1 /* 2 ** 3 ** Copyright 2012, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #ifndef INCLUDING_FROM_AUDIOFLINGER_H 19 #error This header file should only be included from AudioFlinger.h 20 #endif 21 22 //--- Audio Effect Management 23 24 // EffectModule and EffectChain classes both have their own mutex to protect 25 // state changes or resource modifications. Always respect the following order 26 // if multiple mutexes must be acquired to avoid cross deadlock: 27 // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule 28 // In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(), 29 // startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked 30 // to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn 31 // call AudioFlinger thus locking the same mutexes in the reverse order. 32 33 // The EffectModule class is a wrapper object controlling the effect engine implementation 34 // in the effect library. It prevents concurrent calls to process() and command() functions 35 // from different client threads. It keeps a list of EffectHandle objects corresponding 36 // to all client applications using this effect and notifies applications of effect state, 37 // control or parameter changes. It manages the activation state machine to send appropriate 38 // reset, enable, disable commands to effect engine and provide volume 39 // ramping when effects are activated/deactivated. 40 // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by 41 // the attached track(s) to accumulate their auxiliary channel. 42 class EffectModule : public RefBase { 43 public: 44 EffectModule(ThreadBase *thread, 45 const wp<AudioFlinger::EffectChain>& chain, 46 effect_descriptor_t *desc, 47 int id, 48 int sessionId); 49 virtual ~EffectModule(); 50 51 enum effect_state { 52 IDLE, 53 RESTART, 54 STARTING, 55 ACTIVE, 56 STOPPING, 57 STOPPED, 58 DESTROYED 59 }; 60 61 int id() const { return mId; } 62 void process(); 63 void updateState(); 64 status_t command(uint32_t cmdCode, 65 uint32_t cmdSize, 66 void *pCmdData, 67 uint32_t *replySize, 68 void *pReplyData); 69 70 void reset_l(); 71 status_t configure(); 72 status_t init(); 73 effect_state state() const { 74 return mState; 75 } 76 uint32_t status() { 77 return mStatus; 78 } 79 int sessionId() const { 80 return mSessionId; 81 } 82 status_t setEnabled(bool enabled); 83 status_t setEnabled_l(bool enabled); 84 bool isEnabled() const; 85 bool isProcessEnabled() const; 86 87 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; } 88 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; } 89 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; } 90 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; } 91 void setChain(const wp<EffectChain>& chain) { mChain = chain; } 92 void setThread(const wp<ThreadBase>& thread) { mThread = thread; } 93 const wp<ThreadBase>& thread() { return mThread; } 94 95 status_t addHandle(EffectHandle *handle); 96 size_t disconnect(EffectHandle *handle, bool unpinIfLast); 97 size_t removeHandle(EffectHandle *handle); 98 99 const effect_descriptor_t& desc() const { return mDescriptor; } 100 wp<EffectChain>& chain() { return mChain; } 101 102 status_t setDevice(audio_devices_t device); 103 status_t setVolume(uint32_t *left, uint32_t *right, bool controller); 104 status_t setMode(audio_mode_t mode); 105 status_t setAudioSource(audio_source_t source); 106 status_t start(); 107 status_t stop(); 108 void setSuspended(bool suspended); 109 bool suspended() const; 110 111 EffectHandle* controlHandle_l(); 112 113 bool isPinned() const { return mPinned; } 114 void unPin() { mPinned = false; } 115 bool purgeHandles(); 116 void lock() { mLock.lock(); } 117 void unlock() { mLock.unlock(); } 118 bool isOffloadable() const 119 { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; } 120 status_t setOffloaded(bool offloaded, audio_io_handle_t io); 121 bool isOffloaded() const; 122 void addEffectToHal_l(); 123 124 void dump(int fd, const Vector<String16>& args); 125 126 protected: 127 friend class AudioFlinger; // for mHandles 128 bool mPinned; 129 130 // Maximum time allocated to effect engines to complete the turn off sequence 131 static const uint32_t MAX_DISABLE_TIME_MS = 10000; 132 133 EffectModule(const EffectModule&); 134 EffectModule& operator = (const EffectModule&); 135 136 status_t start_l(); 137 status_t stop_l(); 138 status_t remove_effect_from_hal_l(); 139 140 mutable Mutex mLock; // mutex for process, commands and handles list protection 141 wp<ThreadBase> mThread; // parent thread 142 wp<EffectChain> mChain; // parent effect chain 143 const int mId; // this instance unique ID 144 const int mSessionId; // audio session ID 145 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine 146 effect_config_t mConfig; // input and output audio configuration 147 effect_handle_t mEffectInterface; // Effect module C API 148 status_t mStatus; // initialization status 149 effect_state mState; // current activation state 150 Vector<EffectHandle *> mHandles; // list of client handles 151 // First handle in mHandles has highest priority and controls the effect module 152 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after 153 // sending disable command. 