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      1 /*
      2  * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "platform/scroll/Scrollbar.h"
     28 
     29 #include <algorithm>
     30 #include "platform/graphics/GraphicsContext.h"
     31 #include "platform/PlatformGestureEvent.h"
     32 #include "platform/PlatformMouseEvent.h"
     33 #include "platform/scroll/ScrollAnimator.h"
     34 #include "platform/scroll/ScrollView.h"
     35 #include "platform/scroll/ScrollableArea.h"
     36 #include "platform/scroll/ScrollbarTheme.h"
     37 
     38 #if ((OS(POSIX) && !OS(MACOSX)) || OS(WIN))
     39 // The position of the scrollbar thumb affects the appearance of the steppers, so
     40 // when the thumb moves, we have to invalidate them for painting.
     41 #define THUMB_POSITION_AFFECTS_BUTTONS
     42 #endif
     43 
     44 namespace blink {
     45 
     46 PassRefPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize size)
     47 {
     48     return adoptRef(new Scrollbar(scrollableArea, orientation, size));
     49 }
     50 
     51 Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, ScrollbarControlSize controlSize, ScrollbarTheme* theme)
     52     : m_scrollableArea(scrollableArea)
     53     , m_orientation(orientation)
     54     , m_controlSize(controlSize)
     55     , m_theme(theme)
     56     , m_visibleSize(0)
     57     , m_totalSize(0)
     58     , m_currentPos(0)
     59     , m_dragOrigin(0)
     60     , m_hoveredPart(NoPart)
     61     , m_pressedPart(NoPart)
     62     , m_pressedPos(0)
     63     , m_scrollPos(0)
     64     , m_draggingDocument(false)
     65     , m_documentDragPos(0)
     66     , m_enabled(true)
     67     , m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
     68     , m_overlapsResizer(false)
     69     , m_suppressInvalidation(false)
     70     , m_isAlphaLocked(false)
     71 {
     72     if (!m_theme)
     73         m_theme = ScrollbarTheme::theme();
     74 
     75     m_theme->registerScrollbar(this);
     76 
     77     // FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
     78     // scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
     79     // alone when sizing).
     80     int thickness = m_theme->scrollbarThickness(controlSize);
     81     Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
     82 
     83     m_currentPos = scrollableAreaCurrentPos();
     84 }
     85 
     86 Scrollbar::~Scrollbar()
     87 {
     88     stopTimerIfNeeded();
     89 
     90     m_theme->unregisterScrollbar(this);
     91 }
     92 
     93 void Scrollbar::removeFromParent()
     94 {
     95     if (parent())
     96         toScrollView(parent())->removeChild(this);
     97 }
     98 
     99 ScrollView* Scrollbar::parentScrollView() const
    100 {
    101     return parent() && parent()->isScrollView() ? toScrollView(parent()) : 0;
    102 }
    103 
    104 ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const
    105 {
    106     return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : ScrollbarOverlayStyleDefault;
    107 }
    108 
    109 void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const
    110 {
    111     if (m_scrollableArea)
    112         m_scrollableArea->getTickmarks(tickmarks);
    113 }
    114 
    115 bool Scrollbar::isScrollableAreaActive() const
    116 {
    117     return m_scrollableArea && m_scrollableArea->isActive();
    118 }
    119 
    120 bool Scrollbar::isScrollViewScrollbar() const
    121 {
    122     return parent() && parent()->isFrameView() && toScrollView(parent())->isScrollViewScrollbar(this);
    123 }
    124 
    125 bool Scrollbar::isLeftSideVerticalScrollbar() const
    126 {
    127     if (m_orientation == VerticalScrollbar && m_scrollableArea)
    128         return m_scrollableArea->shouldPlaceVerticalScrollbarOnLeft();
    129     return false;
    130 }
    131 
    132 void Scrollbar::offsetDidChange()
    133 {
    134     ASSERT(m_scrollableArea);
    135 
    136     float position = scrollableAreaCurrentPos();
    137     if (position == m_currentPos)
    138         return;
    139 
    140     int oldThumbPosition = theme()->thumbPosition(this);
    141     m_currentPos = position;
    142     updateThumbPosition();
    143     if (m_pressedPart == ThumbPart)
    144         setPressedPos(m_pressedPos + theme()->thumbPosition(this) - oldThumbPosition);
    145 }
    146 
    147 void Scrollbar::setProportion(int visibleSize, int totalSize)
    148 {
    149     if (visibleSize == m_visibleSize && totalSize == m_totalSize)
    150         return;
    151 
    152     m_visibleSize = visibleSize;
    153     m_totalSize = totalSize;
    154 
    155     updateThumbProportion();
    156 }
    157 
    158 void Scrollbar::updateThumb()
    159 {
    160 #ifdef THUMB_POSITION_AFFECTS_BUTTONS
    161     invalidate();
