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    Searched refs:DISPLAY_ORIENTATION_0 (Results 1 - 7 of 7) sorted by null

  /frameworks/native/include/ui/
DisplayInfo.h 43 DISPLAY_ORIENTATION_0 = 0,
  /frameworks/native/opengl/tests/lib/
WindowSurface.cpp 47 if (mainDpyInfo.orientation != DISPLAY_ORIENTATION_0 &&
  /frameworks/native/services/inputflinger/tests/
InputReader_test.cpp     [all...]
  /frameworks/av/cmds/screenrecord/
screenrecord.cpp 137 return orientation != DISPLAY_ORIENTATION_0 &&
279 gRotate ? DISPLAY_ORIENTATION_90 : DISPLAY_ORIENTATION_0,
    [all...]
  /frameworks/base/libs/input/
PointerController.cpp 65 mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
  /frameworks/native/services/inputflinger/
InputReader.h 70 displayId(ADISPLAY_ID_NONE), orientation(DISPLAY_ORIENTATION_0),
101 orientation = DISPLAY_ORIENTATION_0;
    [all...]
InputReader.cpp 105 if (orientation != DISPLAY_ORIENTATION_0) {
    [all...]

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