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Searched
defs:vertexShader
(Results
1 - 25
of
79
) sorted by null
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/cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp
28
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
30
glAttachShader(program,
vertexShader
);
attach_shader_six.cpp
27
GLuint
vertexShader
= glCreateShader(GL_VERTEX_SHADER);
31
glAttachShader(program,
vertexShader
);
attach_shader_three.cpp
34
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
36
glAttachShader(program,
vertexShader
);
37
glAttachShader(program,
vertexShader
);
42
glDeleteShader(
vertexShader
);
attach_shader_two.cpp
28
GLuint
vertexShader
= -99;
31
glAttachShader(program,
vertexShader
);
attach_shader_one.cpp
41
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
45
glAttachShader(program,
vertexShader
);
59
glDeleteShader(
vertexShader
);
color_one.cpp
39
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
45
glAttachShader(gProgram,
vertexShader
);
/external/chromium_org/third_party/angle/tests/angle_tests/
UniformTest.cpp
20
const std::string &
vertexShader
= "void main() { gl_Position = vec4(1); }";
27
mProgram = CompileProgram(
vertexShader
, fragShader);
/frameworks/native/cmds/flatland/
GLHelper.h
34
const char*
vertexShader
[MAX_SHADER_LINES];
/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java
40
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41
if (
vertexShader
== 0) {
51
GLES20.glAttachShader(program,
vertexShader
);
/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java
40
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41
if (
vertexShader
== 0) {
51
GLES20.glAttachShader(program,
vertexShader
);
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
84
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
85
if (!
vertexShader
) {
96
glAttachShader(program,
vertexShader
);
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java
43
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44
if (
vertexShader
== 0) {
54
GLES20.glAttachShader(program,
vertexShader
);
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java
40
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
41
if (
vertexShader
== 0) {
51
GLES20.glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java
93
int
vertexShader
= MyGLRenderer.loadShader(
101
GLES20.glAttachShader(mProgram,
vertexShader
); // add the vertex shader to program
Triangle.java
86
int
vertexShader
= MyGLRenderer.loadShader(
92
GLES20.glAttachShader(mProgram,
vertexShader
); // add the vertex shader to program
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.h
59
ID3D11VertexShader *
vertexShader
;
/external/chromium_org/third_party/webrtc/modules/video_render/android/
video_render_opengles20.cc
271
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
272
if (!
vertexShader
) {
283
glAttachShader(program,
vertexShader
);
/external/deqp/framework/referencerenderer/
rrRenderer.hpp
62
Program (const
VertexShader
* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
63
:
vertexShader
(vertexShader_)
69
const
VertexShader
*
vertexShader
;
/frameworks/native/libs/gui/tests/
GLTest.cpp
295
GLuint
vertexShader
, fragmentShader;
299
&
vertexShader
));
310
glAttachShader(program,
vertexShader
);
333
glDeleteShader(
vertexShader
);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
113
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114
if (
vertexShader
== 0) {
125
GLES20.glAttachShader(program,
vertexShader
);
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