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Searched
refs:ConstValueAccess
(Results
1 - 7
of
7
) sorted by null
/external/deqp/framework/randomshaders/
rsgVariableValue.hpp
194
typedef ConstStridedValueAccess<1>
ConstValueAccess
;
204
ConstValueAccess
getMin (void) const { return
ConstValueAccess
(*m_type, m_min); }
205
ConstValueAccess
getMax (void) const { return
ConstValueAccess
(*m_type, m_max); }
219
Scalar* m_min; // \note See note in
ConstValueAccess
275
ValueRange (const VariableType& type, const
ConstValueAccess
& minVal, const
ConstValueAccess
& maxVal);
285
ConstValueAccess
getMin (void) const { return
ConstValueAccess
(m_type, getMinPtr());
[
all
...]
rsgProgramExecutor.cpp
51
ConstValueAccess
getValue (const VariableType& type, int vtxNdx) const;
67
ConstValueAccess
VaryingStorage::getValue (const VariableType& type, int vtxNdx) const
69
return
ConstValueAccess
(type, &m_value[type.getScalarSize()*vtxNdx]);
151
void interpolateFragmentInput (StridedValueAccess<Stride> dst, int dstComp,
ConstValueAccess
vtx0,
ConstValueAccess
vtx1,
ConstValueAccess
vtx2,
ConstValueAccess
vtx3, float x, float y)
rsgVariableValue.cpp
165
ValueRange::ValueRange (const VariableType& type, const
ConstValueAccess
& minVal, const
ConstValueAccess
& maxVal)
179
getMin() =
ConstValueAccess
(type, minVal).value();
180
getMax() =
ConstValueAccess
(type, maxVal).value();
rsgExpression.cpp
586
template <typename T> T getValueAccessValue (
ConstValueAccess
access);
587
template<> inline float getValueAccessValue<float> (
ConstValueAccess
access) { return access.asFloat(); }
588
template<> inline int getValueAccessValue<int> (
ConstValueAccess
access) { return access.asInt(); }
589
template<> inline bool getValueAccessValue<bool> (
ConstValueAccess
access) { return access.asBool(); }
[
all
...]
/external/deqp/modules/glshared/
glsRandomShaderCase.cpp
309
void setUniformValue (int location, rsg::
ConstValueAccess
value)
346
tcu::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::
ConstValueAccess
value)
glsRandomShaderProgram.cpp
165
m_execCtx.getValue(uniformVar) = rsg::
ConstValueAccess
(uniformType, (const rsg::Scalar*)&uniformSlot.value).value();
glsFragOpInteractionCase.cpp
328
void setUniformValue (sglr::Context& ctx, int location, rsg::
ConstValueAccess
value)
Completed in 868 milliseconds