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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Clear11.h 7 // Clear11.h: Framebuffer clear utility class.
28 class Clear11
31 explicit Clear11(Renderer11 *renderer);
32 ~Clear11();
Clear11.cpp 7 // Clear11.cpp: Framebuffer clear utility class.
9 #include "libGLESv2/renderer/d3d/d3d11/Clear11.h"
57 Clear11::ClearShader Clear11::CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE (&vsByteCode)[vsSize], const BYTE (&psByteCode)[psSize])
81 Clear11::Clear11(Renderer11 *renderer)
98 d3d11::SetDebugName(mVertexBuffer, "Clear11 masked clear vertex buffer");
114 d3d11::SetDebugName(mRasterizerState, "Clear11 masked clear rasterizer state");
121 Clear11::~Clear11()
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Renderer11.h 34 class Clear11;
330 Clear11 *mClear;
Renderer11.cpp 34 #include "libGLESv2/renderer/d3d/d3d11/Clear11.h"
313 mClear = new Clear11(this);
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/
generate_shaders.bat 70 call:BuildShader Clear11.hlsl VS_ClearFloat vs_4_0 compiled\clearfloat11vs.h %debug%
71 call:BuildShader Clear11.hlsl PS_ClearFloat ps_4_0 compiled\clearfloat11ps.h %debug%
73 call:BuildShader Clear11.hlsl VS_ClearUint vs_4_0 compiled\clearuint11vs.h %debug%
74 call:BuildShader Clear11.hlsl PS_ClearUint ps_4_0 compiled\clearuint11ps.h %debug%
76 call:BuildShader Clear11.hlsl VS_ClearSint vs_4_0 compiled\clearsint11vs.h %debug%
77 call:BuildShader Clear11.hlsl PS_ClearSint ps_4_0 compiled\clearsint11ps.h %debug%

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