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  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
ViewHierarchyLoader.java 17 package com.android.hierarchyviewer.scene;
39 ViewHierarchyScene scene = new ViewHierarchyScene(); local
95 scene.addNode(lastNode);
98 scene.setRoot(lastNode);
105 scene.addEdge(edge);
106 scene.setEdgeSource(edge, parent);
107 scene.setEdgeTarget(edge, lastNode);
113 updateIndices(scene.getRoot());
133 return scene;
ProfilesLoader.java 17 package com.android.hierarchyviewer.scene;
VersionLoader.java 18 package com.android.hierarchyviewer.scene;
ViewManager.java 17 package com.android.hierarchyviewer.scene;
WindowsLoader.java 17 package com.android.hierarchyviewer.scene;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene; member in struct:scene_packet
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;
    [all...]
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_scene.c 50 * Create a new scene object.
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local
57 if (!scene)
60 scene->pipe = pipe;
62 scene->data.head =
65 pipe_mutex_init(scene->mutex);
67 return scene;
72 * Free all data associated with the given scene, and the scene itself.
75 lp_scene_destroy(struct lp_scene *scene)
    [all...]
lp_setup.c 68 assert(setup->scene == NULL);
73 setup->scene = setup->scenes[setup->scene_idx];
75 if (setup->scene->fence) {
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__, setup->scene->fence->id);
80 lp_fence_wait(setup->scene->fence);
83 lp_scene_begin_binning(setup->scene, &setup->fb);
129 setup->scene = NULL;
144 /** Rasterize all scene's bins */
148 struct lp_scene *scene = setup->scene local
174 struct lp_scene *scene = setup->scene; local
413 struct lp_scene *scene = setup->scene; local
779 struct lp_scene *scene = setup->scene; local
990 struct lp_scene *scene = setup->scenes[i]; local
    [all...]
lp_setup_context.h 90 struct lp_scene *scene; /**< current scene being built */ member in struct:lp_setup_context
118 SETUP_FLUSHED, /**< scene is null */
119 SETUP_CLEARED, /**< scene exists but has only clears */
120 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
124 const struct lp_rast_state *stored; /**< what's in the scene */
187 lp_setup_alloc_triangle(struct lp_scene *scene,
lp_setup_line.c 280 struct lp_scene *scene = setup->scene; local
577 line = lp_setup_alloc_triangle(scene,
lp_setup_point.c 321 struct lp_scene *scene = setup->scene; local
357 point = lp_setup_alloc_triangle(scene,
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_scene_queue.c 30 * Scene queue. We'll use two queues. One contains "full" scenes which
32 * which are produced by the "rast" code when it finishes rendering a scene.
45 struct lp_scene *scene; member in struct:scene_packet
58 /** Allocate a new scene queue */
79 /** Delete a scene queue */
95 packet.scene = NULL;
104 return packet.scene;
110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
116 packet.scene = scene;
    [all...]
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_scene.c 50 * Create a new scene object.
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local
57 if (!scene)
60 scene->pipe = pipe;
62 scene->data.head =
65 pipe_mutex_init(scene->mutex);
67 return scene;
72 * Free all data associated with the given scene, and the scene itself.
75 lp_scene_destroy(struct lp_scene *scene)
    [all...]
lp_setup.c 68 assert(setup->scene == NULL);
73 setup->scene = setup->scenes[setup->scene_idx];
75 if (setup->scene->fence) {
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__, setup->scene->fence->id);
80 lp_fence_wait(setup->scene->fence);
83 lp_scene_begin_binning(setup->scene, &setup->fb);
129 setup->scene = NULL;
144 /** Rasterize all scene's bins */
148 struct lp_scene *scene = setup->scene local
174 struct lp_scene *scene = setup->scene; local
413 struct lp_scene *scene = setup->scene; local
779 struct lp_scene *scene = setup->scene; local
990 struct lp_scene *scene = setup->scenes[i]; local
    [all...]
  /hardware/ti/omap4xxx/camera/inc/OMXCameraAdapter/
OMXSceneModeTables.h 20 * This holds scene mode settings for different omx cameras.
36 OMX_SCENEMODETYPE scene; member in struct:SceneModesEntry
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
ResourceLoadingTest.java 22 import android.transition.Scene;
57 Scene loadedScene = new Scene(mSceneRoot);
62 System.out.println("Problem loading scene resource: " + e);
66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local
67 mTransitionManager.transitionTo(scene);
70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local
    [all...]
UniqueIds.java 23 import android.transition.Scene;
34 static Scene mCurrentScene;
47 ToggleScene scene = new ToggleScene(container, button); local
48 mSceneMap.put(button, scene);
51 scene = new ToggleScene(container, button);
52 mSceneMap.put(button, scene);
60 Scene mScene;
65 mScene = new Scene(rootView);
  /hardware/ti/omap4-aah/camera/inc/OMXCameraAdapter/
OMXSceneModeTables.h 20 * This holds scene mode settings for different omx cameras.
39 OMX_SCENEMODETYPE scene; member in struct:Ti::Camera::SceneModesEntry
  /developers/build/prebuilts/gradle/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /developers/samples/android/ui/transition/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /development/samples/browseable/FragmentTransition/src/com.example.android.fragmenttransition/
DetailFragment.java 24 import android.transition.Scene;
85 // this a Scene.
146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local
148 TransitionManager.go(scene);
150 bind(scene.getSceneRoot());
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
  /external/deqp/modules/gles2/functional/
es2fRasterizationTests.cpp 262 TriangleSceneSpec scene; local
270 scene.triangles.swap(triangles);
272 compareOk = verifyTriangleGroupRasterization(resultImage, scene, args, m_testCtx.getLog());
357 LineSceneSpec scene;
365 scene.lines.swap(lines);
366 scene.lineWidth = m_lineWidth;
368 compareOk = verifyLineGroupRasterization(resultImage, scene, args, m_testCtx.getLog());
450 PointSceneSpec scene;
458 scene.points.swap(points);
460 compareOk = verifyPointGroupRasterization(resultImage, scene, args, m_testCtx.getLog())
    [all...]

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