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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_RECT_H
     18 #define ANDROID_HWUI_RECT_H
     19 
     20 #include <cmath>
     21 #include <SkRect.h>
     22 
     23 #include <utils/Log.h>
     24 
     25 #include "Vertex.h"
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 #define RECT_STRING "%5.2f %5.2f %5.2f %5.2f"
     31 #define RECT_ARGS(r) \
     32     (r).left, (r).top, (r).right, (r).bottom
     33 #define SK_RECT_ARGS(r) \
     34     (r).left(), (r).top(), (r).right(), (r).bottom()
     35 
     36 ///////////////////////////////////////////////////////////////////////////////
     37 // Structs
     38 ///////////////////////////////////////////////////////////////////////////////
     39 
     40 class Rect {
     41 public:
     42     float left;
     43     float top;
     44     float right;
     45     float bottom;
     46 
     47     // Used by Region
     48     typedef float value_type;
     49 
     50     // we don't provide copy-ctor and operator= on purpose
     51     // because we want the compiler generated versions
     52 
     53     inline Rect():
     54             left(0),
     55             top(0),
     56             right(0),
     57             bottom(0) {
     58     }
     59 
     60     inline Rect(float left, float top, float right, float bottom):
     61             left(left),
     62             top(top),
     63             right(right),
     64             bottom(bottom) {
     65     }
     66 
     67     inline Rect(float width, float height):
     68             left(0.0f),
     69             top(0.0f),
     70             right(width),
     71             bottom(height) {
     72     }
     73 
     74     inline Rect(const SkRect& rect):
     75             left(rect.fLeft),
     76             top(rect.fTop),
     77             right(rect.fRight),
     78             bottom(rect.fBottom) {
     79     }
     80 
     81     friend int operator==(const Rect& a, const Rect& b) {
     82         return !memcmp(&a, &b, sizeof(a));
     83     }
     84 
     85     friend int operator!=(const Rect& a, const Rect& b) {
     86         return memcmp(&a, &b, sizeof(a));
     87     }
     88 
     89     inline void clear() {
     90         left = top = right = bottom = 0.0f;
     91     }
     92 
     93     inline bool isEmpty() const {
     94         // this is written in such way this it'll handle NANs to return
     95         // true (empty)
     96         return !((left < right) && (top < bottom));
     97     }
     98 
     99     inline void setEmpty() {
    100         left = top = right = bottom = 0.0f;
    101     }
    102 
    103     inline void set(float left, float top, float right, float bottom) {
    104         this->left = left;
    105         this->right = right;
    106         this->top = top;
    107         this->bottom = bottom;
    108     }
    109 
    110     inline void set(const Rect& r) {
    111         set(r.left, r.top, r.right, r.bottom);
    112     }
    113 
    114     inline float getWidth() const {
    115         return right - left;
    116     }
    117 
    118     inline float getHeight() const {
    119         return bottom - top;
    120     }
    121 
    122     bool intersects(float l, float t, float r, float b) const {
    123         return !intersectWith(l, t, r, b).isEmpty();
    124     }
    125 
    126     bool intersects(const Rect& r) const {
    127         return intersects(r.left, r.top, r.right, r.bottom);
    128     }
    129 
    130     bool intersect(float l, float t, float r, float b) {
    131         Rect tmp(l, t, r, b);
    132         intersectWith(tmp);
    133         if (!tmp.isEmpty()) {
    134             set(tmp);
    135             return true;
    136         }
    137         return false;
    138     }
    139 
    140     bool intersect(const Rect& r) {
    141         return intersect(r.left, r.top, r.right, r.bottom);
    142     }
    143 
    144     inline bool contains(float l, float t, float r, float b) const {
    145         return l >= left && t >= top && r <= right && b <= bottom;
    146     }
    147 
    148     inline bool contains(const Rect& r) const {
    149         return contains(r.left, r.top, r.right, r.bottom);
    150     }
    151 
    152     bool unionWith(const Rect& r) {
    153         if (r.left < r.right && r.top < r.bottom) {
    154             if (left < right && top < bottom) {
    155                 if (left > r.left) left = r.left;
    156                 if (top > r.top) top = r.top;
    157                 if (right < r.right) right = r.right;
    158                 if (bottom < r.bottom) bottom = r.bottom;
    159                 return true;
    160             } else {
    161                 left = r.left;
    162                 top = r.top;
    163                 right = r.right;
    164                 bottom = r.bottom;
    165                 return true;
    166             }
    167         }
    168         return false;
    169     }
    170 
    171     void translate(float dx, float dy) {
    172         left += dx;
    173         right += dx;
    174         top += dy;
    175         bottom += dy;
    176     }
    177 
    178     void inset(float delta) {
    179         outset(-delta);
    180     }
    181 
    182     void outset(float delta) {
    183         left -= delta;
    184         top -= delta;
    185         right += delta;
    186         bottom += delta;
    187     }
    188 
    189     void outset(float xdelta, float ydelta) {
    190         left -= xdelta;
    191         top -= ydelta;
    192         right += xdelta;
    193         bottom += ydelta;
    194     }
    195 
    196     /**
    197      * Similar to snapToPixelBoundaries, but estimates bounds conservatively to handle GL rounding
    198      * errors.
