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    Searched defs:viewMatrix (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/
SimpleVertexShader.cpp 97 Matrix4 viewMatrix = Matrix4::identity();
99 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
  /external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/
PostSubBuffer.cpp 110 Matrix4 viewMatrix = Matrix4::identity();
112 Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix;
  /external/chromium_org/third_party/skia/gm/
texturedomaineffect.cpp 134 SkMatrix viewMatrix;
135 viewMatrix.setTranslate(x, y);
136 drawState->reset(viewMatrix);
yuvtorgbeffect.cpp 116 SkMatrix viewMatrix;
117 viewMatrix.setTranslate(x, y);
118 drawState->reset(viewMatrix);
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.cpp 244 GrGLfloat viewMatrix[3 * 3];
245 fMatrixState.getGLMatrix<3>(viewMatrix);
246 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, viewMatrix);
  /external/skia/gm/
texturedomaineffect.cpp 134 SkMatrix viewMatrix;
135 viewMatrix.setTranslate(x, y);
136 drawState->reset(viewMatrix);
  /external/skia/src/gpu/gl/
GrGLProgram.cpp 257 GrGLfloat viewMatrix[3 * 3];
258 fMatrixState.getGLMatrix<3>(viewMatrix);
259 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixUni, viewMatrix);
  /external/eigen/demos/opengl/
camera.cpp 205 const Affine3f& Camera::viewMatrix(void) const
242 gpu.loadMatrix(viewMatrix().matrix(),GL_MODELVIEW);
  /external/chromium_org/third_party/skia/src/gpu/
GrAAConvexPathRenderer.cpp 643 SkMatrix viewMatrix = target->getDrawState().getViewMatrix();
654 if (viewMatrix.hasPerspective()) {
655 origPath.transform(viewMatrix, &tmpPath);
657 viewMatrix = SkMatrix::I();
675 if (!get_segments(*path, viewMatrix, &segments, &fanPt, &vCount, &iCount, &devBounds)) {
  /external/skia/src/gpu/
GrAAConvexPathRenderer.cpp 636 SkMatrix viewMatrix = target->getDrawState().getViewMatrix();
647 if (viewMatrix.hasPerspective()) {
648 origPath.transform(viewMatrix, &tmpPath);
650 viewMatrix = SkMatrix::I();
668 if (!get_segments(*path, viewMatrix, &segments, &fanPt, &vCount, &iCount, &devBounds)) {

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