154 uint32_t mDisableWaitCnt; // current process() calls count during disable period. 155 bool mSuspended; // effect is suspended: temporarily disabled by framework 156 bool mOffloaded; // effect is currently offloaded to the audio DSP 157 wp<AudioFlinger> mAudioFlinger; 158 }; 159 160 // The EffectHandle class implements the IEffect interface. It provides resources 161 // to receive parameter updates, keeps track of effect control 162 // ownership and state and has a pointer to the EffectModule object it is controlling. 163 // There is one EffectHandle object for each application controlling (or using) 164 // an effect module. 165 // The EffectHandle is obtained by calling AudioFlinger::createEffect(). 166 class EffectHandle: public android::BnEffect { 167 public: 168 169 EffectHandle(const sp<EffectModule>& effect, 170 const sp<AudioFlinger::Client>& client, 171 const sp<IEffectClient>& effectClient, 172 int32_t priority); 173 virtual ~EffectHandle(); 174 virtual status_t initCheck(); 175 176 // IEffect 177 virtual status_t enable(); 178 virtual status_t disable(); 179 virtual status_t command(uint32_t cmdCode, 180 uint32_t cmdSize, 181 void *pCmdData, 182 uint32_t *replySize, 183 void *pReplyData); 184 virtual void disconnect(); 185 private: 186 void disconnect(bool unpinIfLast); 187 public: 188 virtual sp<IMemory> getCblk() const { return mCblkMemory; } 189 virtual status_t onTransact(uint32_t code, const Parcel& data, 190 Parcel* reply, uint32_t flags); 191 192 193 // Give or take control of effect module 194 // - hasControl: true if control is given, false if removed 195 // - signal: true client app should be signaled of change, false otherwise 196 // - enabled: state of the effect when control is passed 197 void setControl(bool hasControl, bool signal, bool enabled); 198 void commandExecuted(uint32_t cmdCode, 199 uint32_t cmdSize, 200 void *pCmdData, 201 uint32_t replySize, 202 void *pReplyData); 203 void setEnabled(bool enabled); 204 bool enabled() const { return mEnabled; } 205 206 // Getters 207 int id() const { return mEffect->id(); } 208 int priority() const { return mPriority; } 209 bool hasControl() const { return mHasControl; } 210 sp<EffectModule> effect() const { return mEffect; } 211 // destroyed_l() must be called with the associated EffectModule mLock held 212 bool destroyed_l() const { return mDestroyed; } 213 214 void dumpToBuffer(char* buffer, size_t size); 215 216 protected: 217 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled 218 EffectHandle(const EffectHandle&); 219 EffectHandle& operator =(const EffectHandle&); 220 221 sp<EffectModule> mEffect; // pointer to controlled EffectModule 222 sp<IEffectClient> mEffectClient; // callback interface for client notifications 223 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect() 224 sp<IMemory> mCblkMemory; // shared memory for control block 225 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via 226 // shared memory 227 uint8_t* mBuffer; // pointer to parameter area in shared memory 228 int mPriority; // client application priority to control the effect 229 bool mHasControl; // true if this handle is controlling the effect 230 bool mEnabled; // cached enable state: needed when the effect is 231 // restored after being suspended 232 bool mDestroyed; // Set to true by destructor. Access with EffectModule 233 // mLock held 234 }; 235 236 // the EffectChain class represents a group of effects associated to one audio session. 237 // There can be any number of EffectChain objects per output mixer thread (PlaybackThread). 238 // The EffecChain with session ID 0 contains global effects applied to the output mix. 239 // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to 240 // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the 241 // order corresponding in the effect process order. When attached to a track (session ID != 0), 242 // it also provide it's own input buffer used by the track as accumulation buffer. 243 class EffectChain : public RefBase { 244 public: 245 EffectChain(const wp<ThreadBase>& wThread, int sessionId); 246 EffectChain(ThreadBase *thread, int sessionId); 247 virtual ~EffectChain(); 248 249 // special key used for an entry in mSuspendedEffects keyed vector 250 // corresponding to a suspend all request. 