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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_
      6 #define CC_LAYERS_LAYER_ITERATOR_H_
      7 
      8 #include "cc/base/cc_export.h"
      9 #include "cc/trees/layer_tree_host_common.h"
     10 
     11 namespace cc {
     12 
     13 // These classes provide means to iterate over the
     14 // RenderSurface-Layer tree.
     15 
     16 // Example code follows, for a tree of Layer/RenderSurface objects.
     17 // See below for details.
     18 //
     19 // void DoStuffOnLayers(
     20 //     const RenderSurfaceLayerList& render_surface_layer_list) {
     21 //   typedef LayerIterator<Layer> LayerIteratorType;
     22 //
     23 //   LayerIteratorType end =
     24 //       LayerIteratorType::End(&render_surface_layer_list);
     25 //   for (LayerIteratorType
     26 //            it = LayerIteratorType::Begin(&render_surface_layer_list);
     27 //        it != end;
     28 //        ++it) {
     29 //     // Only one of these will be true
     30 //     if (it.represents_target_render_surface())
     31 //       foo(*it);  // *it is a layer representing a target RenderSurface
     32 //     if (it.represents_contributing_render_surface())
     33 //       bar(*it);  // *it is a layer representing a RenderSurface that
     34 //                  // contributes to the layer's target RenderSurface
     35 //     if (it.represents_itself())
     36 //       baz(*it);  // *it is a layer representing itself,
     37 //                  // as it contributes to its own target RenderSurface
     38 //   }
     39 // }
     40 
     41 // A RenderSurface R may be referred to in one of two different contexts.
     42 // One RenderSurface is "current" at any time, for whatever operation
     43 // is being performed. This current surface is referred to as a target surface.
     44 // For example, when R is being painted it would be the target surface.
     45 // Once R has been painted, its contents may be included into another
     46 // surface S. While S is considered the target surface when it is being
     47 // painted, R is called a contributing surface in this context as it
     48 // contributes to the content of the target surface S.
     49 //
     50 // The iterator's current position in the tree always points to some layer.
     51 // The state of the iterator indicates the role of the layer,
     52 // and will be one of the following three states.
     53 // A single layer L will appear in the iteration process in at least one,
     54 // and possibly all, of these states.
     55 // 1. Representing the target surface: The iterator in this state,
     56 // pointing at layer L, indicates that the target RenderSurface
     57 // is now the surface owned by L. This will occur exactly once for each
     58 // RenderSurface in the tree.
     59 // 2. Representing a contributing surface: The iterator in this state,
     60 // pointing at layer L, refers to the RenderSurface owned
     61 // by L as a contributing surface, without changing the current
     62 // target RenderSurface.
     63 // 3. Representing itself: The iterator in this state, pointing at layer L,
     64 // refers to the layer itself, as a child of the
     65 // current target RenderSurface.
     66 //
     67 // The FrontToBack iterator will iterate over children layers of a surface
     68 // before the layer representing the surface as a target surface.
     69 //
     70 // To use the iterators:
     71 //
     72 // Create a stepping iterator and end iterator by calling
     73 // LayerIterator::Begin() and LayerIterator::End() and passing in the
     74 // list of layers owning target RenderSurfaces. Step through the tree
     75 // by incrementing the stepping iterator while it is != to
     76 // the end iterator. At each step the iterator knows what the layer
     77 // is representing, and you can query the iterator to decide
     78 // what actions to perform with the layer given what it represents.
     79 
     80 ////////////////////////////////////////////////////////////////////////////////
     81 
     82 // Non-templated constants
     83 struct LayerIteratorValue {
     84   static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
     85   // This must be -1 since the iterator action code assumes that this value can
     86   // be reached by subtracting one from the position of the first layer in the
     87   // current target surface's child layer list, which is 0.
     88   static const int kLayerIndexRepresentingTargetRenderSurface = -1;
     89 };
     90 
     91 // The position of a layer iterator that is independent
     92 // of its many template types.