    162 #else
    163     theme()->invalidateParts(this, ForwardTrackPart | BackTrackPart | ThumbPart);
    164 #endif
    165 }
    166 
    167 void Scrollbar::updateThumbPosition()
    168 {
    169     updateThumb();
    170 }
    171 
    172 void Scrollbar::updateThumbProportion()
    173 {
    174     updateThumb();
    175 }
    176 
    177 void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
    178 {
    179     if (!frameRect().intersects(damageRect))
    180         return;
    181 
    182     if (!theme()->paint(this, context, damageRect))
    183         Widget::paint(context, damageRect);
    184 }
    185 
    186 void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
    187 {
    188     autoscrollPressedPart(theme()->autoscrollTimerDelay());
    189 }
    190 
    191 static bool thumbUnderMouse(Scrollbar* scrollbar)
    192 {
    193     int thumbPos = scrollbar->theme()->trackPosition(scrollbar) + scrollbar->theme()->thumbPosition(scrollbar);
    194     int thumbLength = scrollbar->theme()->thumbLength(scrollbar);
    195     return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
    196 }
    197 
    198 void Scrollbar::autoscrollPressedPart(double delay)
    199 {
    200     // Don't do anything for the thumb or if nothing was pressed.
    201     if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
    202         return;
    203 
    204     // Handle the track.
    205     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
    206         theme()->invalidatePart(this, m_pressedPart);
    207         setHoveredPart(ThumbPart);
    208         return;
    209     }
    210 
    211     // Handle the arrows and track.
    212     if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
    213         startTimerIfNeeded(delay);
    214 }
    215 
    216 void Scrollbar::startTimerIfNeeded(double delay)
    217 {
    218     // Don't do anything for the thumb.
    219     if (m_pressedPart == ThumbPart)
    220         return;
    221 
    222     // Handle the track.  We halt track scrolling once the thumb is level
    223     // with us.
    224     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
    225         theme()->invalidatePart(this, m_pressedPart);
    226         setHoveredPart(ThumbPart);
    227         return;
    228     }
    229 
    230     // We can't scroll if we've hit the beginning or end.
    231     ScrollDirection dir = pressedPartScrollDirection();
    232     if (dir == ScrollUp || dir == ScrollLeft) {
    233         if (m_currentPos == 0)
    234             return;
    235     } else {
    236         if (m_currentPos == maximum())
    237             return;
    238     }
    239 
    240     m_scrollTimer.startOneShot(delay, FROM_HERE);
    241 }
    242 
    243 void Scrollbar::stopTimerIfNeeded()
    244 {
    245     if (m_scrollTimer.isActive())
    246         m_scrollTimer.stop();
    247 }
    248 
    249 ScrollDirection Scrollbar::pressedPartScrollDirection()
    250 {
    251     if (m_orientation == HorizontalScrollbar) {
    252         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
    253             return ScrollLeft;
    254         return ScrollRight;
    255     } else {
    256         if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart || m_pressedPart == BackTrackPart)
    257             return ScrollUp;
    258         return ScrollDown;
    259     }
    260 }
    261 
    262 ScrollGranularity Scrollbar::pressedPartScrollGranularity()
    263 {
    264     if (m_pressedPart == BackButtonStartPart || m_pressedPart == BackButtonEndPart ||  m_pressedPart == ForwardButtonStartPart || m_pressedPart == ForwardButtonEndPart)
    265         return ScrollByLine;
    266     return ScrollByPage;
    267 }
    268 
    269 void Scrollbar::moveThumb(int pos, bool draggingDocument)
    270 {
    271     if (!m_scrollableArea)
    272         return;
    273 
    274     int delta = pos - m_pressedPos;
    275 
    276     if (draggingDocument) {
    277         if (m_draggingDocument)
    278             delta = pos - m_documentDragPos;
    279         m_draggingDocument = true;
    280         FloatPoint currentPosition = m_scrollableArea->scrollAnimator()->currentPosition();
    281         float destinationPosition = (m_orientation == HorizontalScrollbar ? currentPosition.x() : currentPosition.y()) + delta;
    282         destinationPosition = m_scrollableArea->clampScrollPosition(m_orientation, destinationPosition);
    283         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, destinationPosition);
    284         m_documentDragPos = pos;
    285         return;
    286     }
    287 
    288     if (m_draggingDocument) {
    289         delta += m_pressedPos - m_documentDragPos;
    290         m_draggingDocument = false;
    291     }
    292 
    293     // Drag the thumb.
