/external/opencv/cv/src/ |
cvlinefit.cpp | 107 float x2 = 0, y2 = 0, z2 = 0, xy = 0, yz = 0, xz = 0; local 130 yz += y * z * w; 150 yz += y * z; 163 yz /= w0; 174 dyz = yz - y0 * z0;
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Matrix.cpp | 298 float yz = y * z; local 308 d[9] = yz * nc - xs; 310 d[6] = yz * nc + xs;
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/development/ndk/sources/android/ndk_helper/ |
vecmath.h | 1049 float yz = y_ * z_ * 2.0f; local 1060 mat.f_[6] = yz + xw; 1062 mat.f_[9] = yz - xw; 1075 float yz = y_ * z_ * 2.0f; local 1086 mat.f_[6] = yz + xw; 1088 mat.f_[9] = yz - xw;
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/external/chromium_org/third_party/freetype/src/base/ |
ftcalc.c | 800 FT_Pos xz, yz; local 811 yz = FT_MulDiv( vector->x, matrix->yx, val ) + 815 vector->y = yz;
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ftoutln.c | 683 FT_Pos xz, yz; local 692 yz = FT_MulFix( vector->x, matrix->yx ) + 696 vector->y = yz;
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/external/deqp/framework/common/ |
tcuVector.hpp | 133 VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2); } function in class:tcu::Vector
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/external/freetype/src/base/ |
ftcalc.c | 1043 FT_Pos xz, yz; local 1054 yz = FT_MulDiv( vector->x, matrix->yx, val ) + 1058 vector->y = yz;
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ftoutln.c | 685 FT_Pos xz, yz; local 694 yz = FT_MulFix( vector->x, matrix->yx ) + 698 vector->y = yz;
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/external/pdfium/core/src/fxge/fx_freetype/fxft2.5.01/src/base/ |
ftcalc.c | 798 FT_Pos xz, yz; local 809 yz = FT_MulDiv( vector->x, matrix->yx, val ) + 813 vector->y = yz;
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ftoutln.c | 683 FT_Pos xz, yz; local 692 yz = FT_MulFix( vector->x, matrix->yx ) + 696 vector->y = yz;
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/frameworks/base/rs/java/android/renderscript/ |
Matrix3f.java | 128 float yz = y * z; local 138 mMat[7] = yz*nc - xs; 140 mMat[5] = yz*nc + xs;
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Matrix4f.java | 173 float yz = y * z; local 183 mMat[ 9] = yz*nc - xs; 185 mMat[ 6] = yz*nc + xs;
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/frameworks/native/include/ui/ |
mat4.h | 316 T yz = y * z; local 322 r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs; 323 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c;
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/frameworks/rs/ |
rsMatrix4x4.cpp | 222 const float yz = y * z; local 232 m[ 9] = yz*nc - xs; 234 m[ 6] = yz*nc + xs;
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
Matrix3f.java | 131 float yz = y * z; local 141 mMat[7] = yz*nc - xs; 143 mMat[5] = yz*nc + xs;
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Matrix4f.java | 174 float yz = y * z; local 184 mMat[ 9] = yz*nc - xs; 186 mMat[ 6] = yz*nc + xs;
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/external/chromium_org/mojo/examples/sample_app/ |
spinning_cube.cc | 251 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; local 263 yz = y * z; 277 rotation.m[1][2] = (one_minus_cos * yz) - xs; 281 rotation.m[2][1] = (one_minus_cos * yz) + xs;
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/external/chromium_org/ppapi/examples/compositor/ |
spinning_cube.cc | 235 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; local 247 yz = y * z; 261 rotation.m[1][2] = (one_minus_cos * yz) - xs; 265 rotation.m[2][1] = (one_minus_cos * yz) + xs;
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/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
spinning_cube.cc | 251 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; local 263 yz = y * z; 277 rotation.m[1][2] = (one_minus_cos * yz) - xs; 281 rotation.m[2][1] = (one_minus_cos * yz) + xs;
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/frameworks/base/libs/hwui/ |
Matrix.cpp | 332 const float yz = y * z; local 343 data[9] = yz * nc - xs; 345 data[6] = yz * nc + xs;
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
TransformationMatrix.cpp | 387 // Compute XZ and YZ shears, orthogonalize 3rd row. 1487 double yz = decomp.quaternionY * decomp.quaternionZ; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/math/ |
m_matrix.c | 797 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; local 928 yz = y * z; 943 M(1,2) = (one_c * yz) - xs; 947 M(2,1) = (one_c * yz) + xs; [all...] |
/external/mesa3d/src/mesa/math/ |
m_matrix.c | 797 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; local 928 yz = y * z; 943 M(1,2) = (one_c * yz) - xs; 947 M(2,1) = (one_c * yz) + xs; [all...] |
/frameworks/base/opengl/java/android/opengl/ |
Matrix.java | 620 float yz = y * z; local 630 rm[rmOffset + 9] = yz*nc - xs; 632 rm[rmOffset + 6] = yz*nc + xs;
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/frameworks/native/opengl/libagl/ |
matrix.cpp | 368 const GLfloat yz = y * z; local 374 r[ 1] = xy*nc + zs; r[ 5] = y*y*nc + c; r[ 9] = yz*nc - xs; 375 r[ 2] = zx*nc - ys; r[ 6] = yz*nc + xs; r[10] = z*z*nc + c;
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