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    Searched refs:BEGIN_NV04 (Results 1 - 25 of 96) sorted by null

1 2 3 4

  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv20_context.c 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2)
    [all...]
nv20_state_frag.c 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1);
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1);
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1);
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1);
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1);
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
nv10_context.c 154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1);
213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3);
217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2);
221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1)
    [all...]
nv10_state_polygon.c 40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1);
54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1);
66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1);
95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3)
    [all...]
nv10_state_raster.c 39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1);
64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1)
    [all...]
nv20_state_polygon.c 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
nv20_state_raster.c 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
nv04_state_fb.c 72 BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1);
84 BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1);
89 BEGIN_NV04(push, NV04_SF3D(FORMAT), 1);
91 BEGIN_NV04(push, NV04_SF3D(PITCH), 1);
106 BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2);
nv20_state_tex.c 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16);
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1);
210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1);
236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1)
    [all...]
nv04_surface.c 219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1);
235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2);
241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1);
243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1);
246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8);
256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4);
268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2);
300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv20_context.c 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2)
    [all...]
nv20_state_frag.c 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1);
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1);
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1);
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1);
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1);
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
nv10_context.c 154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1);
213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3);
217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2);
221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1)
    [all...]
nv10_state_polygon.c 40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1);
43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1);
54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1);
66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1);
69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1);
83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1);
86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1);
95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2);
99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1);
108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3)
    [all...]
nv10_state_raster.c 39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1);
64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1)
    [all...]
nv20_state_polygon.c 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
nv20_state_raster.c 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
nv04_state_fb.c 72 BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1);
84 BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1);
89 BEGIN_NV04(push, NV04_SF3D(FORMAT), 1);
91 BEGIN_NV04(push, NV04_SF3D(PITCH), 1);
106 BEGIN_NV04(push, NV04_SF3D(CLIP_HORIZONTAL), 2);
nv20_state_tex.c 51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16);
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1);
210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1);
236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1)
    [all...]
nv04_surface.c 219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1);
235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2);
241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1);
243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1);
246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8);
256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4);
268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2);
300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_transfer.c 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1)
    [all...]
nv30_clear.c 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1)
    [all...]
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_transfer.c 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1)
    [all...]
nv30_clear.c 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1)
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_screen.c 335 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
337 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
342 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
344 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
349 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
351 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
353 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
355 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1)
    [all...]

Completed in 1140 milliseconds

1 2 3 4