    294     int thumbPos = theme()->thumbPosition(this);
    295     int thumbLen = theme()->thumbLength(this);
    296     int trackLen = theme()->trackLength(this);
    297     if (delta > 0)
    298         delta = std::min(trackLen - thumbLen - thumbPos, delta);
    299     else if (delta < 0)
    300         delta = std::max(-thumbPos, delta);
    301 
    302     float minPos = m_scrollableArea->minimumScrollPosition(m_orientation);
    303     float maxPos = m_scrollableArea->maximumScrollPosition(m_orientation);
    304     if (delta) {
    305         float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - minPos) / (trackLen - thumbLen) + minPos;
    306         m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition);
    307     }
    308 }
    309 
    310 void Scrollbar::setHoveredPart(ScrollbarPart part)
    311 {
    312     if (part == m_hoveredPart)
    313         return;
    314 
    315     if ((m_hoveredPart == NoPart || part == NoPart) && theme()->invalidateOnMouseEnterExit())
    316         invalidate();  // Just invalidate the whole scrollbar, since the buttons at either end change anyway.
    317     else if (m_pressedPart == NoPart) {  // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
    318         theme()->invalidatePart(this, part);
    319         theme()->invalidatePart(this, m_hoveredPart);
    320     }
    321     m_hoveredPart = part;
    322 }
    323 
    324 void Scrollbar::setPressedPart(ScrollbarPart part)
    325 {
    326     if (m_pressedPart != NoPart)
    327         theme()->invalidatePart(this, m_pressedPart);
    328     m_pressedPart = part;
    329     if (m_pressedPart != NoPart)
    330         theme()->invalidatePart(this, m_pressedPart);
    331     else if (m_hoveredPart != NoPart)  // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
    332         theme()->invalidatePart(this, m_hoveredPart);
    333 }
    334 
    335 bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt)
    336 {
    337     switch (evt.type()) {
    338     case PlatformEvent::GestureTapDown:
    339         setPressedPart(theme()->hitTest(this, evt.position()));
    340         m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
    341         return true;
    342     case PlatformEvent::GestureTapDownCancel:
    343     case PlatformEvent::GestureScrollBegin:
    344         if (m_pressedPart != ThumbPart)
    345             return false;
    346         m_scrollPos = m_pressedPos;
    347         return true;
    348     case PlatformEvent::GestureScrollUpdate:
    349     case PlatformEvent::GestureScrollUpdateWithoutPropagation:
    350         if (m_pressedPart != ThumbPart)
    351             return false;
    352         m_scrollPos += orientation() == HorizontalScrollbar ? evt.deltaX() : evt.deltaY();
    353         moveThumb(m_scrollPos, false);
    354         return true;
    355     case PlatformEvent::GestureScrollEnd:
    356     case PlatformEvent::GestureLongPress:
    357     case PlatformEvent::GestureFlingStart:
    358         m_scrollPos = 0;
    359         m_pressedPos = 0;
    360         setPressedPart(NoPart);
    361         return false;
    362     case PlatformEvent::GestureTap: {
    363         if (m_pressedPart != ThumbPart && m_pressedPart != NoPart && m_scrollableArea
    364             && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity())) {
    365             return true;
    366         }
    367         m_scrollPos = 0;
    368         m_pressedPos = 0;
    369         setPressedPart(NoPart);
    370         return false;
    371     }
    372     default:
    373         // By default, we assume that gestures don't deselect the scrollbar.
