HomeSort by relevance Sort by last modified time
    Searched defs:texMatrix (Results 1 - 6 of 6) sorted by null

  /frameworks/native/libs/gui/tests/
TextureRenderer.cpp 38 "uniform mat4 texMatrix;\n"
41 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
65 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
108 GLfloat texMatrix[16];
109 mST->getTransformMatrix(texMatrix);
110 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
  /frameworks/av/cmds/screenrecord/
FrameOutput.cpp 116 float texMatrix[16];
118 mGlConsumer->getTransformMatrix(texMatrix);
125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0,
Overlay.cpp 200 float texMatrix[16];
203 mGlConsumer->getTransformMatrix(texMatrix);
223 mExtTexProgram.blit(mExtTextureName, texMatrix,
226 mExtTexProgram.blit(mExtTextureName, texMatrix,
  /frameworks/native/cmds/flatland/
Composers.cpp 46 bool blit(GLuint texName, const float* texMatrix,
49 return modBlit(texName, texMatrix, modColor, x, y, w, h);
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor,
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
150 float texMatrix[16];
151 glc->getTransformMatrix(texMatrix);
158 return mBlitter.blit(texName, texMatrix, x, y, w, h);
174 float texMatrix[16];
175 glc->getTransformMatrix(texMatrix);
190 return mBlitter.blit(texName, texMatrix, x, y, w, h)
    [all...]
  /external/chromium_org/cc/output/
shader.cc 600 "texMatrix",
619 uniform TexCoordPrecision mat4 texMatrix;
624 vec2(texMatrix * vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0));
    [all...]
  /hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.cpp 538 "uniform mat4 texMatrix;\n"
541 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
564 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
611 GLfloat texMatrix[16];
612 mST->getTransformMatrix(texMatrix);
613 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);

Completed in 290 milliseconds