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    Searched defs:vao (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/gpu/command_buffer/tests/
gl_virtual_contexts_unittest.cc 210 // Test to ensure that vao1 is still the active VAO for this context.
217 // Test to ensure that vao2 is still the active VAO for this context.
269 // Set up red quad in default VAO.
274 // Set up green quad in default VAO.
278 // Gen & bind a non-default VAO.
279 GLuint vao; local
280 glGenVertexArraysOES(1, &vao);
281 glBindVertexArrayOES(vao);
285 // Test to ensure that default VAO on gl1_ is still valid.
291 // Test to ensure that default VAO on gl2_ is still valid
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  /external/deqp/modules/gles31/functional/
es31fNegativeVertexArrayApiTests.cpp 153 GLuint vao = 0; local
155 ctx.glGenVertexArrays(1, &vao);
156 ctx.glBindVertexArray(vao);
164 ctx.glDeleteVertexArrays(1, &vao);
197 GLuint vao = 0; local
199 ctx.glGenVertexArrays(1, &vao);
200 ctx.glBindVertexArray(vao);
208 ctx.glDeleteVertexArrays(1, &vao);
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  /external/deqp/modules/gles3/functional/
es3fVertexArrayObjectTests.cpp 127 VertexArrayState vao; member in struct:deqp::gles3::Functional::__anon24770::Spec
244 m_vaoProgram = createProgram(m_spec.vao);
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
600 GLuint vao = 0; local
602 GLU_CHECK_CALL(glGenVertexArrays(1, &vao));
603 GLU_CHECK_CALL(glBindVertexArray(vao));
604 setState(m_spec.vao);
609 GLU_CHECK_CALL(glBindVertexArray(vao));
611 makeDrawCall(m_spec.vao);
613 setState(m_spec.vao);
1177 GLuint vao = 0; local
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  /external/chromium_org/third_party/angle/src/libGLESv2/
validationES.cpp 1470 const VertexArray *vao = state.getVertexArray(); local
1570 const VertexArray *vao = state.getVertexArray(); local
1634 const gl::VertexArray *vao = state.getVertexArray(); local
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Context.cpp 260 // Although the spec states VAO state is not initialized until the object is bound,
1733 VertexArray *vao = mState.getVertexArray(); local
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libGLESv2.cpp 5743 gl::VertexArray *vao = context->getVertexArray(array); local
5830 gl::VertexArray *vao = context->getVertexArray(array); local
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  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 101 deUint32 vao = *i; local
102 gl.deleteVertexArrays(1, &vao);
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder.cc 10027 VertexAttribManager* vao = local
10039 VertexAttribManager* vao = NULL; local
10083 const VertexAttribManager* vao = local
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