/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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es2fDepthRangeTests.cpp | 145 const int viewportW = de::min(128, renderTarget.getWidth()); 147 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 149 tcu::Surface renderedFrame (viewportW, viewportH); 150 tcu::Surface referenceFrame (viewportW, viewportH); 169 glViewport(viewportX, viewportY, viewportW, viewportH); 294 const int viewportW = de::min(128, renderTarget.getWidth()); 296 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 298 tcu::Surface renderedFrame (viewportW, viewportH); 299 tcu::Surface referenceFrame (viewportW, viewportH); 319 glViewport(viewportX, viewportY, viewportW, viewportH) [all...] |
es2fFlushFinishTests.cpp | 221 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); 234 gl.viewport(0, 0, viewportW, viewportH);
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es2fTextureFilteringTests.cpp | 223 const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); 233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
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es2fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
es2fUniformApiTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); 76 int numFrag = viewportW*viewportH; 99 while (viewportW*viewportH > numFrag) 101 if (viewportW > viewportH) 102 viewportW -= 1; 109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); 115 setViewportSize(viewportW, viewportH);
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glsUniformBlockCase.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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es3fFlushFinishTests.cpp | 230 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); 243 gl.viewport(0, 0, viewportW, viewportH);
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es3fFragDepthTests.cpp | 129 int viewportW = de::min(128, renderTarget.getWidth()); 131 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 133 tcu::Surface renderedFrame (viewportW, viewportH); 134 tcu::Surface referenceFrame (viewportW, viewportH); 140 gl.viewport(viewportX, viewportY, viewportW, viewportH); 300 int viewportW = de::min(128, renderTarget.getWidth()); 302 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 304 tcu::Surface renderedFrame (viewportW, viewportH); 305 tcu::Surface referenceFrame (viewportW, viewportH); 312 gl.viewport(viewportX, viewportY, viewportW, viewportH) [all...] |
es3fShaderBuiltinVarTests.cpp | 754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; 760 DE_ASSERT(viewportW <= width && viewportH <= height); 827 const float w = 2.0f * float(quadWidth)/float(viewportW); 851 m_viewportW = viewportW; 967 const int viewportW = m_viewportW; 973 tcu::Surface refImg (viewportW, viewportH); 974 tcu::Surface testImg (viewportW, viewportH); 976 const int viewportX = rnd.getInt(0, width-viewportW); 984 gl.viewport (viewportX, viewportY, viewportW, viewportH); [all...] |
es3fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
es3fFragmentOutputTests.cpp | 500 const int viewportW = minBufSize.x(); 703 gl.viewport(0, 0, viewportW, viewportH); 787 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1); [all...] |
es3fTextureFilteringTests.cpp | 223 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); 233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); [all...] |
es3fTextureShadowTests.cpp | 291 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); 302 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 845 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); 859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); [all...] |
es3fUniformApiTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | [all...] |