    374         return true;
    375     }
    376 }
    377 
    378 void Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
    379 {
    380     if (m_pressedPart == ThumbPart) {
    381         if (theme()->shouldSnapBackToDragOrigin(this, evt)) {
    382             if (m_scrollableArea)
    383                 m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, m_dragOrigin + m_scrollableArea->minimumScrollPosition(m_orientation));
    384         } else {
    385             moveThumb(m_orientation == HorizontalScrollbar ?
    386                       convertFromContainingWindow(evt.position()).x() :
    387                       convertFromContainingWindow(evt.position()).y(), theme()->shouldDragDocumentInsteadOfThumb(this, evt));
    388         }
    389         return;
    390     }
    391 
    392     if (m_pressedPart != NoPart)
    393         m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
    394 
    395     ScrollbarPart part = theme()->hitTest(this, evt.position());
    396     if (part != m_hoveredPart) {
    397         if (m_pressedPart != NoPart) {
    398             if (part == m_pressedPart) {
    399                 // The mouse is moving back over the pressed part.  We
    400                 // need to start up the timer action again.
    401                 startTimerIfNeeded(theme()->autoscrollTimerDelay());
    402                 theme()->invalidatePart(this, m_pressedPart);
    403             } else if (m_hoveredPart == m_pressedPart) {
    404                 // The mouse is leaving the pressed part.  Kill our timer
    405                 // if needed.
    406                 stopTimerIfNeeded();
    407                 theme()->invalidatePart(this, m_pressedPart);
    408             }
    409         }
    410 
    411         setHoveredPart(part);
    412     }
    413 
    414     return;
    415 }
    416 
    417 void Scrollbar::mouseEntered()
    418 {
    419     if (m_scrollableArea)
    420         m_scrollableArea->mouseEnteredScrollbar(this);
    421 }
    422 
    423 void Scrollbar::mouseExited()
    424 {
    425     if (m_scrollableArea)
    426         m_scrollableArea->mouseExitedScrollbar(this);
    427     setHoveredPart(NoPart);
    428 }
    429 
    430 void Scrollbar::mouseUp(const PlatformMouseEvent& mouseEvent)
    431 {
    432     setPressedPart(NoPart);
    433     m_pressedPos = 0;
    434     m_draggingDocument = false;
    435     stopTimerIfNeeded();
    436 
    437     if (m_scrollableArea) {
    438         // m_hoveredPart won't be updated until the next mouseMoved or mouseDown, so we have to hit test
    439         // to really know if the mouse has exited the scrollbar on a mouseUp.
    440         ScrollbarPart part = theme()->hitTest(this, mouseEvent.position());
    441         if (part == NoPart)
    442             m_scrollableArea->mouseExitedScrollbar(this);
    443     }
    444 }
    445 
    446 void Scrollbar::mouseDown(const PlatformMouseEvent& evt)
    447 {
    448     // Early exit for right click
    449     if (evt.button() == RightButton)
    450         return;
    451 
    452     setPressedPart(theme()->hitTest(this, evt.position()));
    453     int pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
    454 
    455     if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && theme()->shouldCenterOnThumb(this, evt)) {
    456         setHoveredPart(ThumbPart);
    457         setPressedPart(ThumbPart);
    458         m_dragOrigin = m_currentPos;
    459         int thumbLen = theme()->thumbLength(this);
    460         int desiredPos = pressedPos;
    461         // Set the pressed position to the middle of the thumb so that when we do the move, the delta
    462         // will be from the current pixel position of the thumb to the new desired position for the thumb.
    463         m_pressedPos = theme()->trackPosition(this) + theme()->thumbPosition(this) + thumbLen / 2;
    464         moveThumb(desiredPos);
    465         return;
    466     } else if (m_pressedPart == ThumbPart)
    467         m_dragOrigin = m_currentPos;
    468 
    469     m_pressedPos = pressedPos;
    470 
    471     autoscrollPressedPart(theme()->initialAutoscrollTimerDelay());
    472 }
    473 
    474 void Scrollbar::setFrameRect(const IntRect& rect)
    475 {
    476     // Get our window resizer rect and see if we overlap. Adjust to avoid the overlap
    477     // if necessary.
