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Searched
defs:texture2D
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderTarget11.cpp
34
ID3D11Texture2D *
texture2D
= d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
35
if (
texture2D
)
38
texture2D
->GetDesc(&texDesc);
39
SafeRelease(
texture2D
);
84
mipSlice = rtvDesc.
Texture2D
.MipSlice;
145
mipSlice = dsvDesc.
Texture2D
.MipSlice;
337
srvDesc.
Texture2D
.MostDetailedMip = 0;
338
srvDesc.
Texture2D
.MipLevels = 1;
355
dsvDesc.
Texture2D
.MipSlice = 0;
374
rtvDesc.
Texture2D
.MipSlice = 0
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/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
192
inline Vec4
texture2D
(const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
196
static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
199
static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
202
static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
203
static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
204
static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
205
static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
207
static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
210
static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
211
static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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/external/deqp/modules/glshared/
glsShaderRenderCase.cpp
85
TextureBinding::TextureBinding (const glu::
Texture2D
* tex2D, const tcu::Sampler& sampler)
124
void TextureBinding::setTexture (const glu::
Texture2D
* tex2D)
330
tcu::Vec4 ShaderEvalContext::
texture2D
(int unitNdx, const tcu::Vec2& texCoords)
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
342
inline Vec4
texture2D
(const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
359
static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
364
static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
369
static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
370
static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
371
static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
372
static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
376
static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
381
static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
382
static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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