251 static const int kKeyForSuspendAll = 0; 252 253 // minimum duration during which we force calling effect process when last track on 254 // a session is stopped or removed to allow effect tail to be rendered 255 static const int kProcessTailDurationMs = 1000; 256 257 void process_l(); 258 259 void lock() { 260 mLock.lock(); 261 } 262 void unlock() { 263 mLock.unlock(); 264 } 265 266 status_t addEffect_l(const sp<EffectModule>& handle); 267 size_t removeEffect_l(const sp<EffectModule>& handle); 268 269 int sessionId() const { return mSessionId; } 270 void setSessionId(int sessionId) { mSessionId = sessionId; } 271 272 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor); 273 sp<EffectModule> getEffectFromId_l(int id); 274 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type); 275 // FIXME use float to improve the dynamic range 276 bool setVolume_l(uint32_t *left, uint32_t *right); 277 void setDevice_l(audio_devices_t device); 278 void setMode_l(audio_mode_t mode); 279 void setAudioSource_l(audio_source_t source); 280 281 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) { 282 mInBuffer = buffer; 283 mOwnInBuffer = ownsBuffer; 284 } 285 int16_t *inBuffer() const { 286 return mInBuffer; 287 } 288 void setOutBuffer(int16_t *buffer) { 289 mOutBuffer = buffer; 290 } 291 int16_t *outBuffer() const { 292 return mOutBuffer; 293 } 294 295 void incTrackCnt() { android_atomic_inc(&mTrackCnt); } 296 void decTrackCnt() { android_atomic_dec(&mTrackCnt); } 297 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); } 298 299 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt); 300 mTailBufferCount = mMaxTailBuffers; } 301 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); } 302 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); } 303 304 uint32_t strategy() const { return mStrategy; } 305 void setStrategy(uint32_t strategy) 306 { mStrategy = strategy; } 307 308 // suspend effect of the given type 309 void setEffectSuspended_l(const effect_uuid_t *type, 310 bool suspend); 311 // suspend all eligible effects 312 void setEffectSuspendedAll_l(bool suspend); 313 // check if effects should be suspend or restored when a given effect is enable or disabled 314 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, 315 bool enabled); 316 317 void clearInputBuffer(); 318 319 // At least one non offloadable effect in the chain is enabled 320 bool isNonOffloadableEnabled(); 321 322 // use release_cas because we don't care about the observed value, just want to make sure the 323 // new value is observable. 324 void forceVolume() { android_atomic_release_cas(false, true, &mForceVolume); } 325 // use acquire_cas because we are interested in the observed value and 326 // we are the only observers. 327 bool isVolumeForced() { return (android_atomic_acquire_cas(true, false, &mForceVolume) == 0); } 328 329 void syncHalEffectsState(); 330 331 void dump(int fd, const Vector<String16>& args); 332 333 protected: 334 friend class AudioFlinger; // for mThread, mEffects 335 EffectChain(const EffectChain&); 336 EffectChain& operator =(const EffectChain&); 337 338 class SuspendedEffectDesc : public RefBase { 339 public: 340 SuspendedEffectDesc() : mRefCount(0) {} 341 342 int mRefCount; 343 effect_uuid_t mType; 344 wp<EffectModule> mEffect; 345 }; 346 347 // get a list of effect modules to suspend when an effect of the type 348 // passed is enabled. 349 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects); 350 351 // get an effect module if it is currently enable 352 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type); 353 // true if the effect whose descriptor is passed can be suspended 354 // OEMs can modify the rules implemented in this method to exclude specific effect 355 // types or implementations from the suspend/restore mechanism. 356 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc); 357 358 void clearInputBuffer_l(sp<ThreadBase> thread); 359 360 void setThread(const sp<ThreadBase>& thread); 361 362 wp<ThreadBase> mThread; // parent mixer thread 363 Mutex mLock; // mutex protecting effect list 364 Vector< sp<EffectModule> > mEffects; // list of effect modules 365 int mSessionId; // audio session ID 366 int16_t *mInBuffer; // chain input buffer 367 int16_t *mOutBuffer; // chain output buffer 368 369 // 'volatile' here means these are accessed with atomic operations instead of mutex 370 volatile int32_t mActiveTrackCnt; // number of active tracks connected 371 volatile int32_t mTrackCnt; // number of tracks connected 372 373 int32_t mTailBufferCount; // current effect tail buffer count 374 int32_t mMaxTailBuffers; // maximum effect tail buffers 375 bool mOwnInBuffer; // true if the chain owns its input buffer 376 int mVolumeCtrlIdx; // index of insert effect having control over volume 377 uint32_t mLeftVolume; // previous volume on left channel 378 uint32_t mRightVolume; // previous volume on right channel 379 uint32_t mNewLeftVolume; // new volume on left channel 380 uint32_t mNewRightVolume; // new volume on right channel 381 uint32_t mStrategy; // strategy for this effect chain 382 // mSuspendedEffects lists all effects currently suspended in the chain. 383 // Use effect type UUID timelow field as key. There is no real risk of identical 384 // timeLow fields among effect type UUIDs. 385 // Updated by updateSuspendedSessions_l() only. 386 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects; 387 volatile int32_t mForceVolume; // force next volume command because a new effect was enabled 388 }; 389