     93 template <typename LayerType> struct LayerIteratorPosition {
     94   bool represents_target_render_surface;
     95   bool represents_contributing_render_surface;
     96   bool represents_itself;
     97   LayerType* target_render_surface_layer;
     98   LayerType* current_layer;
     99 };
    100 
    101 // An iterator class for walking over layers in the
    102 // RenderSurface-Layer tree.
    103 template <typename LayerType>
    104 class LayerIterator {
    105   typedef LayerIterator<LayerType> LayerIteratorType;
    106   typedef typename LayerType::LayerListType LayerList;
    107   typedef typename LayerType::RenderSurfaceListType RenderSurfaceLayerList;
    108   typedef typename LayerType::RenderSurfaceType RenderSurfaceType;
    109 
    110  public:
    111   LayerIterator() : render_surface_layer_list_(NULL) {}
    112 
    113   static LayerIteratorType Begin(
    114       const RenderSurfaceLayerList* render_surface_layer_list) {
    115     return LayerIteratorType(render_surface_layer_list, true);
    116   }
    117   static LayerIteratorType End(
    118       const RenderSurfaceLayerList* render_surface_layer_list) {
    119     return LayerIteratorType(render_surface_layer_list, false);
    120   }
    121 
    122   LayerIteratorType& operator++() {
    123     MoveToNext();
    124     return *this;
    125   }
    126   bool operator==(const LayerIterator& other) const {
    127     return target_render_surface_layer_index_ ==
    128            other.target_render_surface_layer_index_ &&
    129            current_layer_index_ == other.current_layer_index_;
    130   }
    131   bool operator!=(const LayerIteratorType& other) const {
    132     return !(*this == other);
    133   }
    134 
    135   LayerType* operator->() const { return current_layer(); }
    136   LayerType* operator*() const { return current_layer(); }
    137 
    138   bool represents_target_render_surface() const {
    139     return current_layer_represents_target_render_surface();
    140   }
    141   bool represents_contributing_render_surface() const {
    142     return !represents_target_render_surface() &&
    143            current_layer_represents_contributing_render_surface();
    144   }
    145   bool represents_itself() const {
    146     return !represents_target_render_surface() &&
    147            !represents_contributing_render_surface();
    148   }
    149 
    150   LayerType* target_render_surface_layer() const {
    151     return render_surface_layer_list_->at(target_render_surface_layer_index_);
    152   }
    153 
    154   operator const LayerIteratorPosition<LayerType>() const {
    155     LayerIteratorPosition<LayerType> position;
    156     position.represents_target_render_surface =
    157         represents_target_render_surface();
    158     position.represents_contributing_render_surface =
    159         represents_contributing_render_surface();
    160     position.represents_itself = represents_itself();
    161     position.target_render_surface_layer = target_render_surface_layer();
    162     position.current_layer = current_layer();
    163     return position;
    164   }
    165 
    166  private:
    167   LayerIterator(const RenderSurfaceLayerList* render_surface_layer_list,
    168                 bool start)
    169       : render_surface_layer_list_(render_surface_layer_list),
    170         target_render_surface_layer_index_(0) {
    171     for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
    172       if (!render_surface_layer_list->at(i)->render_surface()) {
    173         NOTREACHED();
    174         MoveToEnd();
    175         return;
    176       }
    177     }
    178 
    179     if (start && !render_surface_layer_list->empty())
    180       MoveToBegin();
    181     else
    182       MoveToEnd();
    183   }
    184 
    185   void MoveToBegin() {
    186     target_render_surface_layer_index_ = 0;
    187     current_layer_index_ = target_render_surface_children().size() - 1;
    188     MoveToHighestInSubtree();
    189   }
    190 
    191   void MoveToEnd() {
    192     target_render_surface_layer_index_ =
    193         LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
    194     current_layer_index_ = 0;
    195   }
    196 
    197   void MoveToNext() {
    198     // Moves to the previous layer in the current RS layer list.
