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Searched
defs:players
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/animation/
ElementAnimation.h
99
const AnimationPlayerCountedSet&
players
= element.activeAnimations()->
players
();
local
101
for (AnimationPlayerCountedSet::const_iterator it =
players
.begin(); it !=
players
.end(); ++it) {
CompositorPendingAnimations.cpp
63
WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> >
players
;
local
64
players
.swap(m_pending);
66
for (size_t i = 0; i <
players
.size(); ++i) {
67
AnimationPlayer& player = *
players
[i].get();
97
for (size_t i = 0; i <
players
.size(); ++i) {
98
AnimationPlayer& player = *
players
[i].get();
ActiveAnimations.h
70
AnimationPlayerCountedSet&
players
() { return m_players; }
function in class:blink::ActiveAnimations
AnimationTimeline.cpp
125
WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer> >
players
;
local
126
players
.reserveInitialCapacity(m_playersNeedingUpdate.size());
128
players
.append(it->get());
130
std::sort(
players
.begin(),
players
.end(), AnimationPlayer::hasLowerPriority);
132
for (size_t i = 0; i <
players
.size(); ++i) {
133
AnimationPlayer* player =
players
[i];
/frameworks/wilhelm/tests/sandbox/
multiplay.c
141
Player *
players
= (Player *) calloc(numPlayers, sizeof(Player));
local
142
assert(NULL !=
players
);
180
// create all the
players
186
p = &
players
[i];
215
// now loop randomly doing things to the
players
221
p = &
players
[i];
278
SLObjectItf playerObject =
players
[i].mPlayerObject;
Completed in 143 milliseconds