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    Searched defs:texNdx (Results 1 - 8 of 8) sorted by null

  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n";
152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n";
161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++
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  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
165 if (texNdx == 0)
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)";
187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++
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  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 210 int texNdx;
228 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
236 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
es2fTextureUnitTests.cpp 632 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
776 int texNdx = m_unitTextures[i];
777 int texNdxInType = m_ndx2dOrCube[texNdx];
778 GLenum type = m_textureTypes[texNdx];
834 int texNdx = m_unitTextures[unitNdx];
838 context.bindTexture(m_textureTypes[texNdx], textureGLNames[texNdx]);
840 if (!isTextureSetUp[texNdx])
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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 210 int texNdx;
228 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
236 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
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es3fTextureShadowTests.cpp 275 int texNdx;
296 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
302 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
303 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
305 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
829 int texNdx;
853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex;
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es3fTextureUnitTests.cpp 718 void upload2dTexture (int texNdx, sglr::Context& context);
719 void uploadCubeTexture (int texNdx, sglr::Context& context);
720 void upload2dArrayTexture (int texNdx, sglr::Context& context);
721 void upload3dTexture (int texNdx, sglr::Context& context);
803 for (int texNdx = 0; texNdx < m_numTextures; texNdx++)
946 int texNdx = m_unitTextures[i];
947 GLenum type = m_textureTypes[texNdx];
948 tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[texNdx].internalFormat)
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  /external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp 547 const int texNdx = lookupIndices[lookupNdx];
549 const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)texNdx, 0.0f, tcu::IVec3(0));
570 const int texNdx = lookupIndices[lookupNdx];
577 const tcu::Vec4 reference = refTexAccess.getPixel(texNdx, 0);
592 const tcu::UVec4 reference = refTexAccess.getPixelUint(texNdx, 0);
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