    199     // Then we check if the new current layer has its own RS,
    200     // in which case there are things in that RS layer list that are higher,
    201     // so we find the highest layer in that subtree.
    202     // If we move back past the front of the list,
    203     // we jump up to the previous RS layer list, picking up again where we
    204     // had previously recursed into the current RS layer list.
    205 
    206     if (!current_layer_represents_target_render_surface()) {
    207       // Subtracting one here will eventually cause the current layer
    208       // to become that layer representing the target render surface.
    209       --current_layer_index_;
    210       MoveToHighestInSubtree();
    211     } else {
    212       while (current_layer_represents_target_render_surface()) {
    213         if (!target_render_surface_layer_index_) {
    214           // End of the list.
    215           target_render_surface_layer_index_ =
    216               LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex;
    217           current_layer_index_ = 0;
    218           return;
    219         }
    220         target_render_surface_layer_index_ =
    221             target_render_surface()->target_render_surface_layer_index_history_;
    222         current_layer_index_ =
    223             target_render_surface()->current_layer_index_history_;
    224       }
    225     }
    226   }
    227 
    228   void MoveToHighestInSubtree() {
    229     if (current_layer_represents_target_render_surface())
    230       return;
    231     while (current_layer_represents_contributing_render_surface()) {
    232       // Save where we were in the current target surface, move to the next one,
    233       // and save the target surface that we came from there
    234       // so we can go back to it.
    235       target_render_surface()->current_layer_index_history_ =
    236           current_layer_index_;
    237       int previous_target_render_surface_layer =
    238           target_render_surface_layer_index_;
    239 
    240       for (LayerType* layer = current_layer();
    241            target_render_surface_layer() != layer;
    242            ++target_render_surface_layer_index_) {
    243       }
    244       current_layer_index_ = target_render_surface_children().size() - 1;
    245 
    246       target_render_surface()->target_render_surface_layer_index_history_ =
    247           previous_target_render_surface_layer;
    248     }
    249   }
    250 
    251   inline LayerType* current_layer() const {
    252     return current_layer_represents_target_render_surface()
    253                ? target_render_surface_layer()
    254                : LayerTreeHostCommon::get_layer_as_raw_ptr(
    255                      target_render_surface_children(), current_layer_index_);
    256   }
    257 
    258   inline bool current_layer_represents_contributing_render_surface() const {
    259     return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>(
    260         current_layer(), target_render_surface_layer()->id());
    261   }
    262   inline bool current_layer_represents_target_render_surface() const {
    263     return current_layer_index_ ==
    264            LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
    265   }
    266 
    267   inline RenderSurfaceType* target_render_surface() const {
    268     return target_render_surface_layer()->render_surface();
    269   }
    270   inline const LayerList& target_render_surface_children() const {
    271     return target_render_surface()->layer_list();
    272   }
    273 
    274   const RenderSurfaceLayerList* render_surface_layer_list_;
    275 
    276   // The iterator's current position.
    277 
    278   // A position in the render_surface_layer_list. This points to a layer which
    279   // owns the current target surface. This is a value from 0 to n-1
    280   // (n = size of render_surface_layer_list = number of surfaces).
    281   // A value outside of this range
    282   // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
    283   // is used to indicate a position outside the bounds of the tree.
    284   int target_render_surface_layer_index_;
    285   // A position in the list of layers that are children of the
    286   // current target surface. When pointing to one of these layers,
    287   // this is a value from 0 to n-1 (n = number of children).
    288   // Since the iterator must also stop at the layers representing
    289   // the target surface, this is done by setting the current_layerIndex
    290   // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface.
    291   int current_layer_index_;
    292 };
    293 
    294 }  // namespace cc
    295 
    296 #endif  // CC_LAYERS_LAYER_ITERATOR_H_
    297