/sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/ |
ViewHierarchyLoader.java | 17 package com.android.hierarchyviewer.scene; 39 ViewHierarchyScene scene = new ViewHierarchyScene(); local 95 scene.addNode(lastNode); 98 scene.setRoot(lastNode); 105 scene.addEdge(edge); 106 scene.setEdgeSource(edge, parent); 107 scene.setEdgeTarget(edge, lastNode); 113 updateIndices(scene.getRoot()); 133 return scene;
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ProfilesLoader.java | 17 package com.android.hierarchyviewer.scene;
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VersionLoader.java | 18 package com.android.hierarchyviewer.scene;
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ViewManager.java | 17 package com.android.hierarchyviewer.scene;
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WindowsLoader.java | 17 package com.android.hierarchyviewer.scene;
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 32 * which are produced by the "rast" code when it finishes rendering a scene. 45 struct lp_scene *scene; member in struct:scene_packet 58 /** Allocate a new scene queue */ 79 /** Delete a scene queue */ 95 packet.scene = NULL; 104 return packet.scene; 110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) 116 packet.scene = scene; [all...] |
lp_rast_priv.h | 85 struct lp_scene *scene; member in struct:lp_rasterizer_task 119 /** The scene currently being rasterized by the threads */ 152 const struct lp_scene *scene = task->scene; local 155 assert(x < scene->tiles_x * TILE_SIZE); 156 assert(y < scene->tiles_y * TILE_SIZE); 160 if (!scene->zsbuf.map) { 169 depth = (scene->zsbuf.map + 170 scene->zsbuf.stride * y + 171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT) 185 const struct lp_scene *scene = task->scene; local 257 const struct lp_scene *scene = task->scene; local [all...] |
lp_scene.c | 50 * Create a new scene object. 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local 57 if (!scene) 60 scene->pipe = pipe; 62 scene->data.head = 65 pipe_mutex_init(scene->mutex); 67 return scene; 72 * Free all data associated with the given scene, and the scene itself. 75 lp_scene_destroy(struct lp_scene *scene) [all...] |
lp_setup.c | 68 assert(setup->scene == NULL); 73 setup->scene = setup->scenes[setup->scene_idx]; 75 if (setup->scene->fence) { 77 debug_printf("%s: wait for scene %d\n", 78 __FUNCTION__, setup->scene->fence->id); 80 lp_fence_wait(setup->scene->fence); 83 lp_scene_begin_binning(setup->scene, &setup->fb); 129 setup->scene = NULL; 144 /** Rasterize all scene's bins */ 148 struct lp_scene *scene = setup->scene local 174 struct lp_scene *scene = setup->scene; local 413 struct lp_scene *scene = setup->scene; local 779 struct lp_scene *scene = setup->scene; local 990 struct lp_scene *scene = setup->scenes[i]; local [all...] |
lp_setup_context.h | 90 struct lp_scene *scene; /**< current scene being built */ member in struct:lp_setup_context 118 SETUP_FLUSHED, /**< scene is null */ 119 SETUP_CLEARED, /**< scene exists but has only clears */ 120 SETUP_ACTIVE /**< scene exists and has at least one draw/query */ 124 const struct lp_rast_state *stored; /**< what's in the scene */ 187 lp_setup_alloc_triangle(struct lp_scene *scene,
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lp_setup_line.c | 280 struct lp_scene *scene = setup->scene; local 577 line = lp_setup_alloc_triangle(scene,
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lp_setup_point.c | 321 struct lp_scene *scene = setup->scene; local 357 point = lp_setup_alloc_triangle(scene,
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 32 * which are produced by the "rast" code when it finishes rendering a scene. 45 struct lp_scene *scene; member in struct:scene_packet 58 /** Allocate a new scene queue */ 79 /** Delete a scene queue */ 95 packet.scene = NULL; 104 return packet.scene; 110 lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) 116 packet.scene = scene; [all...] |
lp_rast_priv.h | 85 struct lp_scene *scene; member in struct:lp_rasterizer_task 119 /** The scene currently being rasterized by the threads */ 152 const struct lp_scene *scene = task->scene; local 155 assert(x < scene->tiles_x * TILE_SIZE); 156 assert(y < scene->tiles_y * TILE_SIZE); 160 if (!scene->zsbuf.map) { 169 depth = (scene->zsbuf.map + 170 scene->zsbuf.stride * y + 171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT) 185 const struct lp_scene *scene = task->scene; local 257 const struct lp_scene *scene = task->scene; local [all...] |
