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    Searched defs:players (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/animation/
ElementAnimation.h 99 const AnimationPlayerCountedSet& players = element.activeAnimations()->players(); local
101 for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) {
CompositorPendingAnimations.cpp 63 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players; local
64 players.swap(m_pending);
66 for (size_t i = 0; i < players.size(); ++i) {
67 AnimationPlayer& player = *players[i].get();
97 for (size_t i = 0; i < players.size(); ++i) {
98 AnimationPlayer& player = *players[i].get();
ActiveAnimations.h 70 AnimationPlayerCountedSet& players() { return m_players; } function in class:blink::ActiveAnimations
AnimationTimeline.cpp 125 WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer> > players; local
126 players.reserveInitialCapacity(m_playersNeedingUpdate.size());
128 players.append(it->get());
130 std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
132 for (size_t i = 0; i < players.size(); ++i) {
133 AnimationPlayer* player = players[i];
  /frameworks/wilhelm/tests/sandbox/
multiplay.c 141 Player *players = (Player *) calloc(numPlayers, sizeof(Player)); local
142 assert(NULL != players);
180 // create all the players
186 p = &players[i];
215 // now loop randomly doing things to the players
221 p = &players[i];
278 SLObjectItf playerObject = players[i].mPlayerObject;

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