HomeSort by relevance Sort by last modified time
    Searched defs:yz (Results 1 - 25 of 29) sorted by null

1 2

  /external/opencv/cv/src/
cvlinefit.cpp 107 float x2 = 0, y2 = 0, z2 = 0, xy = 0, yz = 0, xz = 0; local
130 yz += y * z * w;
150 yz += y * z;
163 yz /= w0;
174 dyz = yz - y0 * z0;
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Matrix.cpp 298 float yz = y * z; local
308 d[9] = yz * nc - xs;
310 d[6] = yz * nc + xs;
  /development/ndk/sources/android/ndk_helper/
vecmath.h 1049 float yz = y_ * z_ * 2.0f; local
1060 mat.f_[6] = yz + xw;
1062 mat.f_[9] = yz - xw;
1075 float yz = y_ * z_ * 2.0f; local
1086 mat.f_[6] = yz + xw;
1088 mat.f_[9] = yz - xw;
  /external/chromium_org/third_party/freetype/src/base/
ftcalc.c 800 FT_Pos xz, yz; local
811 yz = FT_MulDiv( vector->x, matrix->yx, val ) +
815 vector->y = yz;
ftoutln.c 683 FT_Pos xz, yz; local
692 yz = FT_MulFix( vector->x, matrix->yx ) +
696 vector->y = yz;
  /external/deqp/framework/common/
tcuVector.hpp 133 VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2); } function in class:tcu::Vector
  /external/freetype/src/base/
ftcalc.c 1043 FT_Pos xz, yz; local
1054 yz = FT_MulDiv( vector->x, matrix->yx, val ) +
1058 vector->y = yz;
ftoutln.c 685 FT_Pos xz, yz; local
694 yz = FT_MulFix( vector->x, matrix->yx ) +
698 vector->y = yz;
  /external/pdfium/core/src/fxge/fx_freetype/fxft2.5.01/src/base/
ftcalc.c 798 FT_Pos xz, yz; local
809 yz = FT_MulDiv( vector->x, matrix->yx, val ) +
813 vector->y = yz;
ftoutln.c 683 FT_Pos xz, yz; local
692 yz = FT_MulFix( vector->x, matrix->yx ) +
696 vector->y = yz;
  /frameworks/base/rs/java/android/renderscript/
Matrix3f.java 128 float yz = y * z; local
138 mMat[7] = yz*nc - xs;
140 mMat[5] = yz*nc + xs;
Matrix4f.java 173 float yz = y * z; local
183 mMat[ 9] = yz*nc - xs;
185 mMat[ 6] = yz*nc + xs;
  /frameworks/native/include/ui/
mat4.h 316 T yz = y * z; local
322 r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs;
323 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c;
  /frameworks/rs/
rsMatrix4x4.cpp 222 const float yz = y * z; local
232 m[ 9] = yz*nc - xs;
234 m[ 6] = yz*nc + xs;
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix3f.java 131 float yz = y * z; local
141 mMat[7] = yz*nc - xs;
143 mMat[5] = yz*nc + xs;
Matrix4f.java 174 float yz = y * z; local
184 mMat[ 9] = yz*nc - xs;
186 mMat[ 6] = yz*nc + xs;
  /external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc 251 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; local
263 yz = y * z;
277 rotation.m[1][2] = (one_minus_cos * yz) - xs;
281 rotation.m[2][1] = (one_minus_cos * yz) + xs;
  /external/chromium_org/ppapi/examples/compositor/
spinning_cube.cc 235 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; local
247 yz = y * z;
261 rotation.m[1][2] = (one_minus_cos * yz) - xs;
265 rotation.m[2][1] = (one_minus_cos * yz) + xs;
  /external/chromium_org/ppapi/examples/gles2_spinning_cube/
spinning_cube.cc 251 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; local
263 yz = y * z;
277 rotation.m[1][2] = (one_minus_cos * yz) - xs;
281 rotation.m[2][1] = (one_minus_cos * yz) + xs;
  /frameworks/base/libs/hwui/
Matrix.cpp 332 const float yz = y * z; local
343 data[9] = yz * nc - xs;
345 data[6] = yz * nc + xs;
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformationMatrix.cpp 387 // Compute XZ and YZ shears, orthogonalize 3rd row.
1487 double yz = decomp.quaternionY * decomp.quaternionZ; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/math/
m_matrix.c 797 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; local
928 yz = y * z;
943 M(1,2) = (one_c * yz) - xs;
947 M(2,1) = (one_c * yz) + xs;
    [all...]
  /external/mesa3d/src/mesa/math/
m_matrix.c 797 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; local
928 yz = y * z;
943 M(1,2) = (one_c * yz) - xs;
947 M(2,1) = (one_c * yz) + xs;
    [all...]
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 620 float yz = y * z; local
630 rm[rmOffset + 9] = yz*nc - xs;
632 rm[rmOffset + 6] = yz*nc + xs;
  /frameworks/native/opengl/libagl/
matrix.cpp 368 const GLfloat yz = y * z; local
374 r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs;
375 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c;

Completed in 2077 milliseconds

1 2