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Searched
defs:texMatrix
(Results
1 - 6
of
6
) sorted by null
/frameworks/native/libs/gui/tests/
TextureRenderer.cpp
38
"uniform mat4
texMatrix
;\n"
41
" texCoords = (
texMatrix
* vec4(vTexCoords, 0.0, 1.0)).xy;\n"
65
mTexMatrixHandle = glGetUniformLocation(mPgm, "
texMatrix
");
108
GLfloat
texMatrix
[16];
109
mST->getTransformMatrix(
texMatrix
);
110
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE,
texMatrix
);
/frameworks/av/cmds/screenrecord/
FrameOutput.cpp
116
float
texMatrix
[16];
118
mGlConsumer->getTransformMatrix(
texMatrix
);
125
status_t err = mExtTexProgram.blit(mExtTextureName,
texMatrix
, 0, 0,
Overlay.cpp
200
float
texMatrix
[16];
203
mGlConsumer->getTransformMatrix(
texMatrix
);
223
mExtTexProgram.blit(mExtTextureName,
texMatrix
,
226
mExtTexProgram.blit(mExtTextureName,
texMatrix
,
/frameworks/native/cmds/flatland/
Composers.cpp
46
bool blit(GLuint texName, const float*
texMatrix
,
49
return modBlit(texName,
texMatrix
, modColor, x, y, w, h);
52
bool modBlit(GLuint texName, const float*
texMatrix
, float* modColor,
83
glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE,
texMatrix
);
150
float
texMatrix
[16];
151
glc->getTransformMatrix(
texMatrix
);
158
return mBlitter.blit(texName,
texMatrix
, x, y, w, h);
174
float
texMatrix
[16];
175
glc->getTransformMatrix(
texMatrix
);
190
return mBlitter.blit(texName,
texMatrix
, x, y, w, h)
[
all
...]
/external/chromium_org/cc/output/
shader.cc
600
"
texMatrix
",
619
uniform TexCoordPrecision mat4
texMatrix
;
624
vec2(
texMatrix
* vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0));
[
all
...]
/hardware/ti/omap4-aah/test/CameraHal/
camera_test_surfacetexture.cpp
538
"uniform mat4
texMatrix
;\n"
541
" texCoords = (
texMatrix
* vec4(vTexCoords, 0.0, 1.0)).xy;\n"
564
mTexMatrixHandle = glGetUniformLocation(mPgm, "
texMatrix
");
611
GLfloat
texMatrix
[16];
612
mST->getTransformMatrix(
texMatrix
);
613
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE,
texMatrix
);
Completed in 290 milliseconds