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    Searched defs:setupUniforms (Results 1 - 13 of 13) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
146 ShaderRenderCase::setupUniforms(programID, constCoords);
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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es2fShaderDiscardTests.cpp 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
es2fShaderIndexingTests.cpp 155 virtual void setupUniforms (int programID, const Vec4& constCoords);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
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es2fShaderLoopTests.cpp 221 virtual void setupUniforms (int programID, const Vec4& constCoords);
267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
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es2fShaderMatrixTests.cpp 749 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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es2fShaderTextureFunctionTests.cpp 235 void setupUniforms (int programID, const tcu::Vec4& constCoords);
539 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)
  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)
113 ShaderRenderCase::setupUniforms(programID, constCoords);
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc)
164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
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es3fShaderDiscardTests.cpp 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
es3fShaderIndexingTests.cpp 146 virtual void setupUniforms (int programID, const Vec4& constCoords);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
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es3fShaderLoopTests.cpp 216 virtual void setupUniforms (int programID, const Vec4& constCoords);
235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)
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es3fShaderMatrixTests.cpp     [all...]
es3fShaderTextureFunctionTests.cpp 514 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
628 setupUniforms(programID, quadGrid.getConstCoords());

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