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Searched
refs:Atlas
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/services/core/java/com/android/server/
AssetAtlasService.java
23
import android.graphics.
Atlas
;
61
*
atlas
texture. The resulting texture can be shared across processes to
78
// When set to true the content of the
atlas
will be saved to disk
79
// in /data/system/
atlas
.png. The shared GraphicBuffer may be empty
91
// number of pixels we want to be able to pack in the
atlas
95
// in the
atlas
map. This number defines the size of the array returned
105
// This boolean is set to true if an
atlas
was successfully
114
// Holds the
atlas
' data. This buffer can be mapped to
118
// Describes how bitmaps are placed in the
atlas
. Each bitmap is
128
* assets to consider for packing into the
atlas
and spawn a new thread t
234
Atlas
atlas
= new Atlas(config.type, config.width, config.height, config.flags);
local
725
Atlas
atlas
= new Atlas(type, width, height);
local
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/frameworks/base/graphics/java/android/graphics/
Atlas.java
22
public class
Atlas
{
25
* to rotate entries to make them fit better in the
atlas
.
31
* be useful if the content of the
atlas
will be used in OpenGL using
42
* be used by an {@link
Atlas
}. The best algorithm to use
44
* the
atlas
.
54
* Represents a bitmap packed in the
atlas
. Each entry has a location in
55
* pixels in the
atlas
and a rotation flag. If the entry was rotated, the
57
* the origin remains the same) before being rendered into the
atlas
.
61
* Location, in pixels, of the bitmap on the X axis in the
atlas
.
65
* Location, in pixels, of the bitmap on the Y axis in the
atlas
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/external/chromium_org/third_party/usb_ids/
usb.ids
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