    199      *
    200      * This function should be used whenever estimating the damage rect of geometry already mapped
    201      * into layer space.
    202      */
    203     void snapGeometryToPixelBoundaries(bool snapOut) {
    204         if (snapOut) {
    205             /* For AA geometry with a ramp perimeter, don't snap by rounding - AA geometry will have
    206              * a 0.5 pixel perimeter not accounted for in its bounds. Instead, snap by
    207              * conservatively rounding out the bounds with floor/ceil.
    208              *
    209              * In order to avoid changing integer bounds with floor/ceil due to rounding errors
    210              * inset the bounds first by the fudge factor. Very small fraction-of-a-pixel errors
    211              * from this inset will only incur similarly small errors in output, due to transparency
    212              * in extreme outside of the geometry.
    213              */
    214             left = floorf(left + Vertex::GeometryFudgeFactor());
    215             top = floorf(top + Vertex::GeometryFudgeFactor());
    216             right = ceilf(right - Vertex::GeometryFudgeFactor());
    217             bottom = ceilf(bottom - Vertex::GeometryFudgeFactor());
    218         } else {
    219             /* For other geometry, we do the regular rounding in order to snap, but also outset the
    220              * bounds by a fudge factor. This ensures that ambiguous geometry (e.g. a non-AA Rect
    221              * with top left at (0.5, 0.5)) will err on the side of a larger damage rect.
    222              */
    223             left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor());
    224             top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor());
    225             right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor());
    226             bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor());
    227         }
    228     }
    229 
    230     void snapToPixelBoundaries() {
    231         left = floorf(left + 0.5f);
    232         top = floorf(top + 0.5f);
    233         right = floorf(right + 0.5f);
    234         bottom = floorf(bottom + 0.5f);
    235     }
    236 
    237     void roundOut() {
    238         left = floorf(left);
    239         top = floorf(top);
    240         right = ceilf(right);
    241         bottom = ceilf(bottom);
    242     }
    243 
    244     void expandToCoverVertex(float x, float y) {
    245         left = fminf(left, x);
    246         top = fminf(top, y);
    247         right = fmaxf(right, x);
    248         bottom = fmaxf(bottom, y);
    249     }
    250 
    251     void dump(const char* label = NULL) const {
    252         ALOGD("%s[l=%f t=%f r=%f b=%f]", label ? label : "Rect", left, top, right, bottom);
    253     }
    254 
    255 private:
    256     void intersectWith(Rect& tmp) const {
    257         tmp.left = fmaxf(left, tmp.left);
    258         tmp.top = fmaxf(top, tmp.top);
    259         tmp.right = fminf(right, tmp.right);
    260         tmp.bottom = fminf(bottom, tmp.bottom);
    261     }
    262 
    263     Rect intersectWith(float l, float t, float r, float b) const {
    264         Rect tmp;
    265         tmp.left = fmaxf(left, l);
    266         tmp.top = fmaxf(top, t);
    267         tmp.right = fminf(right, r);
    268         tmp.bottom = fminf(bottom, b);
    269         return tmp;
    270     }
    271 
    272 }; // class Rect
    273 
    274 }; // namespace uirenderer
    275 }; // namespace android
    276 
    277 #endif // ANDROID_HWUI_RECT_H
    278