lp_scene.c | 50 * Create a new scene object. 56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local 57 if (!scene) 60 scene->pipe = pipe; 62 scene->data.head = 65 pipe_mutex_init(scene->mutex); 67 return scene; 72 * Free all data associated with the given scene, and the scene itself. 75 lp_scene_destroy(struct lp_scene *scene) [all...] |
lp_setup.c | 68 assert(setup->scene == NULL); 73 setup->scene = setup->scenes[setup->scene_idx]; 75 if (setup->scene->fence) { 77 debug_printf("%s: wait for scene %d\n", 78 __FUNCTION__, setup->scene->fence->id); 80 lp_fence_wait(setup->scene->fence); 83 lp_scene_begin_binning(setup->scene, &setup->fb); 129 setup->scene = NULL; 144 /** Rasterize all scene's bins */ 148 struct lp_scene *scene = setup->scene local 174 struct lp_scene *scene = setup->scene; local 413 struct lp_scene *scene = setup->scene; local 779 struct lp_scene *scene = setup->scene; local 990 struct lp_scene *scene = setup->scenes[i]; local [all...] |
/hardware/ti/omap4xxx/camera/inc/OMXCameraAdapter/ |
OMXSceneModeTables.h | 20 * This holds scene mode settings for different omx cameras. 36 OMX_SCENEMODETYPE scene; member in struct:SceneModesEntry
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
ResourceLoadingTest.java | 22 import android.transition.Scene; 57 Scene loadedScene = new Scene(mSceneRoot); 62 System.out.println("Problem loading scene resource: " + e); 66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local 67 mTransitionManager.transitionTo(scene); 70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local [all...] |
UniqueIds.java | 23 import android.transition.Scene; 34 static Scene mCurrentScene; 47 ToggleScene scene = new ToggleScene(container, button); local 48 mSceneMap.put(button, scene); 51 scene = new ToggleScene(container, button); 52 mSceneMap.put(button, scene); 60 Scene mScene; 65 mScene = new Scene(rootView);
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/hardware/ti/omap4-aah/camera/inc/OMXCameraAdapter/ |
OMXSceneModeTables.h | 20 * This holds scene mode settings for different omx cameras. 39 OMX_SCENEMODETYPE scene; member in struct:Ti::Camera::SceneModesEntry
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/developers/build/prebuilts/gradle/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/ |
DetailFragment.java | 24 import android.transition.Scene; 85 // this a Scene. 146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local 148 TransitionManager.go(scene); 150 bind(scene.getSceneRoot());
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/developers/samples/android/ui/transition/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/ |
DetailFragment.java | 24 import android.transition.Scene; 85 // this a Scene. 146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local 148 TransitionManager.go(scene); 150 bind(scene.getSceneRoot());
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/development/samples/browseable/FragmentTransition/src/com.example.android.fragmenttransition/ |
DetailFragment.java | 24 import android.transition.Scene; 85 // this a Scene. 146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), local 148 TransitionManager.go(scene); 150 bind(scene.getSceneRoot());
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/frameworks/base/core/java/android/transition/ |
Scene.java | 26 * A scene represents the collection of values that various properties in the 27 * View hierarchy will have when the scene is applied. A Scene can be 30 * scene change. 32 public final class Scene { 41 * Returns a Scene described by the resource file associated with the given 42 * <code>layoutId</code> parameter. If such a Scene has already been created for 43 * the given <code>sceneRoot</code>, that same Scene will be returned. 48 * @param sceneRoot The root of the hierarchy in which scene changes 53 * @return The scene for the given root and layout i 62 Scene scene = scenes.get(layoutId); local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fRasterizationTests.cpp | 262 TriangleSceneSpec scene; local 270 scene.triangles.swap(triangles); 272 compareOk = verifyTriangleGroupRasterization(resultImage, scene, args, m_testCtx.getLog()); 357 LineSceneSpec scene; 365 scene.lines.swap(lines); 366 scene.lineWidth = m_lineWidth; 368 compareOk = verifyLineGroupRasterization(resultImage, scene, args, m_testCtx.getLog()); 450 PointSceneSpec scene; 458 scene.points.swap(points); 460 compareOk = verifyPointGroupRasterization(resultImage, scene, args, m_testCtx.getLog()) [all...] |