    478     IntRect adjustedRect(rect);
    479     bool overlapsResizer = false;
    480     ScrollView* view = parentScrollView();
    481     if (view && !rect.isEmpty() && !view->windowResizerRect().isEmpty()) {
    482         IntRect resizerRect = view->convertFromContainingWindow(view->windowResizerRect());
    483         if (rect.intersects(resizerRect)) {
    484             if (orientation() == HorizontalScrollbar) {
    485                 int overlap = rect.maxX() - resizerRect.x();
    486                 if (overlap > 0 && resizerRect.maxX() >= rect.maxX()) {
    487                     adjustedRect.setWidth(rect.width() - overlap);
    488                     overlapsResizer = true;
    489                 }
    490             } else {
    491                 int overlap = rect.maxY() - resizerRect.y();
    492                 if (overlap > 0 && resizerRect.maxY() >= rect.maxY()) {
    493                     adjustedRect.setHeight(rect.height() - overlap);
    494                     overlapsResizer = true;
    495                 }
    496             }
    497         }
    498     }
    499     if (overlapsResizer != m_overlapsResizer) {
    500         m_overlapsResizer = overlapsResizer;
    501         if (view)
    502             view->adjustScrollbarsAvoidingResizerCount(m_overlapsResizer ? 1 : -1);
    503     }
    504 
    505     Widget::setFrameRect(adjustedRect);
    506 }
    507 
    508 void Scrollbar::setParent(Widget* parentView)
    509 {
    510     if (!parentView && m_overlapsResizer && parentScrollView())
    511         parentScrollView()->adjustScrollbarsAvoidingResizerCount(-1);
    512     Widget::setParent(parentView);
    513 }
    514 
    515 void Scrollbar::setEnabled(bool e)
    516 {
    517     if (m_enabled == e)
    518         return;
    519     m_enabled = e;
    520     theme()->updateEnabledState(this);
    521     invalidate();
    522 }
    523 
    524 bool Scrollbar::isOverlayScrollbar() const
    525 {
    526     return m_theme->usesOverlayScrollbars();
    527 }
    528 
    529 bool Scrollbar::shouldParticipateInHitTesting()
    530 {
    531     // Non-overlay scrollbars should always participate in hit testing.
    532     if (!isOverlayScrollbar())
    533         return true;
    534     return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTesting(this);
    535 }
    536 
    537 bool Scrollbar::isWindowActive() const
    538 {
    539     return m_scrollableArea && m_scrollableArea->isActive();
    540 }
    541 
    542 void Scrollbar::invalidateRect(const IntRect& rect)
    543 {
    544     if (suppressInvalidation())
    545         return;
    546 
    547     if (m_scrollableArea)
    548         m_scrollableArea->invalidateScrollbar(this, rect);
    549 }
    550 
    551 IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
    552 {
    553     if (m_scrollableArea)
    554         return m_scrollableArea->convertFromScrollbarToContainingView(this, localRect);
    555 
    556     return Widget::convertToContainingView(localRect);
    557 }
    558 
    559 IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
    560 {
    561     if (m_scrollableArea)
    562         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentRect);
    563 
    564     return Widget::convertFromContainingView(parentRect);
    565 }
    566 
    567 IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
    568 {
    569     if (m_scrollableArea)
    570         return m_scrollableArea->convertFromScrollbarToContainingView(this, localPoint);
    571 
    572     return Widget::convertToContainingView(localPoint);
    573 }
    574 
    575 IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
    576 {
    577     if (m_scrollableArea)
    578         return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentPoint);
    579 
    580     return Widget::convertFromContainingView(parentPoint);
    581 }
    582 
    583 float Scrollbar::scrollableAreaCurrentPos() const
    584 {
    585     if (!m_scrollableArea)
    586         return 0;
    587 
    588     if (m_orientation == HorizontalScrollbar)
    589         return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimumScrollPosition().x();
    590 
    591     return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScrollPosition().y();
    592 }
    593 
    594 } // namespace blink
    595