const OVERRIDE { return Perspective; }
  /external/chromium_org/ui/gfx/
transform_util.h 29 SkMScalar perspective[4]; member in struct:gfx::DecomposedTransform
46 // Decomposes this transform into its translation, scale, skew, perspective,
transform_util.cc 122 matrix.setDouble(3, i, decomp.perspective[i]);
221 Transform ComposeTransform(const SkMatrix44& perspective,
228 matrix.preConcat(perspective);
289 perspective[0] = perspective[1] = perspective[2] = 0.0;
291 perspective[3] = quaternion[3] = 1.0;
304 out->perspective, to.perspective, from.perspective, scalea, scaleb)
437 SkMatrix44 perspective = BuildPerspectiveMatrix(decomp); local
457 SkMatrix44 perspective = BuildPerspectiveMatrix(decomp); local
    [all...]
transform_unittest.cc 687 Transform perspective; local
688 perspective.ApplyPerspectiveDepth(1.f);
690 perspective.TransformPoint(&transformed);
694 perspective.MakeIdentity();
695 perspective.ApplyPerspectiveDepth(1.1f);
696 perspective.TransformPoint(&transformed);
    [all...]
  /external/chromium_org/cc/layers/
layer_utils_unittest.cc 193 gfx::Transform perspective; local
194 perspective.ApplyPerspectiveDepth(100.f);
195 parent()->SetTransform(perspective);
  /external/chromium_org/third_party/angle/samples/angle/sample_util/
Matrix.cpp 76 Matrix4 Matrix4::perspective(float fovY, float aspectRatio, float nearZ, float farZ) function in class:Matrix4
  /external/chromium_org/third_party/skia/gm/
glyph_pos.cpp 96 // Perspective test.
99 SkMatrix perspective; variable
100 perspective.setIdentity();
101 perspective.setPerspX(-SkScalarDiv(SK_Scalar1, 340.0f));
102 perspective.setSkewX(SkScalarDiv(8.0f,
104 perspective.setSkewY(SkScalarDiv(2.0f,
108 canvas->concat(perspective);
gradients.cpp 156 // Based on the original gradient slide, but with perspective applied to the
190 // apply an increasing y perspective as we move to the right
191 SkMatrix perspective; local
192 perspective.setIdentity();
193 perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
195 perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
198 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective);
214 // Based on the original gradient slide, but with perspective applied to
225 SkMatrix perspective; local
226 perspective.setIdentity()
    [all...]
gmmain.cpp 2344 SkMatrix perspective; local
    [all...]
  /frameworks/native/opengl/libagl/
vertex.cpp 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) function in namespace:android
102 // if the vertex is clipped, we don't do the perspective
104 perspective(c, v, enables);
137 perspective(c, v, c->rasterizer.state.enables);
array.cpp 962 c->arrays.perspective(c, v);
979 c->arrays.perspective(c, v);
1018 //c->arrays.perspective(c, v);
1093 GLboolean perspective = local
    [all...]
context.h 219 void (*perspective)(ogles_context_t*c, vertex_t* v); member in struct:android::gl::array_machine_t
627 uint32_t perspective : 1; member in struct:android::gl::ogles_context_t
  /sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/preferences/
LogCatPreferencePage.java 98 IPerspectiveDescriptor perspective = perspectiveDescriptors[i]; local
99 perspectives[i][0] = perspective.getLabel();
100 perspectives[i][1] = perspective.getId();
  /sdk/eclipse/plugins/com.android.ide.eclipse.hierarchyviewer/src/com/android/ide/eclipse/hierarchyviewer/views/
DeviceSelectorView.java 48 IPerspectiveDescriptor perspective = getViewSite().getPage().getPerspective(); local
51 if (perspective.getId().equals(PixelPerfectPespective.ID)) {
53 } else if (perspective.getId().equals(TreeViewPerspective.ID)) {
100 public void perspectiveActivated(IWorkbenchPage page, IPerspectiveDescriptor perspective) {
101 if (perspective.getId().equals(PixelPerfectPespective.ID)) {
104 } else if (perspective.getId().equals(TreeViewPerspective.ID)) {
114 public void perspectiveChanged(IWorkbenchPage page, IPerspectiveDescriptor perspective,
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
mat4.js 739 * Generates a perspective projection matrix with the given bounds
748 mat4.perspective = function (out, fovy, aspect, near, far) {
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_point.c 82 * perspective divide.
100 * \param perspective does the shader expects pre-multiplied w, i.e.,
109 boolean perspective)
125 if (perspective) {
145 if (perspective) {
157 info->a0[slot][3] = perspective ? w0 : 1.0f;
220 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); local
223 if (perspective & usage_mask) {
255 perspective);
265 if (perspective) {
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_point.c 82 * perspective divide.
100 * \param perspective does the shader expects pre-multiplied w, i.e.,
109 boolean perspective)
125 if (perspective) {
145 if (perspective) {
157 info->a0[slot][3] = perspective ? w0 : 1.0f;
220 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); local
223 if (perspective & usage_mask) {
255 perspective);
265 if (perspective) {
    [all...]
  /external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc 232 void Perspective(float fov_y, float aspect, float near_z, float far_z) {
458 ESMatrix perspective; local
459 perspective.LoadIdentity();
460 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
467 state_->mvp_matrix_.Multiply(&modelview, &perspective);
  /external/chromium_org/ppapi/examples/compositor/
spinning_cube.cc 216 void Perspective(float fov_y, float aspect, float near_z, float far_z) {
449 ESMatrix perspective; local
450 perspective.LoadIdentity();
451 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
458 state_->mvp_matrix_.Multiply(&modelview, &perspective);
  /external/chromium_org/ppapi/examples/gles2_spinning_cube/
spinning_cube.cc 232 void Perspective(float fov_y, float aspect, float near_z, float far_z) {
456 ESMatrix perspective; local
457 perspective.LoadIdentity();
458 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
465 state_->mvp_matrix_.Multiply(&modelview, &perspective);
  /external/skia/gm/
gradients.cpp 156 // Based on the original gradient slide, but with perspective applied to the
190 // apply an increasing y perspective as we move to the right
191 SkMatrix perspective; local
192 perspective.setIdentity();
193 perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
195 perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
198 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective);
214 // Based on the original gradient slide, but with perspective applied to
225 SkMatrix perspective; local
226 perspective.setIdentity()
    [all...]
gmmain.cpp 2312 SkMatrix perspective; local
    [all...]
  /external/chromium_org/cc/animation/
transform_operations_unittest.cc 1309 TransformOperations perspective; local
1368 TransformOperations perspective; local
    [all...]
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/
gl-matrix.js     [all...]
  /external/chromium_org/cc/trees/
layer_tree_host_common_unittest.cc 7963 TransformOperations perspective; local
    [all...]

Completed in 1746 milliseconds

1 2